General Print this Wizards! (So I can put it in my cube)

Thanks, man. I have high hopes for this fella. I think he's the kind of walker with testing out. For reference, updated black PW:

Kain of the Blacker Oath-4BB

+1: Target player sacrifices a creature. If a creature is sacrificed this way, you gain life equal to its toughness.
-X: Target player draws X cards and loses X life, where X is the amount of loyalty spent.
-7: Each opponent exiles all cards in their hand and graveyard. Put an X/X Demon Horror creature token into play, where X is the amount of cards exiled this way.

Starting loyalty: 4
 
Kinda thinking of things for my cube. Sorta not impressed with grave titan and I think skeletal vampire requires an edit or two to come up to snuff. I also like the idea of black creatures that can be used as spells for the purpose of graveyard recursion.

Skeletal Dragon
{4}{B}{B}
Creature - Dragon Skeleton
Flying
Skeletal Dragon enters the battlefield with 5 +1/+1 counters on it.
Pay 1 life, remove a +1/+1 counter from Skeletal Dragon: Target creature gets -1/-1 until end of turn.
Remove a +1/+1 counter from Skeletal Dragon: Regenerate Skeletal Dragon.
0/0


Keeper of the Chalice {1}{B}
Creature - Human Cleric
Intimidate
{T}, Sacrifice a creature: Draw a card.
2/1
 
yeah i remake it every once in a while with edits when i'm thinking of using it for something again. Usually the activation costs are different.
 
Bellowing Charge {1}{R}
Sorcery
Put a 1/1 red goblin creature token with haste onto the battlefield.
Creatures target player controls cannot block until end of turn.

Too Weak?

Spellskate {4}{U}{U}
Creature - Elemental
Flash, flying
When Spellskate enters the battlefield counter target spell.
Evoke {1}{U}{U}
3/3
 
I thought you didn't like big overrun blowouts? The goblin token is whatevs; the other effect is undercosted at 2. This = Deluge, Ensnare. Against a poor board state, those +2/+1 white spells hit harder, whereas Bellowing Charge punishes people for wasting their time setting up a good board state.

It's a cool effect, just needs to cost 1 or 2 more.
 
Weird I was just thinking about falter. Remember this card will only be a one of in a cube.

I've has two drinks so I won't try to really prove/illustrate the difference between my understanding of force multipliers and mass evasion. I feel like there is a lot less blocking in cube anyway and attacking with 1/1 tokens is a hard proposition compared to chipping and blocking anyway. It's not as if having a bunch of creatures that are functionally bigger in a climactic turn doesn't punish a well built board state anyway.

Like chump blocking is often the situation that is the difference between these situations and, darling, you know I'm talking about a lot of evasive attackers already.

I guess you are probably right though. It might be too much damage for the world I wana live in on the wrong turn. But reducing the cost and the scope leads to a much more narrow card.
 

Chris Taylor

Contributor
See, thats more the CMC I like my game enders at.
It's not even a question of feeling overpowered, its just an effect that feels bigger
 

Chris Taylor

Contributor
Acceptable?

{U}
Flying
As long as there is an instant or sorcery in your graveyard, ~ gets +1/+0
1/1

Again, blue needs 1 drops that don't suck. Phantasmal Bear is fine, but it's at odds with a lot of what makes playing an aggressive 1 drop worth it, delver is too inconsistent and cloudfin raptor takes too long to get going.
 
Acceptable?

{U}
Flying
As long as there is an instant or sorcery in your graveyard, ~ gets +1/+0
1/1

Again, blue needs 1 drops that don't suck. Phantasmal Bear is fine, but it's at odds with a lot of what makes playing an aggressive 1 drop worth it, delver is too inconsistent and cloudfin raptor takes too long to get going.

I can dig this design. If I had to do a one drop in blue, it'd probably be pretty similar. In fact, here's an interesting design:

Barack Obama. CMC=U

When ~ attacks, draw a card, then discard a card. If a noncreature, nonland card is discarded this way, ~ gains hexproof, +1/0, and cannot be blocked this turn.

1/1
 
See, thats more the CMC I like my game enders at.
It's not even a question of feeling overpowered, its just an effect that feels bigger

You really feel like falter + a 1/1 is a game ender? We are still talking about cube here right? Where blocking isn't exactly encouraged? I mean, we give our red decks hellriders and goblin bombardments, heelcutters and threatens.

I also just like this card because you don't have to play it on turn 6 and try to win with it, you can just set a guy's nighthawk math off for a turn and keep spending your mana effectively while you have an additional sweet dork to play with. I hate cards you only play to win with under optimal conditions and completely pull games out of no where. I'm learning to expect overrun's as a matter of course, but we are cubing, not drafting m15 and we aren't just playing to the end of a big boardstall.

Law and Order {1}{W}
Instant
Put a 2/2 white knight token with vigilance onto the battlefield.
Detain that there critter.
 
I like the tension on this a lot. Should you detain pre-combat, or use it as a surprise blocker? Really solid design.
Yeah WOTC probz wouldn't like that tension on the hasteflash precedent, but I haven't be designing true limited cards for a while, I'm pretty deep into cube.

Been trying to think of more red options:

{1}{R}
Sorcery
Deal 1 damage to target player
Put two 1/1 red goblin creature tokens onto the battlefield.

{1}{R}
Sorcery
Put two 1/1 red goblin tokens onto the battlefield.
Creatures you control gain haste until end of turn.

{1}{R}
Sorcery
Put two red goblin tokens onto the battlefield.
Target creature gets +1/+0 and haste until end of turn.

{1}{R}
Sorcery
Put a 1/1 red goblin token with haste onto the battlefield.
Target creature cannot block until end of turn.
Flashback {3}{R}
 

Onderzeeboot

Ecstatic Orb
Those are all awesome, except the target creature gets +1/+0 and haste. Bit of a disconnect for me that only one of the tokens gets to attack :)
 
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