Do note that lifeline's oracle text says dies, so if you mill creatures they don't pop into play.
Are best buds... Add some etb creatures and lifeline becomes a time bomb. Note that the ability holds for any player.
No not unclear from the printed wording. In those days a creature was a creature in play, else it was a creature card. Porting it to now can confuse people, but so can several printings of lightning bolt (whether it is able to hit planeswalkers or not depends on the printing).Do note that lifeline's oracle text says dies, so if you mill creatures they don't pop into play.
But unclear from the printed wording
I ran these two in the first version of my Cube....wouldn't hate running them again.
Are best buds... Add some etb creatures and lifeline becomes a time bomb. Note that the ability holds for any player.
it's newish, from a set that people opened like gangbusters, it's fifty cents at the LGS (compared to the $250 for a 1995 Wheel of Fortune) and it's instant speed. the 'may' of it all is mostly relevant for making the card less relevant in most environments imo. I would be shocked if anyone's running it, no other wheels, and means to keep it around as their only draw-7 effect.So what's the deal with Sail into the West? Isn't it just a discard your hand/draw 7? Do people run it because Timetwister and Windfall are too cheap?
Vintage Cubes have really started making the "Draw 7" deck a lot more of a thing with the higher density of both wheel effects and punishers printed recently. You draft around Hullbreacher, Orcish Bowmasters, Leovold, Emissary of Trest, and Narset, Parter of Veils and then as many wheels as you can get.So what's the deal with Sail into the West? Isn't it just a discard your hand/draw 7? Do people run it because Timetwister and Windfall are too cheap?
I’ve been having similar thoughts about the Pyromancer. My biggest gripe is that it doesn’t trigger off noncreatures limiting the decks that want it.Is this the end of "Red's Tarmogoyf"? Even in an era where I'm heavily supporting token strategies?
I think YP is an incredibly easy card to make work, players just need to be able to consistently do the thing with it in order for it to be worthwhile.I've been stress drafting my Cube quite a lot the last few weeks on Cube Cobra, and even with the terrible AI that predictably leaves cards printed in 2024 until the end of the pack regardless of context, I've not once wanted a Young Pyromancer, nor drafted one. I've had plenty of decks that seem like they'd love it at first blush, but there's always something better in the pack, and I can't imagine making the room for it anyways. It seems destined for sideboards.
This seems more like a reason to play Springheart Nantuko than a reason to not play Young Pyromancer.Springheart Nantuko may be the final wakeup call I needed. It's much easier to play a land than an instant or sorcery, and if the card didn't have the broken text around copying creatures, it would be a solid role-player, but not a high pick.
I've been running a custom variant with Magecraft. Getting multiple creatures off of replicate cards has made it a lot more appealing. But even then...it's definitely falling behind.I've been stress drafting my Cube quite a lot the last few weeks on Cube Cobra, and even with the terrible AI that predictably leaves cards printed in 2024 until the end of the pack regardless of context, I've not once wanted a Young Pyromancer, nor drafted one. I've had plenty of decks that seem like they'd love it at first blush, but there's always something better in the pack, and I can't imagine making the room for it anyways. It seems destined for sideboards.
Is this the end of "Red's Tarmogoyf"? Even in an era where I'm heavily supporting token strategies?
Springheart Nantuko may be the final wakeup call I needed. It's much easier to play a land than an instant or sorcery, and if the card didn't have the broken text around copying creatures, it would be a solid role-player, but not a high pick.
Third Path Iconoclast gets a pass for triggering off of artifacts and making them in kind, and should stick around for a little longer; heck, I just added Glaring Fleshraker as a test for that reason. But Young P? Do I really want to get rid of one of the few 2MV token generators? Why is Mogg War Marshal feeling more attractive to me than a Pyromancer these days?
I've been trying to lower the curve of my Cube overall, but there just aren't as many cheap instants and sorceries that are impactful, and the power curve of my Cube is matching more modern design sensibilities and is thus more creature-focused. Is this just a sign of where spell-slinging decks have come? Do I finally add in Mana Drain? What's happening?!
I run Monastery Mentor, but not YP and Iconoclast. I don't run Sedgemoor Witch because I've found the "noncreature" trigger a lot easier to build around than the "instant or sorcery" trigger. Chrome Host Seedshark is a bit too much for my liking. I don't necessarily want a 2/4 flyer with upsides at a mana cost of 2M.Does anybody else run the 3 mana variants for redundancy?
I've got all 3. Sedgemoor Witch is the newest and it's been better than I thought given the restriction.Does anybody else run the 3 mana variants for redundancy?
I run Mentor and Witch!Does anybody else run the 3 mana variants for redundancy?
Agreed! It’s really fun to go off with Mentor too.I definitely think Monastery Mentor is the best YP variant