Teach them. Teach them by drafting Guile and slipping yourself a second copy on the sly and melting face.
I've been doing a lot of teaching over the years
My playgroup is pretty casual, a lot of them only really play cube the once every 1-2 weeks I host it. Fetchlands are good, you need more manafixing then you ever will baneslayer angels, no color is stronger than being in the right deck for your seat, hatedrafting is not an equitable option, hell I give enough people pre-pack-3 advice about how their deck is going I'm not sure more advice will stick
Also I've already got a second guile in there
I'm more convinced that the ammount a flat, no synergy guile improves your draws isn't worth a card. Sensei's divining top usually isn't, and if
merfolk looter put cards you drew this turn on top of your library instead of in your yard, I'm not sure we'd be playing it either. Hell most people aren't even playing merfolk looter these days, unless it's
also secretly snapcaster mage 2-3 times!
Holy crap, I wonder if we have the same playgroups. Because I'm always trying to stay open and read signals, I end up in base blue an inordinate amount of the time - well over 50% - because a decent chunk of my drafters are averse to the mere notion of playing blue cards. They love their black cards, their red cards, and especially their green cards, but it's like my blue cards have some layer of contagious fungus on them. Sometimes one of them will "do something different" and go blue one draft, have a whale of a time doing it and proclaim that they're having a lot of fun... and then decide they want to go back to ol' reliable white and red cards the next three drafts afterwards.
I'm not sure what's so intimidating about blue, other than the fact that it has fewer bread and butter creature than the other colours.
I know this is hardly feasable at all, but the presence of a blue beatdown deck really has helped my drafters. Really powerful crossover cards like
Snapcaster Mage and
Jace, the Mind Sculptor already go in the beatdown deck, and clue the odd drafter in like "Oh man, Jace here would be pretty nifty if I had just wrathed my opponent wouldn't it!"
We'll all be 80 before blue has enough copies of
savannah lions and
seeker of the way for anyone who's not making their own cards to have a decent beatdown deck, but when that day comes I highly recommend it.
(Yes I know there's
phantasmal bear,
delver and
cloudfin raptor, but they all have issues and I know I probably want about 8 aggressive 1 drops if that color can make an aggressive deck, at 450 anyways. I can see people running
phantasmal bear, but 8
phantasmal bears? And then the blue deck just can't run equipment? There's more than surface issues here)