Random, but how do we feel about Sensei's Divining Top nowadays? Is it a sacred cow? Few could argue against the total sweetness it enables. It also forces players into repetitive action (which I've harped on elsewhere of late). Worse, though, it causes your various options/lines of play to absolutely explode in complexity the instant it hits the board and for every turn thereafter. It's possible that my playgroup (and myself) just aren't good enough to mentally contain that many various lines, but I suspect that the vast majority of people have this problem (even if they're not aware of it). I know we do have some ringers and PT folks around these parts so I'm sure some of you are good enough to play with this card but like... should I be running it? Should most of everyone be running it?
Bonus: what sweet artifact should I play instead?
I love it! A quick and non-exhaustive list of cool things it does:
- Triggers prowess every turn, goes animal with Monastery Mentor/Jeskai Ascendancy
- 'Draws' every turn for Chasm Skulker
- Very silly with Alhammarret's Archive, which isn't a concern for you probably BUT IT SHOULD BE
- Lets you 'super-cycle' Repeal; 'cycles' with Trinket Mage, Greater Gargadon/Pia and Kiran Nalaar/Trading Post/Arcbound Ravager
- Guarantees a hit for Narset Transcendent/Tezzeret AoB, Thirst for Knowledge
- A cheap artifact for Daretti and especially Welder (or Tinker?) that also helps set up the shenanigans you're aiming for
- Reliable stacking for Courser of Kruphix/Oracle of Mul Daya, also insurance for cascade and any other top-of-library card (notably Abbot of Keral Keep, which conveniently has Prowess, or Dark Confidant/Prophetic Flamespeaker/Countryside Crusher)
- B-B-B-B-B-B-B-BONFIRE
- Amazing mid/long-term card selection in conjunction with fetchlands/other shuffle effects/Dredge, good at drawing you out of mana-light starts
- Stops you from drawing cards that need to be in your library (say, for Tinker)
- Very silly with Alhammarret's Archive, which isn't a concern for you probably BUT IT SHOULD BE
How is this?
Player expectations are playing a large role, tbh. Your own talk over on my thread on being unilaterally lead into U by something like Frost Titan is basically what I'm talking about. This paired with the push to drive control into other colors. Why try non-U control/grind/whatever when you can just... draft U control with these bomby draw spells to back you up the whole way?? I'm less excited to take out Dig Through Time, but already removed Treasure Cruise.you say your card draw is too good, how did you reach that conclusion? I'm mostly curious because I've never reached that point (in my past cubes, blue has alway been buffed continuously, not nerfed).
When looking for card draw replacements, I guess the first thing I would try to figure out is what kind of decks are pushed over the top by your card draw. That way you can nerf and replace in ways that don't neuter your other blue decks.
Player expectations are playing a large role, tbh. Your own talk over on my thread on being unilaterally lead into U by something like Frost Titan is basically what I'm talking about. This paired with the push to drive control into other colors. Why try non-U control/grind/whatever when you can just... draft U control with these bomby draw spells to back you up the whole way?? I'm less excited to take out Dig Through Time, but already removed Treasure Cruise.
Also pushing a little to have U be slightly comboier sometimes? maybe... not sure, but draw spells such as DtT certainly add a ton of consistency to that angle, maybe too much.
I'm kinda torn between Dark Petition and Sidisi, Undead Vizier... I guess the former is better for control, and the latter for midrange?
So my card draw is too good, but I wanna emulate Dig through Time, if I am taking it out. How about:
?
It forces quite a bit more investment, but can still get two cards like dig, and is significantly more toned down. Right?
I might. Definitely a little wary because of how the piles are made/chosen, but still might be cool.
I've been thinking about this and am probably adding it. anybody tried/played it?
I might. Definitely a little wary because of how the piles are made/chosen, but still might be cool.
RE: flash of insight. You guys do realize it's reverse think twice, as long as you play >1 U spell, with a way higher BCS, right? As in, 3 mana front end, 2 mana back end, but can also dump more in.
are there any Fun Balances besides cataclysm? i should write a cataclysm post.