General Print this Wizards! (So I can put it in my cube)

The Chris Taylor Special :D

Unfortunately much like steppe lynx would be horrible with +1/+1 as a landfall trigger, I've found the C 1/1 prowess to be a bit weak. You can't guarantee a spell per turn, (or if you are this is your only threat) so usually he ends up being a 1.5/1.5, which isn't quite good enough.

It'd probably be fine with some evasion on it (I think I had it gain flying when you played a noncreature spell, something like that)


I think 1.5/1.5 is probably okay on a 1 drop that loots in my cube, but maybe not. Certainly not a high pick for the average deck.

Nah no pinging on a double striker for me.
 
Guys I love enabling madness and graveyard stuff (don't we all I know, I know) but I get kinda annoyed by:
1) How this shit is so often deep in blue with no hope of escape besides dumb linear stratz.
2) How often the graveyard enablers that seem easiest to adopt are not madness friendly.... ugh!


I was thinking about this today and wondering if it was cubable or busted or printable

Fixate {1}{U}
Sorcery
Draw two cards then discard a card from your hand.

Is that too little too late to help out madness babies? How can I put more fun enabling and selection into other colours? Can anyone think of sweet cards? Can this sort of effect appear (in a cubable form guys lets not be too precedencey) in black or red or green? At the end of the day madness isn't my main concern but like I'd love it if say RW could play control or midranged more often by fixing its draws and having more access to alternative resources right?
 
Well I've been running this:
Acuity {1}{U}
Instant
Draw two cards, then put a card from your hand on top of your library unless you discard two cards.

Which is maybe a little weaker, though much more flexible, and probably a higher ceiling. It's been fine as far as I can tell.

Also, I figured out the pinger. It just needs to not hit players with the ability. Doh
 
I dig that card actually it reminds me of old designs that were kinda awkwardly complex and had no precedence but people loved them enough to like immediately get it anyway.

some ideas from this discussion

Crazed Spellslinger {1}{R}
Creature - Human Wizard
{R}, {T}: Crazed Spellslinger deals 1 damage to target creature or player
Discard a card: Untap Crazed Spellslinger.
1/2

This one might just be too nuts in aggro though lol, but it would be easy to change to make it more reasonable

Burning Obscenities {1}{R}
Instant
Burning Obscenities deals 2 damage to target creature or player.
If you payed the kicker cost Burning Obscenities deals 2 damage to target creature or player.
Kicker - Discard a card from your hand.

Okay this one is gonna be far fetched okay guys so just chill

Goulish Collector {1}{B}
Creature - Zombie Wizard
{1}{B}, pay 1 life, discard a card from your hand: Draw a card. If you discarded a creature card this way put a +1/+1 counter on Ghoulish Collector.
2/1

My original idea for this was for it to just be a black merfolk looter that cost a life to use and would put a counter on itself if you discarded a creature and add a black mana if you discarded a land. Do you like that better?
 
Well I've been running this:
Acuity {1}{U}
Instant
Draw two cards, then put a card from your hand on top of your library unless you discard two cards.

Which is maybe a little weaker, though much more flexible, and probably a higher ceiling. It's been fine as far as I can tell.

Also, I figured out the pinger. It just needs to not hit players with the ability. Doh

I normally never do this, but FUCK YOU. LEAVE THE PINGER AS IS. I FUCKING LOVE IT. Spikeshot Gelectrode for life!

But, if you insist on changing it, here is my idea.

To make it more blue, give it the ability to untap. For Example:

R, tap: Deal damage equal to power.
U: Untap this fine young lad.

Costing UR is a fair enough casting cost. The power & toughness is also spot-on. If you REALLY want to weaken it, make the untap cost 1U or something like that.
 

Onderzeeboot

Ecstatic Orb
Draining Whelk is one of my favorite Magic cards. It was pretty good in my Awakening deck ;) I think there's a lot of difference between a counterspell and a control magic effect though.
 
Draining Whelk is one of my favorite Magic cards. It was pretty good in my Awakening deck ;) I think there's a lot of difference between a counterspell and a control magic effect though.

Control magic takes away their guy and gives you a guy, essentially
Draining Whelk takes away their spell of any type and gives you a proportionally large flying idiot that can immediately attack on your next turn if we are talking about normal business.

My card gives you a 1/1 after, makes the creature you end up with evasive (well wow so does whelk) and is cubable... probably. You see a huge difference there?

The main difference I see is that a flash control magic is way less awkward timing wise than a counter spell man. It also is much less versatile and way less good against creatures who have already lost most of their value after having entered the battlefield.
 

Onderzeeboot

Ecstatic Orb
The main difference I see is that a flash control magic is way less awkward timing wise than a counter spell man.
I never disputed that. I agree that a control magic effect it is way less awkard timing wise than a counterspell, especially an expensive one.

It also is much less versatile and way less good against creatures who have already lost most of their value after having entered the battlefield.
Except you don't need to keep up mana, because it's way less awkward timing wise, and it makes any creature into a credible threat (well, not the 1/1's obviously) because it both buffs and grants evasion. I would be perfectly happy to steal a Shriekmaw end of turn and beat for 4 through the air, for example. Anyway, I don't think we really need to agree here. I like the card, just as I like Hypnotic Siren, but I don't really like the flash. Obviously you do, and that's fine. I don't think any less of you because we don't see eye to eye on the details.
 

Chris Taylor

Contributor
I think 1.5/1.5 is probably okay on a 1 drop that loots in my cube, but maybe not. Certainly not a high pick for the average deck.

Nah no pinging on a double striker for me.

Problem is he's a 1.5/1.5 at his largest. Count how often your prowress guys have a boost in your average game: It's not once a turn. He's going to be a 1/1 most of the time, which isn't exactly a relevant body.

I think he needs something to do when you haven't played a noncreature spell this turn. Attacking for 1 is an okay consolation prize, but maybe he does the looting all the time somehow, and does the attacking for 2 some of the time? I dunno
 
I never disputed that. I agree that a control magic effect it is way less awkard timing wise than a counterspell, especially an expensive one.


Except you don't need to keep up mana, because it's way less awkward timing wise, and it makes any creature into a credible threat (well, not the 1/1's obviously) because it both buffs and grants evasion. I would be perfectly happy to steal a Shriekmaw end of turn and beat for 4 through the air, for example. Anyway, I don't think we really need to agree here. I like the card, just as I like Hypnotic Siren, but I don't really like the flash. Obviously you do, and that's fine. I don't think any less of you because we don't see eye to eye on the details.
Isn't that exactly what I mentioned earlier, the main difference is that you don't have to hold it and be reactive and have to deal with awkward timing? Like I conceded that my card was like a way less cumbersome draining whelk and not like treachery, and thus probably about as cubable as a not awkward whelk (ie probably cubable) but not as brow beating as a control magic that gave you an additional turn. Draining whelk is totally cumberbatch and thats what keeps it out of a lot of cubes, it also happens to be much more ubiquitously game changing. It hits everything, it's great with bounce spells etc!

Well consider your whelk vs shriekmaw, if you hit it, you never lose a guy too, and you get like a six power flyer. What do you get if you siren it? A dead guy and a 4 power flyer. Whelk isn't creating dubious threats here either bby.

Yeah I know we don't have to agree but I just felt like your criticism (or maybe evaluation?) was unfair and like I'm sure other people are reading this right so I might as well defend it while I'm chowing down on my snack. I get the feeling people evaluate effects very differently depending on feelings and experience as opposed to like what actual trades in cards and tempo are happening.
 

FlowerSunRain

Contributor
Personally I don't think creature removal is the last place where blue's power level should be pushed. That said, if Cube Siren had been printed instead of Hypnotic Siren, I'd probably run it as is, but I'm not necessarily sure I'd be happier with it. Flash doesn't seem correct.
 
ask Lucas about the time he created a custom Satyr Wayfinder that did a true Impulse... and also had flash
I think it looked at the top 2 or 3 and put things into the graveyard for like a creature or land right? 2/2 for 3? that post certainly wasn't my first incarnation of that card, plus boarderland ranger is like a pretty good limited card at best.

Personally I don't think creature removal is the last place where blue's power level should be pushed. That said, if Cube Siren had been printed instead of Hypnotic Siren, I'd probably run it as is, but I'm not necessarily sure I'd be happier with it. Flash doesn't seem correct.
Yeah because we are all running mind control and flash six mana mind control that gives evasion and is absolutely nuts.

Anyway I understand everyone's reticence but like I think I pretty much always get the sort end of the stick here and I think this card is super cool and fun and almost certainly worth testing, not to fan your flames but whenever I think of this card I see more issue with using it as a scarier six mana ray of command than calling it eot control magic.
I bet you would all be happy if the bestow cost like 3UUU anyway.

FSR brings up a good point though, should six mana removal spells be allowed to be really good? Or like should we just be expecting people to be playing dorks on six. If your idea of where you want to be on six is like some soul than maybe this card is a little off the chain for you.

EDIT: Man I don't know why I get drawn into this stuff, I really just wanted to defend my comparison to a less awks but less ubiquitous draining whelk and now I'm talking about old flash green creatures I made. You guys are worse than Internet Atheists for me!
 
Oh I've a got a tried and true way to balance the pinger. Just add a random element, and, voila!

Also on a more serious note, how's this?
 

Attachments

  • Jeskai Assassin.jpg
    Jeskai Assassin.jpg
    40.6 KB · Views: 22
  • Young Archivist.jpg
    Young Archivist.jpg
    46.2 KB · Views: 24

Chris Taylor

Contributor
Oh I've a got a tried and true way to balance the pinger. Just add a random element, and, voila!

Also on a more serious note, how's this?

I assume the "Flip a coin" line on jeskai assassin is missing something? You'd have to go pretty deep to have flipping a coin and having neither heads nor tails do anything to be interesting on a card.

I like young Archivist, but I wonder if he's a bit above the curve. 3 power on a blue 1 drop? Sounds perfect if he cost 1U though
 
Cubable?

Aphetto Nighthawk {2}{B}{B}
Creature - Vampire Rogue
Flying, deathtouch
When you cycle Aphetto Nighthawk target player loses 2 life and you gain 2 life.
Cycling - {2}{B}
3/3

Should it just do damage for planeswalkers sake? I just really like creature that work well with raise deads and modular iconic monsters.
 

Onderzeeboot

Ecstatic Orb
I am sad that it's a 3/3 that deals 2 when cycled. I'm a sucker for aligning stuff like that. What would the cycle cost be on deal 3 damage, gain 3 life? {3}{B}{B}? I think I like your suggestion of dealing damage better than losing life.
 
Sick cube lands tell me how they turn out. This is what making your own format and making the rules is all about.

Where did you get a handle on that super-magic-lookin art?

Pirate Island
Land
Pirate Island enters the battlefield tapped.
{T}: Add {U} to your mana pool.
When Pirate Island enters the battlefield you may return a land you control to it's owners hand, if you do put a gold token into play.
 

Onderzeeboot

Ecstatic Orb
When making proxies I google for art, I just stumbled upon one piece of this guy. Turns out he has a lot of gorgeous art, among which are a lot of brilliant landscapes!

http://ninjatic.deviantart.com/gallery/

I play five of the ten in my cube (Grixis, Bant, Mardu, Temur, Abzan). So far I played with them once, and the Abzan one was awesome in my low-curve Orzhov deck. I drew it twice in seven games, both times in my opener. Needless to say, Scrubland level fixing is awesome in the early game!

Sweet land Lucre!
 
Need a bw wrath. This ones too good but sweet with lingering souls, obv. Nm, i came up with a drawback, maybe its ok now?

3BW
Destroy all creatures with power or toughness greater than 1.
Then lose 1 life for each creature you control.
 
Top