Isn't there a blue card that does roughly the same thing without a cost to do it? Paying 2 to draw from your special pile seems real bad to me.
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EDIT:
I'm going to type "yes" here. I'm not going to explain or clarify it. I think "yes" stands on its own.Is this card too slow?
this card seems like something that plays into a number of themes like dredging and sacrifice and is really tricky thanks to the flash, how much would you have to enable this card to be able to slot it in?
Hm, yes, I would say so, but its narrower in that its only creatures that have died this turn and not just "put into your graveyard" so it requires something to die before its turned and can end up being a dead card either during play or during the draft? It probably depends on how far you want to push that particular theme, in case of you wanting a really sweet pay off card then fresh meat is probably better and more explosive but claws is a bit safer I think.
Edit: Wow need to learn how to read old cards, I was convinced it was into your graveyard from anywhere. Maybe I'll have to make an errata.. my bad!
The Caller is a way better card I think, it means a lot that it is one mana cheaper. You need 8 creatures to die before Fresh Meat produces as much power per mana spent as Caller of the Claw, and needless to say it's a lot easier to keep 3 up than it is to keep 4 mana available.
this card seems like something that plays into a number of themes like dredging and sacrifice and is really tricky thanks to the flash, how much would you have to enable this card to be able to slot it in?
how does this card go for people
Its a cool sacrifice outlet, if not anything else.
does anyone have any experience with this card as a sort of tinker or goblin welder variant?
It was the bomb back in the nineties with four nether shadows.Since I posted the Laboratory maniac deck, I figured I would go back and provide an update for this card.
So far, i.m.o, its at its best when you run it in a beat down deck with a lower than average number of mana sources. The altar lets you convert early drops into higher CC creatures. For example, its a way to get adarkar valkyrie in play for a deck that would normally struggle with a 6CC spell.
I never knew ashnod's altar was a huge combo enabler in casual magic. I don't think I have any killer combos for it; however, all I could find online were references to nim deathmantle combos, so who knows.
No, for lower powered cubes, I think having only one ETB Terror guy is about the right number. That's actually where I'm at now, too.
Was it you who talked about having slower cards that give very very real advantages and value only after connecting? These seem to fit that really well.
This one too maybe?
I recently took out Deadeye Navigator because it was near unbeatable once it hit the table. I guess that says something about both the power of my cube and the density of my etb guys. Cutting back on those is probably the right move, but it still feels weird.
I think it was Anotak maybe? But the Flamespeaker is indeed in my cube. I think the only other two cards in that category that I cube are Brago, King Eternal and Edric, Spymaster of Trest.