General Print this Wizards! (So I can put it in my cube)

Arcane interloper is cool, but that's not how channel works.
I played spring awakenings at instant before, and it was probably too good. Should be about right at sorcery.

Canopy Saurian is sweet.
 
Arcane interloper is cool, but that's not how channel works.
I played spring awakenings at instant before, and it was probably too good. Should be about right at sorcery.

Canopy Saurian is sweet.
Did you play a lot of kamigawa son?
Wait no are you one of those people from mtgs that will tell me that channel has to reflect an ability on the spirit and then later tell me my contract ability is just channel when I attempt to rebrand it?
 
Did you play a lot of kamigawa son?
Wait no are you one of those people from mtgs that will tell me that channel has to reflect an ability on the spirit and then later tell me my contract ability is just channel when I attempt to rebrand it?
Well you can't channel the essence of a creature that has nothing special about it at all... So yes I guess I'm one of those people.
I like evoke, I like bloodrush, I like channel. I haven't seen one that doesn't reflect the creature that feels right
 
My solution is Conract, you get the entity to do it's thing instead of summoning it to some battlefield and be real confused for a turn. Have you ever felt dismayed that most dragons are only good for attacking and blocking?
 
Spring Awakenings {1}{G}
Sorcery
Reveal the top card of your library you may put that card into your graveyard.
Make a 2/2 Bear token
Flashback {2}{G}[/quote]
I love the concise wording on this, and I love this.
 

Onderzeeboot

Ecstatic Orb
My solution is Conract, you get the entity to do it's thing instead of summoning it to some battlefield and be real confused for a turn. Have you ever felt dismayed that most dragons are only good for attacking and blocking?
When I still had w/u in my cube I had this custom:

Force Piker {W/U}
Creature - Human Soldier
Channel - {W/U}, Discard this card from you or hand: Counter target spell unless it's controller pays {1}.
2/1

I don't see why it can't be called channel. Last time Lucas posted a batch of his contract cards everyone was like: "That ability already exists and it is called channel dude", so whatever.

Anyway, I think I like my version a tiny bit more than the flash version. It played really well in testing, and I think the two mana version is just a bit too clunky? The flash is nice though, as you can use it as a surprise blocker and kinda be like a removal spell in two different ways,
 
Mangrove Scavengers{G}{B}
Creature - Leech
Deathtouch
When ~ enters the battlefield, destroy target permanent with converted mana cost 1.
1/1

OR

{G}{B} Enchantment Creature
When ~ ETBs, smash that one-drop.
2/3

OR

{G}{B} Enchantment Creature
Deathtouch
When ~ ETBs, each player sacrifices a one-drop
1/1

Are any of these interesting? trying to make an attritive 2-drop
 
Suring Bolt 2R
Instant
Surge R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Surging Bolt deals 3 damage to target creature or player.

Suring Bolt R
Instant
Surge 1R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Surging Bolt deals 2 damage to target creature. If Surging Bolt's Surge cost was paid, deal 2 damage to that creature's controller.

Suring Spell 1U
Instant
Surge 1U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Counter target creature or planeswalker spell.. If Surging Spell's Surge cost was paid, draw a card.
 

Chris Taylor

Contributor
Sg6myg7.jpg

I'm done trying to contort white's removal spells to stop being enchantments. I love young pyromancer, but I still kinda hate young pyromancer, you know?

kuU3ql1.jpg

Here's a thought about a colorshifted but kinda different Mikaeus, the Lunarch.
Haste might be a bit over the top, but mike was never insanely strong either. Thoughts?

3LoOjyR.jpg
LOE_017.png

Oh boy does this creature make me excited :p
I think it makes sense more as a green card than a Blue Card, but I love the sweet angles this card gives you (most of the same ones hybridization did, but the body adds a lot)
I love targeting my own undying guys and getting another creature, I love that if I do have to blast their grave titan it's a 3/4, so it blocks the token nicely.
If the undying interaction is too much, I could make it set the base P/T to 3/3, but that also opens up abuse with stuff like managorger hydra or birds of paradise, so I'm not sure which version is "better"
 
Whites removal spells are also bad when paired with modern design philosophy's around card advantage and resource acquisition.

These rings and pacifism type spells feel frustrating when you are incentivizing incremental advantage through snap caster jace eternal witness etc and trying to pump grabeyard strategies, so the solution seems less to fix the functioning pyromamcers to work with the awkward removal.

If awkward removal had more to recommend it I would say go for it but right now I think we can find a better solution. I like journey and fetters etc but I don't think it's worth running doubles of these cards but I dunno.

It is really nice to exile or tap stuff though. Fuck so much of my shit was tapped last cube gw needs to learn to be less clunky. I had tonnes of value and I still couldn't make up for it's dumb draws
 

Chris Taylor

Contributor
Whites removal spells are also bad when paired with modern design philosophy's around card advantage and resource acquisition.

These rings and pacifism type spells feel frustrating when you are incentivizing incremental advantage through snap caster jace eternal witness etc and trying to pump grabeyard strategies, so the solution seems less to fix the functioning pyromamcers to work with the awkward removal.

If awkward removal had more to recommend it I would say go for it but right now I think we can find a better solution. I like journey and fetters etc but I don't think it's worth running doubles of these cards but I dunno.

It is really nice to exile or tap stuff though. Fuck so much of my shit was tapped last cube gw needs to learn to be less clunky. I had tonnes of value and I still couldn't make up for it's dumb draws

I guess I never thought of eternal witness/snapcaster mage being awkward with journey to nowhere. Maybe that's why my control decks keep ending up UR instead of UW?
I do have double journey, and have for a while. Double fetters seems clunky.

To everyone else listening here, this is my issue:


One of these cards is not like the other, and adding Swords to Plowshares/Path to Exile seems like killing a fly with a grenade. There's Condemn, but it's purely defensive, and there's Righteous Blow, but it's....horrible. Harm's Way only kind of counts.

At 2, we have:

Again, same issue, and here there's no swords to plowshares to fall back on: You've got Pacifism, Gideon's Reproach, Humble (Kinda), Last Breath (Ugh), Reprisal (Yeah lets just not hit anything with CMC 5 or less) and Swift Reckoning, which still has to be used defensively.

At 3, we've actually got an alternative in Council's Judgment (In all it's poorly worded glory), but it's also double white, so I'm not sure I want to double up on it.
 

Chris Taylor

Contributor
CT i'd like those cards a lot more if they felt more... white. what's so bad about exiling?

I probably thought they didn't need the push :p
Though it probably doesn't make a lot of sense for police brutality or overwhelming guilt to have a pillar of flame style clause on them, but any of the rest of them could
 
Stormogoyf {2}{G}
Creature - Lhurgoyf
Tarmogoyf power-defining ability
Storm
*/*+1

(yeah yeah yeah make a goyf token so it works right, w/e)
 
No THIS is a knife

Stormogoyf (number){R}
Creature - Lhurgoyf
Stormogoyf's power is equal to the number of spells that have been cast this turn, and its toughness is equal to that number plus 1.
*/*+1
 
Young Stormomancer
Creature - Shaman
Whenever you cast an instant or sorcery spell, put a token into play that's a copy of this creature
2/1
 
Top