Probably fine. If I'm understanding your formatting, it's costed as . Might be a little fairer at or . 1 mana is strong, especially with a cantrip.Is this card too busted lol
(WB)
Enchantment
Exalted
Extort (WB)
ETB draw a card.
Probably fine. If I'm understanding your formatting, it's costed as . Might be a little fairer at or . 1 mana is strong, especially with a cantrip.Is this card too busted lol
(WB)
Enchantment
Exalted
Extort (WB)
ETB draw a card.
if you have to ask this question the answer is always yesToo cute?
Well, confiscate/volition reins are only one more mana than this, without any negative riders. I could see confiscate not being overwhelming, really. What exactly is ending the turn getting you? I guess it takes away the "steal blocker -> attack with your dudes" line...How does this rank between control magic, treachery, and persuasion?
UUU2
You control enchanted permanent
When ~ enters the battlefield, end the turn
Well, confiscate/volition reins are only one more mana than this, without any negative riders. I could see confiscate not being overwhelming, really. What exactly is ending the turn getting you? I guess it takes away the "steal blocker -> attack with your dudes" line...
I'd probably rank them
Treachery
Control Magic
Your spell
Persuasion
Why don't you just make a Switcheroo for permanents, where the opponent gets to decide what to swap for himself/herself ?
Confiscate effects are done already
Gets stronger, but I'd probably still keep it how I ordered it.it loses you an activation on a walker
Mostly because I think control magic is too strong for my cube, but persuasion is too weak, so I'm going to try and make something up that's somewhere in the middle.
Now, how much do your comments change if it's 3UU?
Gets stronger, but I'd probably still keep it how I ordered it.
Why don't you just toss a bonus onto persuasion i it's too weak? Like Scry 2 or something. Enchanting permanents changes a lot of variables. I could also see an argument for "Enchant nonland permanent", which I don't think has been done before and works a little smoother at imo.
The walker activation is a fair point.
I could still see most of this being accomplished with a simpleI just went with permanent because at 5 mana, I think if they want my volrath's stronghold, they can have it
Plus hey, the more incidental artifact or enchantment hate I can add the better. If someone steals birthing pod with this and then goes nuts with it, I'll be REALLY happy
Chris look at it this way: when you get to steal a land, is it going to feel fun or tactical or anything? probably not, right? like the benefits to gameplay for it to steal a land are marginal at best?
when it feels bad for the other person though, it's going to feel REALLY REALLY BAD. do you see what i mean? it's never going to feel super good for the person using it, it'll just be like, "hey that's sort of neat" vs the just like "oh god i didn't get to play" that can occur
the upside is not worth it even if the downside is a corner case
people who play will tend to remember notable negative outliers and sometimes when you can soften them, it's very good and important