What can you do with this?
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
In your Zur the Enchanter Commander deck after you've lost your Pemmin's Aura to a counter spell you attack with Zur to fetch Urza's Saga, wait a few turns, let it go to chapter 3, sacrifice, fetch Expedition Map, activate Map, search for Hall of Heliod's Generosity and put into hand, play hall, attack with Zur, put trigger on the stack, activate hall, put Saga on top of library, search library with Zur, fetch Saga, wait a few turns, let it go to chapter 3, sacrifice, fetch Conjurer's Bauble, activate bauble, put aura on the bottom of library, draw, search library with Zur, attach aura to Zur, win. Easy.What can you do with this?
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
I dunno if I'd say that it's worse, necessarily, since you get the creature (albeit temporarily).
Like, you could theoretically use Preacher to repeatedly steal creatures from your opponent before combat on their turn, and then chump their attackers with their own creatures.
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On a different note, I was looking at this fine fellow earlier today, and was wondering if there's a version without any of that Day/Night nonsense:
The answer, weirdly enough, is no! Oh, sure, there's cards like Halana and Alena, Partners or Xenagos, God of Revels, but they're on a completely different scale.
What can you do with this?
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
This is a good magic card if you’re doing prowess and artifact stuff. I’d play it in addition to the second Chromatic Star (and the third Chromatic Star as well, tbh. Grillo had it right all along, play more Chromatic Stars for Artifacts! But also this card.)What can you do with this?
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
The haste is the bit I'm interested in, is the thing.Without the haste, there is Valor Singer
it's pretty nutty withWhat can you do with this?
If it has some value, perhaps it can be a more interesting alternative to a second Chromatic Star.
I also have all snow basics in my cube, so "snow matters" cards basically become "basic lands matter". Then mono colored aggro decks can be rewarded with things like Faceless Haven and Icehide GolemWhat I'll try now is: 20 Vistas + a full set of painlands + a full set of bouncelands. 40 lands isn't much for 500 cards, but I have hopes it will do.
I've done the above, to some degree, I even created a thread about this:
https://riptidelab.com/forum/threads/supporting-monocolor-how-and-why.3203/
It's quite successfull, actually. I'd guess about 20% of the decks drafted from my cube are mono colored. I'd say the three most important factors are:
- a very small number of gold cards
- a large amount of colorless cards and hybrids, including some with many pips.
- some good payoffs for it, like pip-heavy cards, basic land tribal, devotion or similar.
This lad isn't what he used to be in Constructed. What about Cube? I keep flirting with including it again as a generally strong card that also supports a bunch of synergies but shied away in the past because it was so dominating if played/defended early and I want to deemphasize planeswalkers. Now my formats tend to have a lot of manlands, Mulldrifters/Splicers (great both with and against Jace), and other ways to punish a Jace that bounced something, and I'm in search of an iconic win condition that supports control decks. What are your recent experiences with it?
No longer oppressive, but still very good. Great turn of events that allows my Cube to happily run a historically relevant and super sweet card.
we don’t often agree on card evals but this was very well said and i feel the same way. i actually ended up buffing the card for these reasonsIt's still strong if the game is at parity or has ground to a halt. The sheer number of cards you end up seeing lets you bump up your card quality in a big way and break through. It's gravy if you're ahead in any way. However I don't think it's dominant at all nowadays, especially if your cube features strong aggressive shells that can put pressure on the board. If your cube has decks that can go wide consistently or can just outvalue by going over the top, you won't have too much to worry about. There are so many above rate creatures at lower CMC nowadays that unless they're able to fire off wraths for protection, Jace will always be threatened by an on board presence. A protected Jace can do work in midrange matchups, but that gets much tougher to accomplish if a deck can get under you and put you low enough to where it's a bad play. I've had games where I've just had Jace stranded in hand because a 4 mana Brainstorm wasn't about to do anything to help with a given board state.
I actually don't think it can function as a win-con nowadays in a higher-powered environment unless you draft the nut U/W Control deck that can just draw-go and answer everything forever. Kinda like in Modern where once you get past a certain point with control you can establish that inevitability to close things out; that's where Jace can be a win-con to close things out. In all honesty Teferi, Hero of Dominaria is just a much superior win-condition for Control decks in cube. It's abilities are much more proactive with drawing cards, tucking threats away, and actively advancing you twmoving towards an attainable ultimate at -8 that will definitely close the game out.
Still an exciting card to draft due to how iconic it is, still powerful in the right shells, but not anywhere near as oppressive as he once was.