General Print this Wizards! (So I can put it in my cube)

Chris Taylor

Contributor
Black cat does nothing when exiled, arrested, put to sleep, etc. Now, the player doesn't mind seeing those kind of spells wasted on a black cat, but if you had something juicier in play, any non-kill removal would ignore a Black Cat-style trigger.

It was the first example of a death trigger that came to mind, since I can't seem to link the image of Leper Gnome from hearthstone :p

It also doesn't help against bounce, but I think that's a small price to pay for the ease of grok/Pod Synergy.

If removal is a problem in the enviornment, you can look at both the creatures and the removal. Maybe white has a nice identity bit where their removal costs a bit more (Hallowed Burial vs Damnnation) but gets around the death triggers.
It'd mean cutting some of the stronger cards like swords to plowshares, but you could do it.
 
Munitions Expert {2}{R}
Creature - Human Soldier
{T}: Put a munition counter on Munitions Expert.
Remove a munition counter from Munitions Expert: Munitions Expert deals 1 damage to target creature or player.
1/1

I'm not saying these are balanced yet. Mostly, I just want to see the first effect on some cards: "whenever CARDNAME is the target of an opponent's spell, (fuck their shit)".
i'm not normally an image spouting shitface but i can't help but think of
5HJrtkW.jpg

that'd be a hell of a magic card

Black cat does nothing when exiled, arrested, put to sleep, etc. Now, the player doesn't mind seeing those kind of spells wasted on a black cat, but if you had something juicier in play, any non-kill removal would ignore a Black Cat-style trigger.
well, there's always
 
Relic Angel {2}{W}{W}
Creature - Angel
Flying
When Relic Angel enters the battlefield return an artifact or enchantment from your graveyard to hand.
"Play me with seals." - Relic Angel
3/3

Folk Hero {1}{G/W}
Creature - Human Cleric
Whenever an enchantment enters the battlefield you may put a +1/+1 counter on Wandering Sage.
Sacrifice an enchantment: Target creature gains protection from the colour of your choice until end of turn.
"Auramancers are fun cards people like to play but are often overpowered and blatant lol" - Ulfias, Folk Hero
2/2

Buffeting Aura {1}{W}
Instant
Buffeting Aura deals 3 damage to target attacking or blocking creature if you control an artifact or enchantment instead destroy that creature outright.

These ones were things I was thinking up for my ghost world set:

Discarded Fetish {1}{G}
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+1 and trample.
Threshold - {2}{G}: Return Discarded Fetish from the graveyard to the battlefield attached to a creature you control.

Curious Fetish {1}{G}
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+1 and trample.
When Curious Fetish is put into a graveyard (from anywhere stupid) you may exile it and draw a card.

That might have a cost associated with it ^ most of the cards I make with that sort of trigger do.

Heres one I just thunked up right now like:

Ghostly Chains {1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature cannot attack or block if it is not a spirit or something.
When Ghostly Chains is put into a graveyard you may pay {1} to put a 1/1 white spirit token with flying into play.

Blinding Binding {2}{W}
Enchantment - Aura
Enchant Creature
Flash
Enchanted Creature cannot attack or block dude.
Recover {1}{W}

Glimmer Field {1}{W}{W}
Enchantment
Creatures you control get +1/+1
Sacrifice an enchantment: Put a 1/1 white flying spirit token into play.

Ummm guys I can probably make pacifisms and anthems all day as @Chist Talyor well knows so I gotta stop brah.
 
suicufnoc:
i just realized your name is confucius backwards. that took me way too long. my name is also a word backwards, the hungarian word for soldier.
anyway, your card, i like it. it's like if seller of songbirds and young pyromancer had a cooler older sister

lucre:
1) oh it's sanctum gargoyle but good. i'm down.
2) this feels more "right" at (G/W)(G/W) but i don't have a good reason why
3) imo still have it deal damage if it fails to destroy. feels more right with some weird corner cases with indestructible creatures w damage triggers
4) yo i'm all about cards like this. it's like a less abusive rancor, which is also nice
5) yeah idk that probably needs a cost
6) sure
7) you know how i don't like recover
8) maybe, but i still don't like anthems.

@Chist Talyor well knows so I gotta stop brah.
Chist Talyor? come on that's not even close
 
hey i want a fairer / funner strip mine / wasteland without the weirdness wasteland has for punishing people for drafting good lands or punishing people for having wastelands against mono color (it should hit basics)
so i thought of maybe
Rift Valley
Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Rift Valley: Destroy target land.
 
You guys like my shitty enchantment matters cards?
I think seals and faiths fetters and kruphix insight are your best bets for starting this theme btw.

Fey-touched Emissary {2}{G/W}{G/W}
Creature - Elf Human Adviser
Glowing Princess gets +1/+1 for each enchantment you control
When Fey-touched Emissary dies draw a card for each enchantment card on the battlefield?
2/2

@Katona I was making a reference to me and @Chris Taylor (AKA my main man Dandy Lions) would throw cards at eachother on salvation and on our fb cube group.

But hey I have 2 ideas for ya

1)
Shifting Plate
Land
{T}: Add {1}
{1}, {T}, Sacrifice Shifting Plate: Return target land to it's owners hand lol.

2)
Some sort of stupid colourless level up land that wrecks a land.
 
suicufnoc:
i just realized your name is confucius backwards. that took me way too long. my name is also a word backwards, the hungarian word for soldier.
anyway, your card, i like it. it's like if seller of songbirds and young pyromancer had a cooler older sister


Sandsteppe Outcast, actually. Played pretty well at prerelease.

Fey-touched Emissary {2}{G/W}{G/W}
Creature - Elf Human Adviser
Glowing Princess gets +1/+1 for each enchantment you control
When Fey-touched Emissary dies draw a card for each enchantment card on the battlefield?
2/2


Need too many enchantments in cube to work, imo.

Folk Hero {1}{G/W}
Creature - Human Cleric
Whenever an enchantment enters the battlefield you may put a +1/+1 counter on Wandering Sage.
Sacrifice an enchantment: Target creature gains protection from the colour of your choice until end of turn.
"Auramancers are fun cards people like to play but are often overpowered and blatant lol" - Ulfias, Folk Hero
2/2

Buffeting Aura {1}{W}
Instant
Buffeting Aura deals 3 damage to target attacking or blocking creature if you control an artifact or enchantment instead destroy that creature outright.

These could work.

Buffeting Aura {1}{W}
Instant
Buffeting Aura deals 3 damage to target non-white creature. If you control an artifact or enchantment, you win the game tap or untap target creature.
 
That card seems way less powerful and hardly cube worthy lol. Non white is so lame in my experience and white killing creatures for 2 mana that have to already be interacting in combat isn't out of this world. Also if it just started as a shock it would pretty bad lol.

Can we talk for a second about how you want playable auratogs but don't intend to have enough enchantments in play to reliably turn them on, I'm gonna need to know more about your environment if I'm gonna be able to make you some sweet bespoke cards.

Karametra's Cutie {2}{G/W}{G/W}
Enchantment Creature - Elemental
Karametra's Cutie gets +1/+1 for each OTHER enchantment in play.
When Karametra's Cutie dies draw a card for each OTHER enchantment in play.
3/3

?
I might also make it vigilant.
Guys, now I wana make bestow creatures and seal spells, why are you doing this to me, how can you expose my deeply repressed love of garbage permanent types and hideous on board strategies? I am supposed to be working out now!
 
I don't want to go to an enchantment density that would make even a significantly better auratog playable. So I'm more looking for thing that are good enough to see play with no other enchantments, but have enough benefit with additional enchantments to be worth trying to pick up some more.

Shaman of Spring, for example, would go late, but see some play in my cube (I think), so Eidelon of Blossoms is perfect.
I need to put get my cube list up badly.

So nothing that requires additional enchantments to function. Maybe seals that can use other enchantments?

Seal of Death or Something - {1}{B}
Enchantment
Sacrifice an enchantment: Destroy target creature.
 
Annoying Haunt {W}
Enchantment Creature - Spirit
Bestow {1}{W}{W}
Flying
Enchanted creature gets +1/+1 flying and cannot attack or block.
1/1
 

Chris Taylor

Contributor
Wait a minute my username isn't even Dandy_Lions anymore! (Which I guess makes sense, what with the vengeine over there)

I don't want to go to an enchantment density that would make even a significantly better auratog playable. So I'm more looking for thing that are good enough to see play with no other enchantments, but have enough benefit with additional enchantments to be worth trying to pick up some more.

Shaman of Spring, for example, would go late, but see some play in my cube (I think), so Eidelon of Blossoms is perfect.
I need to put get my cube list up badly.

So nothing that requires additional enchantments to function. Maybe seals that can use other enchantments?

Seal of Death or Something - {1}{B}
Enchantment
Sacrifice an enchantment: Destroy target creature.

This needs a cost I think. Being straight Go for the Throat as a worst case is insane, and given that it's also attrition, nerf plz
Actually BB1, B to activate does seem good. Nobody played seal of doom but this is clearly a different card
 
I played seal of doom it was great in the wildfire + magnivore matchtup they needed to bounce it and your lands if they wanted to win while you were wrong footed.

Chris you gotta remember these cards are for cube not for garbage attrition equivalency world. You also need to remember that enchantments aren't free chris people pay mana for them. I can see this card costing more or having an activation but lets be reasonable.
 

Onderzeeboot

Ecstatic Orb
I think it's fairly nuts at {2}{B} with no activation cost. That's strictly (and vastly) better than the already playable Seal of Doom for two different and relevant reasons: it has no targeting restriction, and it is reusable if you have other enchantments lying around. Sacrificing a relevant permanent is certainly a relevant cost, but {1}{B}, seriously? I pay mana for my other removal spells too, and at {1}{B} all of my choices have impactful restrictions! not upsides. {1}{B}{B} gets you Murder, which I think is the lower limit of what this should cost.
 

Onderzeeboot

Ecstatic Orb
Uh. It sounds super cool in theory, but that is going to be a royal pain in the ass with all off the Gravecrawlers running around in our cubes. I suspect you'ld take it out after one draft because that effect is so overbearing with this particular combination of cards. How about

Cradle to the Grave {2}{B}
Enchantment
{B}, sacrifice an enchantment: Destroy target nom-Zombie creature. Put a 2/2 black Zombie creature token onto the battlefield tapped.
 
Lol I described one format I got SB play out of seal of doom, where have you seen people playing it outside of limited Bootman?

I think you are all forgetting that when you are playing an enchantment, you are putting something you want to play in your deck that you have to cast from your hand. It's not even attacking for the most part. Making this super expensive sorta means you are turning all your dumb enchantments into very expensive murders. I wonder what it's like having this and anthem out lol. Do you guys think enchantments are good on the regular or something?
 
#Winning #Flavor

Holy Shrine {1}{W}{W}
Enchantment
Creatures you control get +1/+1.
At the beginning of your upkeep, if Holy Shrine is in your graveyard, you may pay {1}{B} to return a creature card from your graveyard to your hand.
 

Onderzeeboot

Ecstatic Orb
Lol I described one format I got SB play out of seal of doom, where have you seen people playing it outside of limited Bootman?

I think you are all forgetting that when you are playing an enchantment, you are putting something you want to play in your deck that you have to cast from your hand. It's not even attacking for the most part. Making this super expensive sorta means you are turning all your dumb enchantments into very expensive murders. I wonder what it's like having this and anthem out lol. Do you guys think enchantments are good on the regular or something?
Cube is still a limited format. It might be higher powered then some, but Seal of Doom would be a fine spell in at least my cube. I also don't get what your point regarding enchantments is. Instants and sorceries aren't attacking either. I fail to see how a removal spell should be much better just because it's an enchantment instead of an instant or a sorcery. How is that balanced? I mean, I don't think I want to cube a {1}{B} sorcery that simply destroyed target creature, no questions asked, and your version is much, much better than that. Rancor, for example, would be fucking filthy with your original submission. That's "{G}: Destroy target creature" right there. You seem to be forgetting that adding free value to all your other enchantments is a pure upside ability. You're already playing the other enchantments because they pull their own weight. Turning them into "expensive" Murders (Aside: {B} is expensive? Really? Come on now!) just makes them even better. As long as the base value off your "Seal of Murder" warrants inclusion the sharing ability is pure bonus, and thus should be costed accordingly. Removal in limited can be slightly inefficient and still be playable (Pillory of the Sleepless is a fine card, for example), so we certainly don't need to make an enchantment-based removal spell that upgrades your other, already playable enchantments dirt cheap.

PS. Argh! Stop fucking replacing my commas with exclamation marks iPad! It I s super annoying to go back and correct every sentence every time!

PPS. I can get behind Holy Shrine, though I'm a little bit wary of the graveyard mode. That effect is pretty inevitable and not that expensive. I like Genesid for example, and cube it, which is {2}{G} for the same ability with a less relevant battlefield mode.
 
Ruthless Idealist {W}{B}{R}
Creature — Human Cleric
Lifelink
{T}: Put a 1/1 white Soldier creature token onto the battlefield.
Sacrifice a creature: ~ deals 1 damage to target creature or player.
2/2
 

Chris Taylor

Contributor
I played seal of doom it was great in the wildfire + magnivore matchtup they needed to bounce it and your lands if they wanted to win while you were wrong footed.

Chris you gotta remember these cards are for cube not for garbage attrition equivalency world. You also need to remember that enchantments aren't free chris people pay mana for them. I can see this card costing more or having an activation but lets be reasonable.

That seal of doom play does sound tech actually.
I agree that enchantments aren't free, but neither are creatures. 2B sounds + B to activate sounds fine to me though. Being go for the throat with "all your enchantments are also go for the throats" is a bit much.

I kinda agree about holy shrine. Trust me I agree with you the average anthem is real bad, but genesis is a pretty decent card.
Hmmm... Can it have a sac ability? Maybe give one/all of your creatures indesructible until eot?

Ruthless Idealist {W}{B}{R}
Creature — Human Cleric
Lifelink
{T}: Put a 1/1 white Soldier creature token onto the battlefield.
Sacrifice a creature: ~ deals 1 damage to target creature or player.
2/2

Seems sweet. Not sure he needs lifelink, but then again 3 color card
 
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