assignment: make sweet red 7 drops
Tyrant's Command
Sorcery
Choose two:
- Put a 4/4 flying red dragon creature token onto dat battlefield.
- Ayo, Tyrant's Command deals 3 damage to each creature.
- Whats good? Destroy all artifacts.
- Tyrant's Command deals 4 damage to a creature, a player, anything man.
I see your card costs 6. Do you feel my card doesn't have enough power to be worth 7 mana?assignment: make sweet red 7 drops
Yeah, that blue guy (which costs 5 for aggro but can be kicked to 7 for control/ramp) is fuckin elegant. I can't find the thread where someone mentioned it. I gotta proxy that one.Now I wana make 7 mana evoke creatures, red cycling sorceries and spells with kicker or channel.
Sweet! Put the 3 damage to each creature before making the token though. Having it due to a shock because the modes are executed in their printed order is a bit lameFlamebirthed Spawning
Sorcery
Choose two:
- Destroy all artifacts.
- Put a 5/5 red Dragon creature token with flying onto the battlefield.
- Deal 3 damage to each creature.
- Creatures you control have +2/+0, haste, and trample until end of turn.
I wish this was so much better at four mana. Misguided Rage is a really, really lackluster card. I would change it to edict, but that would change the card pretty hard.Barnburner
Creature - Dragon
Haste, flying, trample.
When you cycle Barnburner, target player sacrifices a permanent.
Cycling
6/6
Rapid Fire
I so want to clean up this wording, but
Instant
Rapid Fire deal 2 damage to target creature or player and then 2 damage to another target creature or player.
If you payed the kicker cost Rapid fire deals 2 damage to target creature or player and then 2 damage to another target creature or player.
Kicker
Chaos
Sorcery
Each player sacrifices 5 permanents.
When you cycle Chaos, discard your hand and draw that many cards.
Cycling
5 damage to target player was my first choice for mode 4, actually. Then I decided I prefer an Anthem effect for any creatures you have lying around that haven't been able to punch through some damage. And conveniently, that means we've got a 7/5 trampler on the field now... which has a very good chance of being able to do some dome damage just like a burn mode would.
Just because WotC hasn't printed a five-mode card doesn't mean we can't, but each mode added will multiplicatively contribute to time spent weighing one's options.
Seems like a very cheap cost to fill your graveyard at no cost? I think the cycling cost should be more expensive. I also don't like the main effect very much. Is "Target player sacrifices four permanents" too unfair at ? Yeah, it probably is... Would be pretty cool though!
the artifact one doesn't really interact with any of the others.
Ugh, you have to follow the printed order? Chalk another one up to "fiddly little MtG rules my group has been playing wrong forever".Sweet! Put the 3 damage to each creature before making the token though. Having it due to a shock because the modes are executed in their printed order is a bit lame
I hate to be rulesy.. but you won't get to choose a target artifact for your new dragon, and if they somehow sac all their targeted artifacts you're not even going to get one. Maybe if it just didn't target? Does that even work?Ugh, you have to follow the printed order? Chalk another one up to "fiddly little MtG rules my group has been playing wrong forever".
Okay, well, that's butts, because for this version of the card, sometimes you'd like to destroy artifacts, then creatures (so you have more red weenies), other times, you'd like to destroy artifacts last (so you can summon your dagron first).
Dragons Wreck EverythingSorceryChoose two:I think each mode interacts with the others in a pleasingish way, now. The least likely pairing is mode 1 with mode 3, because those are kinda anti-combo unless you have a goodly number of fat butts on the board. Mode 3+4 and mode 2+3 seem the most likely to see play.
- Deal 3 damage to each creature.
- Put a 5/5 red Dragon creature token with flying onto the battlefield.
- Creatures you control have +2/+0, haste, and trample until end of turn.
- For each Red creature you have in play, exile target artifact.
I know barnburner rules, he's so cool he should probz be a legend!
Anyway chris why aren't we cubing more often?
What about the nerd patrol? Whats up with those guys? I can probz get denix and peter in on this bizz. Myles even maybe!
Thunderjumble seems strong! I like it!
Dangit Lucas now I know how you feel when people gloss over your custom card dumps