Chris Taylor
Contributor
I like it a little more as with two abilities and no flash
Sophie's Choice
Target opponent reveals his or her hand. You choose a card from it. That player discards that card, or 2 other cards.
Combination KO!
this thread is a black hole. soon i'm gonna start thinking wizards sucks at not only paying its advertisers (like LSV) and making a cube but also at designing THE CARDS THEMSELVES. and when that happens i dunno i might get a job or something.
so whenever i think about custom cards i think about the 720 that my otherwise smart friend has, which never fires because he has a religious devotion to stupid stuff like "singleton" or "720" and ends up getting cornholed by it (he is after all a gay republican). in a small cube this is less necessary -- certainly anything above 450 has to break singleton, print custom cards, or suck -- so then the question is where to fiddle with the cube. also i am not too much of a narcissist when it comes to card design so! as interesting as i find the custom cube from aintrazi(?) i prefer the established-genre stuff you guys are doing here. in fact i even remember said gay republican designing a nice cycle of wwk manlands that i will try to reproduce below:
izzet -- 1UR 2/4 switch p/t til EOT
boros -- RW 1/1 double strike
orzhov -- 1WB 2/1 flying lifelink
golgari -- 2BG 3/3 deathtouch
simic -- 1GU 2/1 ophidian
so in that vein! what kind of niches do your guys's cubes wanna fill? here's a brief brainstorm:
equipment that isn't a) {swords bskull jit clamp} b) horrible <----- this is the big one
enemy-color fixing
enchantments that are decent but not overpowering
black and blue aggro creatures
1-drops
2-drops that don't cost XX
3-drops in mono green
graveyard hate
functionally unique izzet cards
fatties
talk amongst yourselves
this thread is a black hole. soon i'm gonna start thinking wizards sucks at not only paying its advertisers (like LSV) and making a cube but also at designing THE CARDS THEMSELVES. and when that happens i dunno i might get a job or something.
*bashful joke about stealing my tech*These taken from Miasmir's cube. I'm probably implementing the haste one
Drakeshell
Equipped creature gets +3/+1 and gains flying
Living Weapon
Equip
Xenopouncer
Equipped creature gets +2/+1 and gains haste
Living Weapon
Equip
I dunno, I kind of like to have people pay more for their information than fringe benefit an on-curve aggro creature. Maybe "When ~ damages a player, that player reveals his or her hand"?Spyhawk
Flying
Your opponents play with their hands revealed.
2/1
I like the card but the bookkeeping seems odious.Ethreal Stalker
: ~ gains shadow permanently.
: ~ Loses shadow permanently.
2/1
oh god. I think a huge number of the games in which this is played on turn 2 you just completely win the game. At least it's only as a sorcery.
These all look fine, though obviously strong. I think unworthy is more interesting from a design standpoint than it is in actual play. I have enough trouble getting my group to play equipment cards (that aren't, like, amazing) without including creatures that specifically discourage you from playing equipment.some one drops
This strikes me as probably slightly more fun to play against than Thalia just because of the symmetry? I think it's worth trying.Silent Judge
Artifacts and lands enter the battlefield taped
Vigilance
2/1
Oh god what. I dunno, I couldn't think of anything broken to do with it outside of Phyrexian Dreadnought so it's probably a fun cube card.Studdervenom Snake (Possibly //)
Flash
When ~ enters the battlefield, counter target activated or triggered ability from a nonland source.
2/1
I've thought about that second ability for my cube but I don't want to have to explain phasing to new players. Your mileage.
Okay so these are both rad and need to be tested. I really like that Spellweaving casts copies instead of splicing, because it makes you less vulnerable to counterspells and allows you to multitrigger Talrand. Also love that Aiora helps cards like Staggershock that are already great by making their worst-case much, much better. The Pestilence synergy sounds completely busted though.Aiora, the wild Seer
Flying
Whenever a noncreature source deals damage to an opponent, you may draw a card
2/3
Spellweaving
Enchantment
Whenever you cast an instant or sorcery, you may reveal an instant or sorcery from your hand and pay it's mana cost. If you do, copy that card. You may cast the copy without paying it's mana cost.