General Print this Wizards! (So I can put it in my cube)

Did you guys see this one:

Grazing Grove
Land
Grazing Grove enters the battlefield tapped.
{T}: Add {G} to your mana pool.
When Grove enters the battlefield you may pay {2}{G}{G} to put a 3/3 beast creature token into play.

Thinking of making a series, the raise dead one I made seems absurd at {1}{B} though. 3cc +1 card is kinda nuts when it costs ya so little.
 
I made this once, I'm not entirely happy with her:

Paranoid Edict {2}{W}{B}
Sorcery
Choose one - Each player sacrifices all creatures with power 3 or less; or each player sacrifices all creatures with power 4 or greater.

You can make this card vastly different by including the 3 in both options.
 
Was thinking about cards for a format/set thinger but also for cube.

Warp Wisp {2}{B}
Creature - Elemental Horror
Flying, deathtouch
When Warp Wisp dies you lose 1 life and draw a card
Evoke {B}
1/1

Warp Wisp {3}{B}
Creature - Elemental Horror
Flying, deathtouch
When Warp Wisp enters the battlefield lose 1 life and draw a card.
Evoke
1/1

Cruel Harvest {3}{B}
Sorcery
Destroy target creature.
Return a creature card from your graveyard to hand.

--------------------- Different themes now ------------------------

Abasement {1}{B}
Instant
Target creature gets -2/-2 until end of turn.
When Abasement is put into a graveyard you may exile it, if you do target player loses 1 life and you gain 1 life.

Glimmering Guide {1}{W}
Creature - Spirit
Flying
When Glimmering Guide is put into a graveyard you may exile it and put a +1/+1 counter on target creature.
1/1

Buried Powerstone {2}
Artifact
{T}: Add {1}
Threshold - {2}: Put this card onto the battlefield from your graveyard.

This is gonna be for a set that has threshold and like recover and that mechanic dig I showed you guys before.

Dig X (To dig, look at the top X cards of your library you may put one of those cards on top of your library then put the rest into your grave yard)
 

Onderzeeboot

Ecstatic Orb
Honestly I want more cards like volt charge. I love that card is something you want to be doing in basically every deck, but the synergy of adding a few counters goes from cool to devestating.


Maybe a boomerang with proliferate? Or a doom blade? I can't really think of a green or white card that you would want in EVERY deck, nothing really gets the milage volt charge does
Infectious Corpse {B}
Creature - Zombie
~ enters the battlefield tapped.
When Infectious Host dies, proliferate.
2/2

Harkwing Aegis {W}
Instant
Up to two target permanents gain protection from the color of your choice until end of turn. Proliferate.

Azusa, Ascended {1}{G}{G}
Planeswalker - Azusa
+0: Proliferate.
-2: You gain an emblem with "You may play an additional land on each of your turns."
-5: Draw a card for each land you control. You may play any number of lands this turn.
{2}
 
That -2 on Azusa is too good. At the same time, the +1 is underwhelming. Harkwing Aegis should only target one permanent & it's STILL gonna be good. Infectious Corpse seems more interesting as a 2/1 that can't block.

Dig as a mechanic is dancing dangerously close to just being dredge, but less narrow which might be too good. I like the cards that can exile themselves for small value but it also feels pretty close to just being flashback.

Idea for a green proliferate card (caution: very simple design):

Mr. Rogers' Really Good Vibes

Instant, 2G

Put a +1/+1 counter on up to one target creature you control. Untap it. Proliferate.
 

Onderzeeboot

Ecstatic Orb
That -2 on Azusa is too good.
Is it? Exploration is one mana. Granted, you can't get rid of an emblem, but I don't think the effect is overpowered at all for three mana, and is the fact that you can get multiple emblems after four turns really that scary?

At the same time, the +1 is underwhelming.
It looks innocuous, but it's a planeswalker that puts loyalty counters on other planeswalkers, plus it's only a three-mana planeswalker. I suspect it plays way better than it reads, but I do agree it reads weak-ish. Then again, I'm fine with a weak-ish +1 on a three-mana planeswalker.

Harkwing Aegis should only target one permanent & it's STILL gonna be good.
Eh. Nobody cubes Gods Willing. I do agree it's very, and probably inappropriately, pushed, but I don't see many people picking this card up if it only targets one thing.

Infectious Corpse seems more interesting as a 2/1 that can't block.
Totally. That makes chump blocking for the effect impossible as well, nice.
 

CML

Contributor
Is it? Exploration is one mana. Granted, you can't get rid of an emblem, but I don't think the effect is overpowered at all for three mana, and is the fact that you can get multiple emblems after four turns really that scary?


It looks innocuous, but it's a planeswalker that puts loyalty counters on other planeswalkers, plus it's only a three-mana planeswalker. I suspect it plays way better than it reads, but I do agree it reads weak-ish. Then again, I'm fine with a weak-ish +1 on a three-mana planeswalker.


Eh. Nobody cubes Gods Willing. I do agree it's very, and probably inappropriately, pushed, but I don't see many people picking this card up if it only targets one thing.


Totally. That makes chump blocking for the effect impossible as well, nice.


man what a great post. you understand
 
Exploration is really good. Really, really good. But you're right. I didn't take into consideration how long it would take to actually start stacking emblems. The +1 is also probably fine.

Gods willing only targets creatures, not permanents. Targeting permanents makes it a lot stronger even without the proliferate. With proliferate, it's definitely fine. Seems a bit sarcastic when you respond to the gravecrawler suggestion the way you did. I guess a one drop aggro dude that promotes chump blocking mindlessly is great designwork. Definitely shouldn't have to earn that proliferation in a more elegant manner. I thought it'd be cool if it even had a gravecrawler style self-reanimate ability that checks if you have any dudes with +1/+1 counters or something interesting. But yea, that was just an idea. The diregraf ghoul design sounds way better.
 

Onderzeeboot

Ecstatic Orb
Seems a bit sarcastic when you respond to the gravecrawler suggestion the way you did. I guess a one drop aggro dude that promotes chump blocking mindlessly is great designwork. Definitely shouldn't have to earn that proliferation in a more elegant manner. I thought it'd be cool if it even had a gravecrawler style self-reanimate ability that checks if you have any dudes with +1/+1 counters or something interesting. But yea, that was just an idea. The diregraf ghoul design sounds way better.

Uh, that really wasn't meant to be sarcastic, but reading back I can see how you would think that. Conveying intention is hard when you can't use inflection and facial expressions :) I was actually agreeing with you that "can't block" is probably a better drawback than "enters the battlefield tapped", because it forces you to be a bit more creative to achieve the "dies" trigger. I actually put a reanimation clause on it in an earlier draft ({B}, remove two +1/+1 counters from among permanents you control), but it read so clunky that I left it off.
 

Chris Taylor

Contributor
Infectious Corpse {B}
Creature - Zombie
~ enters the battlefield tapped.
When Infectious Host dies, proliferate.
2/2

Harkwing Aegis {W}
Instant
Up to two target permanents gain protection from the color of your choice until end of turn. Proliferate.

Azusa, Ascended {1}{G}{G}
Planeswalker - Azusa
+0: Proliferate.
-2: You gain an emblem with "You may play an additional land on each of your turns."
-5: Draw a card for each land you control. You may play any number of lands this turn.
{2}

Oooo, love the diregraph ghoul guy! I think he needs to be a 2/1, but yeah, he's awesome. I like that your opponent has some control over when you proliferate, so they can throw a wrench in your plans, and that basically every color has a way to do so.
That's a grand slam card :D

About the god's willing thing, the only effect like that I've successfully got people to play was emerge unscathed, and mostly that was because prowess is awesome.

I think if I want a green card to proliferate, it should probably be a creature. Prolifer-bear? I figure I want something more aggro curve topper/ramp midrange creature. Maybe something like this?
{G}{G}{2}
Graft 3 (~ enters the battlefield with 3 +1/+1 counters on it. When another creature enters the battlefield, you may move a +1/+1 counter from this creature to that creature)
When ~ enteres the battlefield, proliferate.
0/0

It's always kinda hard to come up with a card that every deck in that color will play and isn't also removal. So happy about the diregraph ghoul tho, that card really turns my gears :D
 
More cool ideas from the set.
Some Preamble: My theme here was this place is some world that is eerily empty. Not to say that it doesn't have flora and fauna and artifices littering it, but all the intelligent life has disappeared and it's most notable features are being overgrown and covered in ruins. The premise is that it is being "pioneered" by a bunch of refugees from dominaria who are trying to settle the place while investigating the history of the mysterious and unsettling place. There are a lot of sightings of ghostly figments and claims of strange magical presences but at least in the first set it would remain in-concrete.

The feelings I'm most interested in are exploration, antiquity, nostalgia, haunting and fish out of water tropes.
I like Recover, Dig, Threshold and graveyard triggers because they all interact very well with each other without putting too much strain on involving mana in the management of your graveyard resource, while not necessitating creating a whole class of cards for limited needed to interact beneficially or negatively with graveyards.
There will also be a lot less creatures outside of human size. I think spirits will come in all sizes and have a notable presence and there will be beasts and other animals about (but not a tonne) but you'll be expected to unlock your larger creatures with threshold, or augment them with spells. I expect small guys to be abundant and trades to be reasonable to keep the spell velocity and momentum going to give players a lot of opportunities to get back in the game with threshold and recover. You'll also be playing fewer expensive spells because you'll have abilities to pay for.

Please remember a lot of these wont be common and that Exiling instead of dying is plus and a minus when dealing with recover. Also remember I plan on making this set for the advanced player in mind. I don't want people to have to juggle too much, that's why I'm keeping threshold at 7 and making it sorta easy to get.

Supervision {U}
Sorcery
Each player reveals the top card of their library, you may choose to put all of those cards into their owners graveyards.
Draw a card.

Conjured Ally {2}{U}
Sorcery
Put a 2/2 blue flying elemental token onto the battlefield.

Predator's Ambush {4}{G}
Instant
Put a 4/4 green beast token onto the battlefield.

Vicious Memory {1}{B}
Creature - Spirit
Flying
Vicious Memory enters the battlefield exile a card in your graveyard.
When Vicious Memory would die, exile it instead.
2/1


Seasonal Hunter {3}{G}
Creature - Cat Beast
When Seasonal Hunter would die instead shuffle it into it's owner's library.
3/3

Angry Spirits {R}
Instant
Angry Spirits deals 1 damage to target creature or player, if any creature dealt damage this way would die, exile it instead?
Recover {1}{R}

Scavengers Boon {G}
Instant (R)
Put a +1/+1 counter on target creature and gain 1 life.
Recover {1}

Walk the Ruins {1}{G}
Sorcery
Dig 4 (look at the top 4 cards of your library, you may put one of those cards back on top of your library and the rest into your graveyard.)
Put a land card from your graveyard onto the battlefield tapped.

(this may need to be paired down a little but I think I might include some fetch or sac lands anyway lol)

Explorers Rig {4}{U}
Creature - Human Artificer
Flying
Threshold - When Explorers Rig enters the battlefield or dies draw a card.
3/3

Disgruntled Sappers {2}{R}
Creature - Human Rogue
Threshold - When enters the battlefield it deals 3 damage to target creature or player.
3/1

Nightly Visitor {1}{W}
Creature - Spirit
Flying, Vigilance
Threshold - {3}{W}: Put Nightly Visitor onto the battlefield tapped. (sorcery?)
1/1
 

Onderzeeboot

Ecstatic Orb
Practiced Pyromancer.png

Ok, I'm fiddling with my cube again, and while I love Young Pyromancer, I'm currently annoyed that he doesn't play nice with the other prowess cards. So, is this change too dangerous or is this perfectly acceptable to jam into my cube twice?

Steelscape Familiar.png Flamescape Familiar.png

I'm also looking to include familiars as an alternative to mana rocks. Sadly, the only one I can run given the intended combination of guilds (which I am changing, again, because I'm still not happy with the specifics of the guild combinations) is Thornscape Familiar. While I'm perfectly happy to run that, I'ld like to print some others. Here are the first two I thought of. I'm especially curious if you think Steelscape Familiar is too much with both Tezzeret, Agent of Bolas and Daretti, Scrap Savant in the cube.
 
I'm curious about what mean by "doesn't play nice with other prowess cards" How does cuing off only instants and sorceries make it any harder to play with seeker? Are your prowess decks mainly enchantment based? Do you dislike that spells matter is inherently a graveyard strategy?
 

Onderzeeboot

Ecstatic Orb
I support both artifact and enchantment subthemes, so there's a lot of noninstants and nonsorcery noncreature spells in my cube, yes. Of course, if it triggers Young Pyromancer, it triggers prowess, but there's a lot of cards that trigger prowess but not Pyromancer in my cube.

Cloudscape Familiar.png Shellscape Familiar.png

And the other two new familiars. Thoughts on the familiar cycle?
 

Chris Taylor

Contributor
Practiced Pryomancer seems fine. He's probably better than Young Pryomancer, but the difference will be less pronounced here than in constructed, so he'd be fine in my book.
Do you run runechanter's pike? I've had the same concerns as you, but I've just opted to swap around some of the previously enchantment spells in my cube rather than change these two (I don't actually run any sort of constellation/artifact specific thing though)

Also: Cloudscape famaliar should really have flying, both with the art and the name.
 
I like your set symbol.

A good green six:

Fertile Elemental {5}{G}
Creature - Elemental
Flash
When Fertile Elemental enters or leaves the battlefield put a 1/1 green saproling token into play.
Evoke {1}{G}
5/5

I was thinking about modern the other day and thunked of this:

Reawaken {1}{B}
Instant
Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Flashback {2}{B}{B}
 

Chris Taylor

Contributor
I like reawaken, but the instant speed always made me think white for some reason
DlOuGjR.png
I dunno, you know when you cast selsnya charm for a 2/2 vigilence after they wrath? It feels like that to me (and for some reason my brain doesn't think that's green for some reason)
Hmmmm, wolfir avenger tho. Maybe I'm going crazy? Sweet card either way, regardless of what color it ends up being

The green guy seems a little more Voice of the Provinces than Avenger of Zendikar. Peasant maybe? I'm unfamaliar
 
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