I wonder how much of the T2 night's whisper losing you the game is because of the life loss and how much is because you're taking an important turn off, or your hand is pretty horrible that it needs shaping up that early
I think I can actually speak to this a little bit. In pauper MBC decks, most of your impactful play start at 3cc (
chittering rats,
phyrexian rager,
crypt rats etc), and most of your 1-2cc plays are going to be removal. There are a few exceptions: contemporary MBC runs
cuombajj witches, and my rats deck has
ravenous rats and
augur of skulls.
However, you are still going to get certain hands that are going to develop without a turn 2 play other than
sign in blood, and this happens especially if you are on the play. I'm still going to fire off a
sign in blood in that situation, just to use my mana, but it puts me in a spot where I am effectively passing turns 1-2 without really doing anything. On top of that, doming yourself for two only accentuates the tempo loss. I think thats what losses games.
How applicable that is to
night's whisper in cube, I don't know, but we tend to have fairly fast formats, and I can't imagine its a desirable situation to be in, where you have have to fire off night's whisper turn two because you have nothing else to do. This suggests its a poor draw smoother, and makes me really question its inclusion.
Its really interesting btw, the focus on
color screw, which seems to further accent the Karsten article ahadaban posted. I still have to question, however, the value of these effects as digging pieces, due to how costly they are:
Read the bones looks really bad when you put it alongside
preordain. On the other hand, it seems like read is capable of solving a color screw problem, rather than suffering from it, as painful truths is.
And now I'm wondering if any of these cards are actually good.