Chris Taylor
Contributor
Probably not, I love the flavor and effect though! I see it as a blue Sign in Blood variant!
so showing the cards you draw is the blue lose 2 life?
Probably not, I love the flavor and effect though! I see it as a blue Sign in Blood variant!
Why not "Magehunter can't be countered by spells or abilities" or "Opponents can't cast spells during your combat phase"?
I do like the idea of simply being uncounterable much better.
Uncounterable spells are cool though.
Am I alone in my dislike of "uncounterable"?
I don't think Thrun is a fair example at all, it's the hexproof and regeneration on that card that make it a noninteractive card. Kavu Chameleon, for example, was used as a card to foil countermagic in its day, but still could be dealt with once it hit the field. Uncounterability in and of itself is a sweet mechanic imho that makes sure blue can't rely on just one angle of dealing with an opponent's deck. It's cards like Blurred Mongoose, Abrupt Decay, Urza's Rage, Exquisite Firecraft and Loxodon Smiter that you should be looking to to evaluate the mechanic. I like it just as much as the semi-protection on Fiendslayer Paladin, because it makes you work without shutting you out. To me it's not an ability that says "fuck you, you can't deal with me", it's an ability that says "ok, here's a puzzle for you that you can't use your same old solution for, now get creative!"Am I alone in my dislike of "uncounterable"? This could be blue bias showing, but I've really started feeling the same way about hexproof and uncounterable as I do about protection. All of them are forms of reduced interaction. I do on the other hand, like voice of resurgence, thalia, or possibly even grand abolisher style effects.
I played with Thrun a lot during Lotus Cobra - Jace, the Mind Sculptor - Primeval Titan standard, and it always felt super gross to me to play him with 1G up against control decks. I like winning and all, but man were those some shitty games of magic.
Sounds fun, let's see...
"Magehunter"
1GR. creature- human warrior
2/3
Protection from blue.
Whenever an opponent casts an instant or sorcery spell, Magehunter gets +2/+0 and menace until the end of turn.
"No more running. No more tricks. Now it's just you and me, Beleren."
Don't read too much into it. It's off the top of my head. I don't usually try to make cards.
I like it just as much as the semi-protection on Fiendslayer Paladin, because it makes you work without shutting you out. To me it's not an ability that says "fuck you, you can't deal with me", it's an ability that says "ok, here's a puzzle for you that you can't use your same old solution for, now get creative!"
Wow did not totally see that. Welp. Time for me to go back to lurking after saying something stupid again lol.
Actually, while I did draw comparisons with Fiendslayer Paladin, I didn't actual suggested to use its ability, so you brought something new to the discussion after all! Don't hide!Wow did not totally see that. Welp. Time for me to go back to lurking after saying something stupid again lol.