Finally got around to posting up a list, after a couple months of doodling around on here. My master list is stored in an Excel Sheet I meticulously built, but CubeTutor is as nice a place as any to show the list off. Alright, let's see here....
My Cube list in all it's glory
The Cube as a whole~
This cube was built originally from a desire to draft, without paying for actual drafts, and with cooler cards. I will admit that I don't know how many drafts could have been attended from purchases for this.... Anyway, as is usual, the project started out as largely a "random" pile. The power level was quite... diverse, but played well. I've been refining it ever since, with the help of alla y'all
. As refinement happened, archetypes and such were nailed out. Firstly:
Power level: A little on the low side, power level may be a bit broader than some also.
Composition: Singleton (gasp). A hump I have yet to get over with my group, and possibly myself.
Size: 400, but I'm a little lenient on that.
Ideology: Generally speaking, your average, color-balanced dealio, archetype driven etc etc.
Archetypes~

: Blink, Skies, classic control-tempo

: Hard Control, Reanimator

: Hard Aggro w/ evasive tricks, Resource Denial (think Jund), reanimator support

: Monsters, ramp, RG Land-Control

: Curve-out valuetown, The midrangy color combo. creature-control

: Go-wide tokens, sligh w/ pump, Death and Taxes (Hate Bears)

: Spells matter, the fast version and the big spells/goggles version. UR artifacts.

: Reanimator/Recursion, The ROCK, Grind-control

: Double Strike, Go-wide fast agro, RW Daretti Artifacts

: Draw-a-card.dec, Lands-Ramp
Here are some wedge/shards that try to do cool stuff, and some example decks. These are not all intentionally focused on decks/archetypes.:


: The value tempo deck. Pushes forward an assertive board backed with creature-draw, value recursion, and board control: http://www.cubetutor.com/cubedeck/844588


: Jund. Think modern jund, the rock + a low resource environment. The 
"loamfire" concept combining with powerful
removal, finishers, and card draw: http://www.cubetutor.com/cubedeck/875788


: The jeskai tempo deck. Spells matter to the max combined with a tokens theme: http://www.cubetutor.com/cubedeck/854655


: Can take a couple of angles as a RB-based reanimator shell with blue draw-discard and permission, or a more controlling spells deck.


: The "sacrifice deck": http://www.cubetutor.com/cubedeck/869714


: The stereotypical control-style deck: http://www.cubetutor.com/cubedeck/854641


: My graveyard is actually my hand
: http://www.cubetutor.com/cubedeck/875759


: Recursive Midrange. Combining the straightforward curve-out approach of the GW deck with the recursion and removal of Bx: http://www.cubetutor.com/cubedeck/978549


: Grindy zoo. Combines a fast boros deck with a more go-big and grindy theme from green: http://www.cubetutor.com/cubedeck/824992


: The ENGINE DECK. Largely a combo-control idea, utilizes things like gifts ungiven to set up value engines or bomby spell-combos: https://riptidelab.com/forum/threads/start-your-engines-a-temur-card-advantage-deck.1276/
Goals~
To create the best possible environment for my group to grow and have fun. I have a huge priority on teaching, lenticular design, relative fairness, feel-good, interactivity and camaraderie. As such, there are certainly some cards that didn't last (upheaval haaaa). Most of my players are very/semi new or very casual, but not all. This is in large part the reason for fairness and fun above all else.
Looking forward~
I need to draft my cube more. I also need to start working on each pair, shard, etc, to utilize the vast amount of knowledge I've gained through all the awesome people here
. The first main foray into this is with RG, but I intend to fully investigate my cube in the same deep manner.
Suggestions from all of you would make my day! In life, everything is a learning process, and it's important to constantly work towards improvement. I hope one day to have the richest, most fun environment I can for me and those around me
.
My Cube list in all it's glory
The Cube as a whole~
This cube was built originally from a desire to draft, without paying for actual drafts, and with cooler cards. I will admit that I don't know how many drafts could have been attended from purchases for this.... Anyway, as is usual, the project started out as largely a "random" pile. The power level was quite... diverse, but played well. I've been refining it ever since, with the help of alla y'all
Power level: A little on the low side, power level may be a bit broader than some also.
Composition: Singleton (gasp). A hump I have yet to get over with my group, and possibly myself.
Size: 400, but I'm a little lenient on that.
Ideology: Generally speaking, your average, color-balanced dealio, archetype driven etc etc.
Archetypes~
Here are some wedge/shards that try to do cool stuff, and some example decks. These are not all intentionally focused on decks/archetypes.:
Goals~
To create the best possible environment for my group to grow and have fun. I have a huge priority on teaching, lenticular design, relative fairness, feel-good, interactivity and camaraderie. As such, there are certainly some cards that didn't last (upheaval haaaa). Most of my players are very/semi new or very casual, but not all. This is in large part the reason for fairness and fun above all else.
Looking forward~
I need to draft my cube more. I also need to start working on each pair, shard, etc, to utilize the vast amount of knowledge I've gained through all the awesome people here
Suggestions from all of you would make my day! In life, everything is a learning process, and it's important to constantly work towards improvement. I hope one day to have the richest, most fun environment I can for me and those around me