Finally got around to posting up a list, after a couple months of doodling around on here. My master list is stored in an Excel Sheet I meticulously built, but CubeTutor is as nice a place as any to show the list off. Alright, let's see here....
My Cube list in all it's glory
The Cube as a whole~
This cube was built originally from a desire to draft, without paying for actual drafts, and with cooler cards. I will admit that I don't know how many drafts could have been attended from purchases for this.... Anyway, as is usual, the project started out as largely a "random" pile. The power level was quite... diverse, but played well. I've been refining it ever since, with the help of alla y'all . As refinement happened, archetypes and such were nailed out. Firstly:
Power level: A little on the low side, power level may be a bit broader than some also.
Composition: Singleton (gasp). A hump I have yet to get over with my group, and possibly myself.
Size: 400, but I'm a little lenient on that.
Ideology: Generally speaking, your average, color-balanced dealio, archetype driven etc etc.
Archetypes~
: Blink, Skies, classic control-tempo
: Hard Control, Reanimator
: Hard Aggro w/ evasive tricks, Resource Denial (think Jund), reanimator support
: Monsters, ramp, RG Land-Control
: Curve-out valuetown, The midrangy color combo. creature-control
: Go-wide tokens, sligh w/ pump, Death and Taxes (Hate Bears)
: Spells matter, the fast version and the big spells/goggles version. UR artifacts.
: Reanimator/Recursion, The ROCK, Grind-control
: Double Strike, Go-wide fast agro, RW Daretti Artifacts
: Draw-a-card.dec, Lands-Ramp
Here are some wedge/shards that try to do cool stuff, and some example decks. These are not all intentionally focused on decks/archetypes.:
: The value tempo deck. Pushes forward an assertive board backed with creature-draw, value recursion, and board control: http://www.cubetutor.com/cubedeck/844588
: Jund. Think modern jund, the rock + a low resource environment. The "loamfire" concept combining with powerful removal, finishers, and card draw: http://www.cubetutor.com/cubedeck/875788
: The jeskai tempo deck. Spells matter to the max combined with a tokens theme: http://www.cubetutor.com/cubedeck/854655
: Can take a couple of angles as a RB-based reanimator shell with blue draw-discard and permission, or a more controlling spells deck.
: The "sacrifice deck": http://www.cubetutor.com/cubedeck/869714
: The stereotypical control-style deck: http://www.cubetutor.com/cubedeck/854641
: My graveyard is actually my hand : http://www.cubetutor.com/cubedeck/875759
: Recursive Midrange. Combining the straightforward curve-out approach of the GW deck with the recursion and removal of Bx: http://www.cubetutor.com/cubedeck/978549
: Grindy zoo. Combines a fast boros deck with a more go-big and grindy theme from green: http://www.cubetutor.com/cubedeck/824992
: The ENGINE DECK. Largely a combo-control idea, utilizes things like gifts ungiven to set up value engines or bomby spell-combos: https://riptidelab.com/forum/threads/start-your-engines-a-temur-card-advantage-deck.1276/
Goals~
To create the best possible environment for my group to grow and have fun. I have a huge priority on teaching, lenticular design, relative fairness, feel-good, interactivity and camaraderie. As such, there are certainly some cards that didn't last (upheaval haaaa). Most of my players are very/semi new or very casual, but not all. This is in large part the reason for fairness and fun above all else.
Looking forward~
I need to draft my cube more. I also need to start working on each pair, shard, etc, to utilize the vast amount of knowledge I've gained through all the awesome people here . The first main foray into this is with RG, but I intend to fully investigate my cube in the same deep manner.
Suggestions from all of you would make my day! In life, everything is a learning process, and it's important to constantly work towards improvement. I hope one day to have the richest, most fun environment I can for me and those around me .
My Cube list in all it's glory
The Cube as a whole~
This cube was built originally from a desire to draft, without paying for actual drafts, and with cooler cards. I will admit that I don't know how many drafts could have been attended from purchases for this.... Anyway, as is usual, the project started out as largely a "random" pile. The power level was quite... diverse, but played well. I've been refining it ever since, with the help of alla y'all . As refinement happened, archetypes and such were nailed out. Firstly:
Power level: A little on the low side, power level may be a bit broader than some also.
Composition: Singleton (gasp). A hump I have yet to get over with my group, and possibly myself.
Size: 400, but I'm a little lenient on that.
Ideology: Generally speaking, your average, color-balanced dealio, archetype driven etc etc.
Archetypes~
: Blink, Skies, classic control-tempo
: Hard Control, Reanimator
: Hard Aggro w/ evasive tricks, Resource Denial (think Jund), reanimator support
: Monsters, ramp, RG Land-Control
: Curve-out valuetown, The midrangy color combo. creature-control
: Go-wide tokens, sligh w/ pump, Death and Taxes (Hate Bears)
: Spells matter, the fast version and the big spells/goggles version. UR artifacts.
: Reanimator/Recursion, The ROCK, Grind-control
: Double Strike, Go-wide fast agro, RW Daretti Artifacts
: Draw-a-card.dec, Lands-Ramp
Here are some wedge/shards that try to do cool stuff, and some example decks. These are not all intentionally focused on decks/archetypes.:
: The value tempo deck. Pushes forward an assertive board backed with creature-draw, value recursion, and board control: http://www.cubetutor.com/cubedeck/844588
: Jund. Think modern jund, the rock + a low resource environment. The "loamfire" concept combining with powerful removal, finishers, and card draw: http://www.cubetutor.com/cubedeck/875788
: The jeskai tempo deck. Spells matter to the max combined with a tokens theme: http://www.cubetutor.com/cubedeck/854655
: Can take a couple of angles as a RB-based reanimator shell with blue draw-discard and permission, or a more controlling spells deck.
: The "sacrifice deck": http://www.cubetutor.com/cubedeck/869714
: The stereotypical control-style deck: http://www.cubetutor.com/cubedeck/854641
: My graveyard is actually my hand : http://www.cubetutor.com/cubedeck/875759
: Recursive Midrange. Combining the straightforward curve-out approach of the GW deck with the recursion and removal of Bx: http://www.cubetutor.com/cubedeck/978549
: Grindy zoo. Combines a fast boros deck with a more go-big and grindy theme from green: http://www.cubetutor.com/cubedeck/824992
: The ENGINE DECK. Largely a combo-control idea, utilizes things like gifts ungiven to set up value engines or bomby spell-combos: https://riptidelab.com/forum/threads/start-your-engines-a-temur-card-advantage-deck.1276/
Goals~
To create the best possible environment for my group to grow and have fun. I have a huge priority on teaching, lenticular design, relative fairness, feel-good, interactivity and camaraderie. As such, there are certainly some cards that didn't last (upheaval haaaa). Most of my players are very/semi new or very casual, but not all. This is in large part the reason for fairness and fun above all else.
Looking forward~
I need to draft my cube more. I also need to start working on each pair, shard, etc, to utilize the vast amount of knowledge I've gained through all the awesome people here . The first main foray into this is with RG, but I intend to fully investigate my cube in the same deep manner.
Suggestions from all of you would make my day! In life, everything is a learning process, and it's important to constantly work towards improvement. I hope one day to have the richest, most fun environment I can for me and those around me .