yeah that's mineIs there room for Anotak's (IIRC) awesome card idea here?
i think i just used the art from mana tithe / force spike tho
yeah that's mineIs there room for Anotak's (IIRC) awesome card idea here?
I love the modal, especially because Arc Lightning is great and I like it even more in the hands of a red-lover than as a splash for UBxyz Card Advantage Lord.
Stun Fortress
Land
: add 1
, , target creature can't block until end of turn
Sorcery
Choose one:
-Threaten
-Arc Lightning
Your cube is super limited-esque right? Isn't arc like way overpowered for you? Peasant cube decks that have both arc lightnings I always feel like I've already 3-0'd with and ain't gotta play the games.
Okay well I kinda already told ya you don't need more 3s but more red threes especially okay?
Double red is also weird to me, it's like a particular fuck you to control decks (off hand threaten is already a get fukkd to midranged). Arc is a card worth splashing for and a card that is very sensitive to over saturation, especially in 2/1ville. You know you got me bad this week.
Alright one more and I really ought to get to sleep (4am we meet again)
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Also I stand by the stupid wording. No you may not kill draco with this
+Wow, almost-Ghost Warden at with exalted seems really good. I'm sure I would love, love, love that in my aggro deck!
Being able to pump the same attacking creature twice might be too good on a 1 drop.
The blue instant just seems like a worse Miscalculation.
The card is going to be hitting much less often than Miscalculation or even Force Spike, and I don't think the pay 1 is going to be relevant often enough to care about. You're probably not going to be playing this against 2+ open mana (because you'd rather try to counter the follow-up spell), so the only case with actual upside is that they had an extra 1 drop to cast and you spent 2 mana to delay that. That's not a good return on 2 mana in the early game.Which one do you think is more interesting darling? You're looking at a soft counter that will always give you a card yes, but it's also probably going to be trading up, getting your opponent to pay 1 isn't insignificant but I wouldn't expect people to understand that without having played with that sort of thing.
Yeah, the removal isn't always there and I could easily see a 2 drop backed by double pump being unanswerable for a few turns, and once it's answered a mid-range guy with double pump could close out the game or just keep trading way up. Basically it turns combat way in your favor without having to risk it's own ass in combat. The only 1 drop that could compete with that value is Noble Hierarch, and that's more conditional. I might just be off base and it's fine, but I'd be wary of it.Yeah the pump guy is really crazy good with, say, legionnaire.. I guess if you cube really powerful one and two drops and completely inadequate removal etc lol. I really hope this card isn't any harder to beat than a goblin guide into ash coat etc
Are you mainly worried because it makes blocking difficult?
I don't see the issue with Lucre's counterspell. It's the first half of Think Twice that taxes a spell or it's a two mana force spike. Taxing spells is strong. As an example, counter a three drop on their five mana -> they choose to pay and now can't pay for a removal spell or creature they wanted to be leaving open/casting, or you get the 2CMC counter. It gets slightly worse later in the game, but can still be that first half of Think Twice. Neat card.
Yeah, Double Pump dude is wicked strong. Pretty much the line psly4mne laid out. Puts each of your bigger threats way ahead of curve, and even without exalted Infantry Veteran is a strong effect for making blocks bad. And this can affect blocks too. :eek:
EDIT: And it doesn't have to be Thalia (who I think is awesome). Could just as easily be Consul's Lieutenant, nest invader, or war-name aspirant etc etc