I mean, if we look at it as a vanilla 1.5/1.5 would you cube it?
Depends. It also turns Brainstorm into a Lava Spike, which I've heard is very good if your opponent is at 3Traumaturgy: Cute name, though I didn't get the joke until I had to type it out So it's kinda a weird phyrexian arena that hoses brainstorm super hard? Seems okay I guess.
Depends. It also turns Brainstorm into a Lava Spike, which I've heard is very good if your opponent is at 3
No, it's meant to do what it does. It's easier to cast than Arena in my cube though, and it has some niche applications.that make it more fun, I think.Is it supposed to deal damage to the opponent? The way it reads currently is more or less multicolour arena.
douse in flames is p clear #1 for me
witch doctor is #2
i guess traumaturgy or blood magus is #3
flee the flame is too weird with the thing you mentioned. actually rules-wise, no matter what, it will bounce the creature. the creature does not actually leave the battlefield until the spell finishes resolving and state-based effects are checked. it would probably work better as a modal spell?
rimetusk drake could lose the 2nd sentence and be a lot easier to parse. if a regular attacking creature that isn't doing anything that weird has that much text on it, it gives a bad feeling.
traumaturgy could be worded as "whenever an opponent" and then you just remove the whole first sentence. unless you draft multiplayer?
Holy crap that's an efficient Man-o'-War! Is that a problem though? Man-o'-War isn't exactly overpowered, and a common to boot, I guess Yeah, I might want to filch this, if you don't mind! It certainly has the "oh snap, I want to play that!" thing going for it!for a bounce spell to cost + multicolor, it needs to be really really good
just a sketch:
GRIXIS KAVU 9000
Creature — Kavu
Prowess, Menace
When ~ enters the battlefield, return another target creature to its owner’s hand.
2/2
FWIW Man o War would be super op today.
Mist Raven was the best common in it's set, remember.
In cube though? I like angry monk-o-war.
Honestly I'm so glad you noticed that because I've been trying to include that lack of clause in cube cards for ages now since I've felt grave attrition and combo have been too easily hated out by awesome cube staples you want to include.Instant speed Regrowth that gets around DRS and ooze? Looks awesome!
I love it too but I think it needs a little nerd, but that might be from a "general design" standpoint.Yeah, that's a cool card Lucre!
I think you need to assign a legal target when you cast this, i.e. before you put the top two cards of your library into your graveyard. Something like "Destroy target creature if its converted mana cost is less than or equal to the number of cards put into your graveyard this turn."I love it too but I think it needs a little nerd, but that might be from a "general design" standpoint.
I made this with the same set in mind. Not even terror equiv
1B
Instant
Put the top two cards of your library into your graveyard.
Destroy target creature with converted mana cost less than or equal to the number if cards put into your graveyard this turn.
I'm trying to make black removal less strictly worse than white or red and give it a little more area for edge.
Flee the Flames could probably be a little clearer for newer players. It's technically correct as written, but I have to assume some players won't get that the creature is only returned to hand if the damage wasn't lethal. Probably add "if it's on the battlefield" at the end of the second sentence.
Yup, this was pointed out by someone else as well. My card totally doesn't work. Or well, it does, but it's a very expensive UnsummonMy understanding is that it won't work as written because damage is only checked after the spell's finished resolving, at which point the creature will be back in hand. It's the same reason that if you bolt a 2/3 Tarmogoyf with no instant in the graveyard it won't kill it.