General Print this Wizards! (So I can put it in my cube)

James Stevenson

Steamflogger Boss
Staff member
Cycle that doesn't really need to be a cycle:
GY Landfall Critter - {2}{G}
Landfall - Whenever a land enters the battlefield under your control, if ~ is in your graveyard, you may put a +1/+1 counter on target creature.
3/1

GY Landfall Critter - {2}{B}
Landfall - Whenever a land enters the battlefield under your control, if ~ is in your graveyard, you may put a -1/-1 counter on target creature.
2/3

GY Landfall Critter - {1} {W}
Landfall - Whenever a land enters the battlefield under your control, if ~ is in your graveyard, you may give target creature +1/+1 until end of turn..
3/1

GY Landfall Critter - {1}{R}
Landfall - Whenever a land enters the battlefield under your control, if ~ is in your graveyard, you have it deal 1 damage to target creature.

2/1

I like the concept.
 

Chris Taylor

Contributor
Make kami of the inward path fly and exile itself when it dies and return any spell card.

Creatures too? I kinda wanna keep him to noncreature for prowess reasons. I can see flying though.
the only problem is I kinda don't want him regrowing bolt/path. Brainstorm is fine, but that level of removal efficiency is a bit much.


Kami of Primordial Law is very good, and looks very efficient yes. Then again, who is playing Viridian Zealot in their cube? Right. And Kami of Ancient Law is also clearly too weak. Maybe it's okay after all? It's basically a Seal of Cleansing that's way easier to remove?
Yeah zealot is the poo. I'm sure he'd be one of those modern/legacy guys that's always on the radar, but not overpowered unless standard was all mirrordin-y at the time.
 
You could make it

{1}{W}
Instant
Return a spell card with converted mana cost 1 or less from your graveyard to you hand.
Put a 1/1 white flying spirit creature token onto the battlefield.
Flashback {3}{W}

or something lol.
 

Chris Taylor

Contributor
Oh lucas, RE: Last night

{X}{G}
Instant
Target creature's base power/toughness becomes 4/4. Then, if you control a swamp, it gets -x/-x until end of turn.

(Without the swamp clause it seems not very green, but at {G}{B}{X} it's horrible)
 

Onderzeeboot

Ecstatic Orb
Oh lucas, RE: Last night

{X}{G}
Instant
Target creature's base power/toughness becomes 4/4. Then, if you control a swamp, it gets -x/-x until end of turn.

(Without the swamp clause it seems not very green, but at {G}{B}{X} it's horrible)

So it's basically...

Mold {G} // Mildew {3}{B}{G}
Instant
Mold: Until end of turn, target creature has base power and toughness 4/4.
Mildew: Until end of turn, target creature has base power and touchness 0/0.

?
 

Chris Taylor

Contributor
So it's basically...

Mold {G} // Mildew {3}{B}{G}
Instant
Mold: Until end of turn, target creature has base power and toughness 4/4.
Mildew: Until end of turn, target creature has base power and touchness 0/0.

?

With the optional modes in between where it makes something a 2/2 etc, yes
 
Multicolour Post!

{2}{W}{U}
Instant
Return target creature to it's owners hand.
Creatures you control get +1/+1 until end of turn.

{W}{B}
Sorcery
Target player loses 2 life and you gain 2 life.
Return a creature card from your graveyard to hand.

{2}{W}{R}
Creature - Goblin Solider
Haste
Whenever NAME attacks you may choose a creature that must block this turn.
Whenever NAME attacks you may choose a creature that cannot block until end of turn.
3/3

{2}{W}{R}
Creature - Human Knight
Haste, lifelink, vigilance
3/3

{B}{G}
Sorcery
Put the top card of your library into your graveyard, then return a card from your graveyard to your hand. Exile NAME.

{1}{U}{B}
Instant
Look at the top two cards of your library, you may put those card into your graveyard or back on top.
Draw 2 cards.
 

Chris Taylor

Contributor
Shame, it's my favorite :p
I think RW pile o keywords guy is the most boring. The UW spell could stand to be a mana cheaper, since roar of the kha was pretty mediocre in it's day and adding unsummon seems like a decent but not backbreaking upside, given it's 2 colors.
The slight upgrade on treasured find probably makes it okay. Regrowth is one of those cards I've never really been able to find out why it's as strong as people say it is.

the UB dinvinationy thing is sweet
 

Onderzeeboot

Ecstatic Orb
Yep, interesting stuff except for the keyword pile. Stuff like that has to be really efficient (think Mantis Rider) for me to get excited, or just be at a lower mana cost maybe. I like my expensive stuff to have a bit more play to it than French vanilla creatures usually have.
 

Onderzeeboot

Ecstatic Orb
Your black/white searing meditation still says searing meditation in the text box.
There, fixed! Thanks :) I think it's much more at home in {B}{W}, even if it's just a color-shifted card.

What is an appropriate casting cost for sanguimancy? Because it isn't 5.

Uh, 2BB? It's pretty easy to draw four cards with it, so three mana seems way too low, even if it hurts you. I think {4}{B} isn't too far off actually in terms of value for mana, it's just so damn expensive (both in mana and in life payment).

Dark Sacrifice.png
 
Ooh cards.
These are so much easier to "read" when they're cards. My brain just isn't trained to read cards in a text-only format... visual spoilers ftw.

Also it's such a relief that no one here is like "well that should really be a different rarity" because no one here plays a CCG,

I rather like the idea of making Sanguine Bond not suck, but I'm not sure I'd straight color shift a red effect. Since you're already gaining life, maybe you don't need to directly affect the opponent's life - what if target creature got -2/-2 til EoT, or all creatures controlled by player got a -1/-1 counter?
 

Onderzeeboot

Ecstatic Orb
I rather like the idea of making Sanguine Bond not suck, but I'm not sure I'd straight color shift a red effect. Since you're already gaining life, maybe you don't need to directly affect the opponent's life - what if target creature got -2/-2 til EoT, or all creatures controlled by player got a -1/-1 counter?

Yeah, I thought about that, but I figured since Death Grasp, Drain Life and Sanguine Bond are all pretty black effects, and 2 damage plays so much better, I'ld go with the straight colorshift anyway.

Also, my brain processes card images much better than text as well :)
 

Onderzeeboot

Ecstatic Orb
i don't think searing meditation makes sense outside of red, it's not the trigger that matters, it's the effect
Yeah, I get that. It turns lifegain into Drain Life, that's what I'm saying. I mean, I can word it as "choose one -- target opponent loses 2 life; or target creature gets -2/-2 until end of turn", but that's a lot more text for pretty much the same effect (actually a better effect in pretty much every corner case).
 
This is the sort of thing where a rules tweak - or even official update - that made "loss of life" work on creatures, could open up some design space, especially for cards that would otherwise be way wordier than necessary under the current rule set.

In this case, "target creature or player" would lose 2 life, and that would just mean -2/-2 or -0/-2 until end of turn for the creature. With the first, loss of life is more powerful than burn and should generally cost 1 more mana, with the second it's virtually identical (except that loss gets around damage prevention/reflection) so that would be silly.
 

Onderzeeboot

Ecstatic Orb
Ok, how about this, is this better? Feels too inconsequential, so maybe the second option? Had to shorten the flavor text to make it fit better.

Strands of Hopelesness.png Strands of Hopelesness.png

Also thought of these. A green reason to go lifegain, and a red dragon with a cool name and an ability that makes me wonder if it doesn't just kill your opponent with combat damage before the effect becomes relevant, but well... Cool name.

Podmother.png Tyrant of Fate.png

Edit: I realize that Podmother is above the curve, but I couldn't decide where I wanted to tweak to bring it in line. Most likely it should be either a 1/3 on a 2/2.
 
Ghost Eater.jpg
This guy is part of a custom set that is about half-finished. I wanted to explore more with Devour; I feel like it's a good, thematic mechanic that has been left behind by The Great MtG Simplifying despite still having a lotta meat left on it.

0 toughness makes this guy a very hungry hippo indeed. He will refuse to show his face unless there are snacks to be had! And then, theoretically, that scares all the Spirit tokens so much that they want to make haste. Har har.

The set has a lotta white Spirits, so it'd probably only work in a cube with a heavy Spirit subtheme, which is like nobody? Or maybe it could be thrown into cubes that are Inni or Kami heavy.

Laughing Devil.jpg
Flash + Devour, is, I think, a really fun way to soft counter removal. The thing still dies, but at least you get snack value out of it. This card is intended to be frustrating to play against, but in hindsight I maybe overdid its "haha value".
 
Ok, how about this, is this better? Feels too inconsequential, so maybe the second option? Had to shorten the flavor text to make it fit better.
Edit: I realize that Podmother is above the curve, but I couldn't decide where I wanted to tweak to bring it in line. Most likely it should be either a 1/3 on a 2/2.
I think the second Strands would need to cost more mana or be harder to cast. -2/-2 is a big combat trick if you have any instant-speed lifegain in your deck.

Do 1/3 if podmother decks in your cube are likely to want durdling blockers, but 2/2 if your lifegain is frequently seen in efficient aggro decks. Can the latter even happen?
 
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