Spells matter is more of an UR deck in my cube so I wonder if the first ability is good enough. Maybe if I'd add more scry, e. g. swaaping 2x Augur of Bolas for 2x Omenspeaker and adding cards like Sigiled Starfish, Gods Willing or Judge Unworthy.
Spells matter is more of an UR deck in my cube so I wonder if the first ability is good enough. Maybe if I'd add more scry, e. g. swaaping 2x Augur of Bolas for 2x Omenspeaker and adding cards like Sigiled Starfish, Gods Willing or Judge Unworthy.
Yeah, I find her to be more interesting than Sphinx's Rev and am not a big Fan of Venser, the Sojourner, so I happened to choose her to fill that last multicolour spot. I don't know, I guess I'll cut her in the end.
Heck yes! Only one! If it's Cruel UltimatumAre people still loving
How many red instants and sorceries would you normally be wanting to play in the deck?
And Mystic Confluence is pure busted, do not run that please. It's like a better, instant-speed Aether Gale, which is another piece of hot garbage to come out of a Commander set. Please, please, please evaluate your Commander cards carefully, childrens. I know I was high on Mystic when it was spoiled but it's clearly bonkers.
I'm now in agreement with this. I got to see both counter + draw two, and counter + bounce + draw, both of which were certifiably insane. As was running it back via Snapcaster Mage - wowza!
I didn't get to see triple Whiplash Trap mode, because the pilot was playing a control deck, but I think that would also be categorically busted in anytempoaggro-control deck.
Are people still loving
How many red instants and sorceries would you normally be wanting to play in the deck?
This is a card with a very small amount of draft utility and incentive.Are people still loving
How many red instants and sorceries would you normally be wanting to play in the deck?
This is a card with a very small amount of draft utility and incentive.
I feel like neither of the 5cc permanents compare favorably with arc slogger, it's just such a shame 40 card decks can't handle that ability cost.
They just both seem really meh for 5 mana.
GRBS? Good? Bad? Terrible? I seriously can't tell. It seems interesting though.
Pyromancer's Goggles may not be your thing, but I have multiple players in my playgroup who love it, me included. It's not even about power level per se, it's just so cool to double your spells. For the measly cost of a single slot in your cube, you could make a lot of players happy*They just both seem really meh for 5 mana.
Is an arc slogger that mills 5 too good? God that 5cc artifact seems disappointing, a land is only really worth part of a card on it's own. By the time you've already got 5 of them to pay for this stupid land how many extra volcanic hammers does this card take to be worth it. Especially given how down some of you guys are on sick removal spells and how often you make your control decks play 3 colours I'm mega dubious.
Ohhhh so it's a win more card for a very specific deck people don't play every draft because if it's intense Colour requirements?I guess it depends on whether you're doubling Volcanic Hammers or Cruel Ultimatums as to whether the card is good.