I just thought of something blindingly obvious.
If you squadron together a card with Learn and a Lesson, a lot of the issues of ensuring Lesson density in draft just kinda... go away. On top of that, multiple Learn cards end up synergizing in a pretty natural way, and you could balance things out by pairing subpar Learn spells with the best Lessons and vice-versa.
We have a pretty narrow slice of the Lessons so far, but consider something like:
Guiding Voice + Expanded Anatomy
Pop Quiz + Introduction to Prophecy
Field Trip + Environmental Sciences
And so on and so forth.
Then someone who drafted Guiding Voice and Pop Quiz but ended up in GW +1/+1 counters could splash for Pop Quiz or just let Guiding Voice essentially be a modal spell. At the same time, just drafting Guiding Voice would be alright — not spectacular, but playable.
If you squadron together a card with Learn and a Lesson, a lot of the issues of ensuring Lesson density in draft just kinda... go away. On top of that, multiple Learn cards end up synergizing in a pretty natural way, and you could balance things out by pairing subpar Learn spells with the best Lessons and vice-versa.
We have a pretty narrow slice of the Lessons so far, but consider something like:
Guiding Voice + Expanded Anatomy
Pop Quiz + Introduction to Prophecy
Field Trip + Environmental Sciences
And so on and so forth.
Then someone who drafted Guiding Voice and Pop Quiz but ended up in GW +1/+1 counters could splash for Pop Quiz or just let Guiding Voice essentially be a modal spell. At the same time, just drafting Guiding Voice would be alright — not spectacular, but playable.