I do not support Aristocrats in white.
What other white Aristocrat cards are there (besides a lot of fodder from tokens nomnom)
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I do not support Aristocrats in white.
What other white Aristocrat cards are there (besides a lot of fodder from tokens nomnom)
I can attest to it being a fun cardIs it just me, or does Retrofitter Foundry look like a fun card?
I think those are only superficially alike. I mean, they're both artifacts with multiple tap abilities that untap themselves, but that's where the similarities end. Retrofitter Foundry makes creature tokens, Staff of Domination is more of a slow attrition card, with its life gain, tap, and draw abilities. The token making ability can sort of emulate the tap ability, as long as you can block the attacking creature. I like Retrofitter Foundry better, since it's more proactive. You're actually building an army that can win. It's also a bit cheaper to get going.How does it fare vs. Staff of Domination?
Also the professor was complaining about stirring wildwood being in the series (not exactly a million dollar card). Sure, I get that wildwood is like a 2$ foil, but this is clearly there as the price we have to pay for celestial collenade, creeping tar pit, and Raging ravine.
Only include a card into your cube if it has a higher power level than the card it replaces = Always reprint all 5/10 cards of a cycle in a set
That's not the same thing at all.
The consequences of the first rule has been discussed extensively here. The second has other consequences:
- When a piece of a cycle is seen, a drafter can assume the other parts are there too.
[*]It takes less mind space to know what a 5-card cycle does than 5 individual cards. This is especially noticeable in land cycles.
[*]A flat power level isn't necessarily good. Most cube designs here aim for flat power levels, but there are legitimate reasons to have power imbalances.
[*]The drafters are not stirred towards strategies by design. Azorius Chancery and Llanowar Wastes without their respective cycles could be the best choices for those color combinations and even signal, but you take out of a drafter the satisfaction of drafting the right land for your strategy when all options are correct. Also, you skew the environment towards the decks you've designed, hampering the possibility that creative decks you have not seeded emerge (UW tempo, BG control)
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It's good at ending games, though
But if your format is at a power level, that it doesn't forgive a 5-drop that needs a bit of set up, than maybe it's suddenly not good enough