Some fun ones from goodgamery:
Beckoning Angel 3WW
Creature - Angel
Flying
W: Exile target card from a graveyard. If it was a creature card, put a 1/1 white Spirit creature token with flying onto the battlefield.
4/4
(this could be a 3/3 for 2WW, imo)
interesting idea. I like it way more as a 4 drop, it feels a bit more like
emeria angel that way. Nice take on the scavenging ooze idea
Creature - Zombie
B, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
One taste is never enough.
2/1
I like that the activation stops people from nugging too many cards on turn 3. This seems quite well balanced, and much more in line with what you want to be doing in cube than something like
Sadistic Hypnotist
Creature - Faerie Wizard
Flying
1U: Put target card in a graveyard on the bottom of its owner's library. Dream Tiller gets +X/+0 until end of turn, where X is that card's converted mana cost.
U: Target player shuffles his or her library.
1/1
Why doesn't this just shuffle the card in? Also the power boost seems largely out of place, and could actually lead to this being a combo card, since you choose.
Mindshreiker is a better design because of the tension it creates, despite the fact that the card is marketly worse for it. I'm not actually sure where to go with this one.
Creature - Human Barbarian
Discard a card: Frenzied Brawler gets +1/+1 until end of turn.
Madness R
2/2
Seems alright. I might like him better as a R1 2/1, since wild mongrel isn't all he's cracked up to be anymore (in that he's no longer the best creature in magic, now he needs graveyard interaction to be playable)
Phyrexian Reclaimer
Artifact Creature - Zombie Horror
Pay 1 life: Exile target card from a graveyard. If it was a creature or artifact card, put a +1/+1 counter on Phyrexian Reclaimer.
2, Remove a +1/+1 counter from Phyrexian Reclaimer: Phyrexian Reclaimer deals 1 damage to target creature or player.
2/2
What is this,
scavenging ooze in every other color day?

He's interesting. it's a little weird that he can just tatical carpet bomb the graveyard so long as it's not 20 relevant cards, and he does seem to get stronger at a good step.
I think I like mana better than life here.
Creature - Zombie
At the beginning of your upkeep, (if ~ is in your gy?) you may return Relentless Ghoul from your graveyard to the battlefield tapped.
2/1
fuck man, why didn't I think of that?
Sorcery
Each player sacrifices X lands. Uncontroled Blaze deals X damage to each creature.
Yeah, this is probably what a scalable wildfire would look like. It's probably fair, but I think it's worse than wildfire. Take that as you will.
Sorcery
Target player takes an extra turn after this one.
(^ obviously not original, but I think 2UU is the right cost for that effect as a Cube card)
You know, I might play this. Though some asshole is going to say "I'd play it at 5 mana, but at 4 there's just too much competition"
As if making a card better suddenly makes it unplayable.
Creature - Goblin
When ~ ETB, destroy target (nonbasic?) land
Evoke 2R
Unearth 3RR
2/1
I have a few problems here, one of which is
goblin settler and the other of which is
stone rain.
Settler is a strong card, and mostly the reason is doesn't see play is that A) it's 50$ because starter is stupid, and B) Most red sections have too much of a hard on for RDW to include a single card that doesn't play well in it, so they use
Avalanche Riders instead.
That said, stone rain plus is a strong ass card, especially one with flashback, let alone one with flashback that can be abused by shit like lark and
kiki-jiki
Evoke probably needs to be



, it deffinitly needs to be nonbasic, and it'd probably remove the second point of power. I think the unearth cost is okay, but be careful with this guy. Look at all the unearth guys with ETB triggers, they were all really weak. There's a lot of value to mans here.
Creature - Elf
T: Untap target land
1/1
This is deffinitly too good. Looking aside that it's just llanowar elves where forest is
reflecting pool, untapping any of the
old lands or lands with abilities is pretty insane, let alone the more innocuous interaction with stuff like
wild growth.
He's probably better than
noble hierarch, who I'd say is the best mana elf ever.
Creature - Human Wizard
~ can't block.
At beginning of upkeep, draw a card, then reveal a card from hand at random. ~ deals damage to you equal
to that card's CMC.
2/1
I don't know if this is way better or way worse than
dark confidant. Probably worse, but probably not worse enough to be printable, and if this is how the cycle of overpowered 2 drops ends, I'll be greatly disappointed.
I think the only way he's getting printed is if it's a huge mistake.
Unimaginatively named blue spell 1UU
Instant
Choose one: counter target spell; or return target
permanent to its owner's hand.
Entwine 1U
interesting. I've got the same card as U1 with no entwine, but it adds an interesting dimension. It should probably be


, entwine


, as 3 mana tempo counters are pretty lackluster. I mean who plays
Lapse of Certainty?
Instant (/Sorcery?)
Draw two cards, then either discard two cards or put two cards from your hand on top/bottom of your library.
Flashback 2U
(love the idea here, though not sure about the flashback and various other features)
This is one of those cards that looks fine on the surface, but is actually insanely broken.
For an additional mana on
careful study, we get:
-Flashback for


, not out of the question, I mean look at
faithless looting
-Instant, okay, little more worried now
-The ability to put cards in the graveyard, or put them anywhere in your library without any help? That pushes it over the line.
Brainstorm has long been used to shuffle combo pieces the player has drawn back into their library to be tinkered for or whatever. It's also been used to put cards on top for the purpose of miracles or dark confidant triggers, or to dodge cabal therapy.
So all that utility, and you want to add the fact that it's also a graveyard enabler? way too much. Pick one of the three modes (Top/Bottom/Yard) and stick with it.
Can we have an rg coiling lavaman? I really would rather green get more good cards than blue. Especially ones that aren't necessarily to do with attacking.
I would love to see reasonable RG removal that doesn't just feel worse than an easily cited red spell.
Probably. I think the UR version makes more sense though. The precedence for a RG one would basically be bloodbraid elf, and while the best cascade card, she was hardly alone.