Is anyone else having success with this card? It fits into so many
themes (counters, tokens, graveyard) but never seems to quite make it in draft.
Absolutely love this card. It's cheap to cast and the ceiling is insane. It works with a lot of what your BG section is likely to care about.
Dredge, Delve, Escape, Eternalize and Unearth are easy ways to fuel the Roots, meaning it slots into a self-mill deck really easily.
Green's recursion and Black's reanimate effects make it trivial to trigger the leave the GY clause. The plant tokens then give you the mana to play them again so you don't fall behind.
While typically used on the opponent's cards, you can use these in a pinch on yourself and get a steady stream of plants and mana.
Recursive threats that you can sacrifice means you can trigger these multiple times a turn potentially. Speaking of sacrifice, the plants are great fodder for your various sacrifice effects.
You are making a bunch of tokens, there are tons of ways to take advantage of that.
You can also turn your generic token producers into mana engines, similar to
Earthcraft.
Maybe you care about +1/+1 counters?
Hopefully this isn't too long, but you can see that it's a really open-ended build around that doesn't pigeonhole you into a specific deck. Yes you'll probably care about the GY, but you don't have to! Golgari sections naturally do everything this card encourages, it's not hard to find a home for it IMO.
Just to finish, a few (higher powered) decks from my cube showcasing the Roots
Metal Roots
Scrap Trawler and
Myr Retriever are fantastic cards to pair alongside
Insidious Roots making it a secret artifact matters card in Golgari. Here it's a splash, but it just shows how versatile it can be.
Grindy Roots
This is more of a traditional grindy GY deck where the plant tokens can cast
Hogaak, Arisen Necropolis, fuel
Dread Return or
Woe Strider.
I really love this card