Dom Harvey
Contributor
It has the Tezzeret Agent of Bolas problem where it just kills them before it can reliably unlock any sweet interactions
Thanks! Last night i noticed that a lot of my Red/Black stuff is based around the “second hand” type of graveyard value, a lot of my burn spells have flashback and a few of my black creatures can recur themselves from the yard, and red has a few discard outlets where you can grab value from all these flashback/escape/etc cards. so this fits perfectly into that dynamic of “burn a critter now, burn your face later.” i’m gonna try it!I played it and it has been stellar in my multiplayer cube. It usually takes out something early and then gives you a mana sink later. Sure my cube is slower than yours, but I think the play pattern will probably be similar. Cast early, dome later. Gives you 2 spell triggers and can be discarded to Faithless Lootings and such.
The downside of not going to face is mitigated by the backside and this is even serviceable in a more controlling Red deck.
Highly recommend!
I don't like it because it's really efficient up front and kind of "remember this? hehe i winnn" on the back. If you want a big mana payoff, it has some appeal, though. I think it's much more appealing when you're trying to abuse X than casually reusing it on turn 10.anyone have testing data for Cut//Ribbons in a high power environment? Seems deece for RB pyromancer stuff
I don't like this card's energy. I don't know why.[/ci]Bombardment
Is this too cheeky/unfair/polarizing, or can it be a cool way to turn lands and discard-value cards (flashback etc) into damage and board control?
Not sure I totally agree on the Nantuko Husk point. I think it's pretty interesting and threatening even if you don't have things specifically set up to sacrifice, but would depend on your power level I guess.I think the sac deck is hard because it's not only A+B but a lot of A and a lot of B aren't very good in other decks. Nantuko Husk+Doomed Traveler are both really uninspiring.
I don't like it because it's really efficient up front and kind of "remember this? hehe i winnn" on the back. If you want a big mana payoff, it has some appeal, though. I think it's much more appealing when you're trying to abuse X than casually reusing it on turn 10.
I don't like this card's energy. I don't know why.[/ci]
I would make it a destructible creature without all the devotion activation nonsense with more middling stats, if I had to redesign the card.Would
be less of a bullshit game ruiner if she weren’t indestructible?
Would losing indestructible be too much of a nerf to keep her cool and playable at high power? (like fairmax high)