Chris Taylor
Contributor
Of course I'm stealing your tech man, it's sweet tech! (Also I've been looking for less mediocre colorless beaters for a while now. Juggernaut just got the axe in my cube)*bashful joke about stealing my tech*
*Shrug* It could, but 99% of the time these two will play out the exact same.I dunno, I kind of like to have people pay more for their information than fringe benefit an on-curve aggro creature. Maybe "When ~ damages a player, that player reveals his or her hand"?
It hadn't proven to be too bad. before it was a 0: activation, which essentially eliminates the need for bookkeeping. Better, or too good?I like the card but the bookkeeping seems odious.
Dangit I keep forgetting to add "only once per turn". At least I added a cost, and it isn't just 0: ability, like the origionaloh god. I think a huge number of the games in which this is played on turn 2 you just completely win the game. At least it's only as a sorcery.
While these creatures were in my cube at the same time as a push toward more combat tricks/auras/equipment, I'll admit I balanced them in that they would be strong (but fine) assuming that unworthy was just flavor text. Loxodon Smiter is a strong card sure, but we all know Knight of the Reliquary is stronger.These all look fine, though obviously strong. I think unworthy is more interesting from a design standpoint than it is in actual play. I have enough trouble getting my group to play equipment cards (that aren't, like, amazing) without including creatures that specifically discourage you from playing equipment.
That's kinda the aim here, yeahThis strikes me as probably slightly more fun to play against than Thalia just because of the symmetry? I think it's worth trying.
I'm not sure my cube needs another thallia, but the minute it does, damn am I tagging this guy in. I've got the sweetest artwork lined up too
Nothing you could do with this guy is no more broken than what you could do with stifle, and I've taken out the main reason play stifle: as strip mine. I think a 2/1 Sinkhole is probably too good, no?Oh god what. I dunno, I couldn't think of anything broken to do with it outside of Phyrexian Dreadnought so it's probably a fun cube card.
I would probably add the reminder text of "Exile ~ until the beginning of your next untap step. Counters and anything attached stay attached to him"I've thought about that second ability for my cube but I don't want to have to explain phasing to new players. Your mileage.
I actually went with the fork wording because I suspect nobody remembers what splice is anymore, and this card is wordy enough without reminder text having to explain that.Okay so these are both rad and need to be tested. I really like that Spellweaving casts copies instead of splicing, because it makes you less vulnerable to counterspells and allows you to multitrigger Talrand. Also love that Aiora helps cards like Staggershock that are already great by making their worst-case much, much better. The Pestilence synergy sounds completely busted though.
I actually didn't think of pestilence (or I suppose pyrohemia). Not a card in my cube by any strech, but should it only trigger on instant or sorcery? or are we okay with Chandra drawing cards?