I agree with raveborn that this is the type of combo I don’t really like. It’s the reason I cut the
future sight +
sensei’s divining top combo from my cube. It doesn’t have the flashy excitement of other combos, and it just repetitive and boring to play with and against. It’s not that unlike
Capsize and
Sprout Swarm in mechanics...sky fisher monument is more disruptable, but also comes online earlier. Compare it to a
reveillark +
karmic guide combo...also boring, but requires at least 3-4 pieces to assemble the combo, and when you do, you’ve just unlocked a win in that turn.
My general rule of thumb (that I’ve never written down, and is subject to revision):
1) combos involving repetitive/infinite loops need to be 3+ cards, and win the game.
2) one shot plays (
sneak attack,
show and tell,
tinker), need to be strong enough to be worth drafting, not so strong to just end the game on the spot, and has to be somewhat interactive. For instance, I run
artisan of kozliek over
kozilek, butcher of truth and
myr battlesphere over
inkwell leviathan.