Chris Taylor
Contributor
I actually really like that card as Pryoclaysm + Shatter, and that it's a card your average red aggro deck probably wants
Could be wrong tho
Could be wrong tho
A card like fiery confluence, in that context where the control deck can be anticipated to reach low life totals before stabilizing (possibly due to a lack of effective early game interaction in the cube), would just be GRBS.
But is that the fault of Fiery Confluence or of the control deck drafter not picking up early interaction? Anyway, I'm watching it, but so far it hasn't been GRBS in any games.
Well, I do single player exclusively, and while Mystic Confluence was certainly borderline broken, Fiery Confluence wasn't. What I'm trying to say is that I think you should try it out before you judge the card. It's certainly powerful, but I don't think it deserves exclusion on purely theoretical complaints. It truly is a cross-archetype playable plus it's artifact removal that doesn't take up a dedicated slot. I remember when we were lamenting having to include Manic Vandal or cutting powerful artifacts so we didn't have to. This is one of those cards that says: "Sure, play cool artifacts, I got your back. And if you don't need to destroy artifacts, I still got your back, unlike Manic Vandal!"
I think you lost me...Right, but we're talking about fiery confluence within a specific context, not broadly. Nor are we saying it necessarily should even be excluded within that context: it might be better to just give control access to better early interaction, for example.
The card is kind of a platform for a broader discussion.
I must have missed when this stopped being about our thoughts about Fiery Confluence in our cubes.On that subject
What does everyone think about having 4 mana deal six in their cubes? Seems kinda bullshit to me but I like the other modes attached.
I think you lost me...
I must have missed when this stopped being about our thoughts about Fiery Confluence in our cubes.
Especially in this age where every red 2drop is hard to profitably block and has probably done 2-3 to you by the time you can get around to dealing with it without losing something you were trying to cultivate.
If we're gonna cube this thing we should probably figure out some of the black can't block + doesn't know how to gain life well issues it has as well as rethinking trying to make removal all sorcery speed or 3cc to deal with increasingly powerful aggressive 1,2 and 3 drops. Blocking can sometimes look like a great solution but honestly it often makes creature matchups look like a question of which player got to play first.
Its in this post, but is a little tricky to see:
This has been kind of a recurring complaint in his posts for the last 8-12 months? But its basically that a lot of/small sample of riptide style cubes he plays feature poor control tools, and he is laying out criteria specific to certain cubes, but not all cubes.
In an environment where control has narrowing color range, clunky removal, and is facing down increasingly powerful early aggro drops, its likely to stabilize at a low life total. If, in conjunction with that, the cube has poor life gain tools (especially in black), fiery confluence just ends the game. This creates a matchup that feels very trite and unfun.
In that context, fiery confluence doesn't look like a good include (unless you tweak other parts of the cube). Thats pretty much it.
If your format can't handle a glorified Lava Axe, I think your cube has other problems.
Exactly, and some cubes do have that problem (which are presumably following riptide specs based on the blocking side discussion) which means you should either provide more robust tools for control, or not run the card. Thats all the post read, and its pretty spot on i.m.o.
I don't think we're trying to invalidate anything, so much as just untangling a somewhat rambling post that had good insights in it.
8-mana should probably have that sort of effect on a game. I mean, Craterhoof Behemoth probably reads 'win the game' in more situations than Sundering Titan, so I doubt you are ruining too many games with it. Aetherling, Dragonlord Atarka or Angel of Serenity have pretty similar condensing effects on games at that sort of mana level, so Sundering Titan is probably ok. Reanimating any of the above is far less terrifying than reanimating a Sundering Titan though, so keep that in mind. Also if the Titan is instantly dealt with, then everyone is often limping around with not a lot of lands, which might prolong things.
This feels more and more like a nice ramp-incentive card to me. In the absence of tinker and abundant artifact mana, can it really ruin games?