There's the cipher cards, but they aren't particularly good either.
But that's just downright inferior to Bident of Thassa.
what other cards makes a player with islands wanna connect with their creatures? The 'single card' here is some hypothetical "whenever a creature you control deals damage to a player draw a card"
Evoke guys? Cycling? Sac abilities? Discard effects? High density trading?
I mean it's a black card, it goes in black decks, most black decks know how to get guys in the yard right?
Now how do we make that card feel less like an archetype pick + occasional us/ug 12th+ plus pick.For those of you messing around with prowess type stuff, might you consider
?
Now how do we make that card feel less like an archetype pick + occasional us/ug 12th+ plus pick.
Because I see a lot of potential in that card but it seems pigeonholed
For those of you messing around with prowess type stuff, might you consider
?
This is illustrative of the difference between putting storm on a card and putting "if you played another spell this turn..." on a card.
That thing seems real poopy at 1 spell a turn (Doesn't even give bonus the turn you play it)
This is illustrative of the difference between putting storm on a card and putting "if you played another spell this turn..." on a card.
That thing seems real poopy at 1 spell a turn (Doesn't even give bonus the turn you play it)
I like the upside that every instant you can play is now a combat trick. With "if you played another spell this turn...", that would be the only upside when you compare it to Vulshok Morningstar.
That's why I made reference to prowess. Seems interesting with cheap cantrips that some are tweaking their cubes around.
Etc etc.
thats at least 4 mana and a card for that upside.I like the upside that every instant you can play is now a combat trick. With "if you played another spell this turn...", that would be the only upside when you compare it to Vulshok Morningstar.