Dom Harvey
Contributor
Here we discuss individual cards in more detail than the passing mentions we often give them in threads.
I'll start:
Man, everyone lovesYoung Wolf Wild Mongrel! What a guy.
Wild Mongrel's a card I'm going to be a running a full pack of. It's one of the premier 2-drops not just in green but across all colours, and unlike most of its competition it lets you go very deep. Wild Mongrel is:
- busted with draw-7s (Wheel of Fortune, Time Spiral, Timetwister, Memory Jar)
- able to kill the opponent out of nowhere if granted evasion/double strike/a free path through combat
- rather amusing with Prime Speaker Zegana
- an on-demand discard outlet for all your reanimation needs (or madness, Vengevine, dredge, etc.)
- the last dog standing after Wildfire
- not blunted by a lot of traditional aggro cards (Walls, Augur, large creatures)
- resistant to burn
- a source of interesting decision points for both players in combat
- the life of the party
I'll start:
Man, everyone loves
Wild Mongrel's a card I'm going to be a running a full pack of. It's one of the premier 2-drops not just in green but across all colours, and unlike most of its competition it lets you go very deep. Wild Mongrel is:
- busted with draw-7s (Wheel of Fortune, Time Spiral, Timetwister, Memory Jar)
- able to kill the opponent out of nowhere if granted evasion/double strike/a free path through combat
- rather amusing with Prime Speaker Zegana
- an on-demand discard outlet for all your reanimation needs (or madness, Vengevine, dredge, etc.)
- the last dog standing after Wildfire
- not blunted by a lot of traditional aggro cards (Walls, Augur, large creatures)
- resistant to burn
- a source of interesting decision points for both players in combat
- the life of the party