Onderzeeboot
Ecstatic Orb
This is a mythic
Technically missing: 0/0 Fractal (lol) and 1/1 Grub?
That's a card that's quite good to pull out of your sideboard in the late game!
This is a mythic
Technically missing: 0/0 Fractal (lol) and 1/1 Grub?
I quite like that enchantment!
I think Kaldheim and Strixhaven would be stronger sets if they didn't have MDFCs in them.
I think there has been one MDFC so far this spoiler season that I actually legitimately like:
The others haven't really justified their complexity.
I think Kaldheim and Strixhaven would be stronger sets if they didn't have MDFCs in them.
Hard disagre
The big issue with the DFCs from Kaldheim and Strixhaven is that too many of them are wordy.I mostly agree from the point of view of limited. The KHM MDFCs are so, so wordy that people keep missing what they do and it's humanly impossible to read one during a draft pick. Some are interesting to play with, others are just bombs, but they get more interesting when you build a deck with multiples, which doesn't happen in limited.
It is cool that they offer gameplay choices, but the complexity cost is so high that I'd rather see it done in other ways.
I just don't completely agree because the flavor is really good.
So basically, design had to limit themselves on the number of MDFCs they were using because they had 3 sets to fill plus another set or two with double-faced cards coming later in the year which would have meant way too many double faced cards were in standard. For reference, we've only ever had a Large set and a Small set in standard using a full swath of Double-Faced cards at once before. This time, we're going to have at least 4 Large sets, probably 5 but maybe even 6, that haveMark Rosewater said:I'd been trying to create more mechanical cohesion between sets of the same "year," and I liked the idea of using MDFCs as a bridge between Zendikar Rising, Kaldheim, and Strixhaven. Aaron was correct in that letting the Powers That Be see actual designs helped calm their worries about the new mechanic. It also went well enough that I was able to sell Aaron on my three-set MDFC plan. There was one small hiccup that I hadn't foreseen, however. As we started working with them, it became clear that the Standard environment only wanted so many (and remember, we knew that Innistrad was coming out later in the years with transforming double-faced cards), which meant that all the sets had to cut back on their numbers.
I heavily disagree with you on this point. While the limited environment for this set seems to be promoting the casting of large spells, the majority of the cube worthy cards out of this set are efficient creatures and cheap interaction. Of the cube worthy cards I remember off the top of my head, we have:I was hoping to see more Elite Spellbinder styled cards, but the majority of this set is just a bloated mess to me.
I think we agree about the MDFCs, but you are severely underestimating the power level of the other mechanics in this set.I also have a high powered cube, and Magecraft looks like it is going to be great in mine without requiring any archetype adjustments. I also know people with decks-not-cards style cubes of higher power levels than both of ours who are going to be playing lots of Magecraft and at least test some amount of lesson/learn. If you only want to run Elite Spellbinder and Prismari Command, that's fine, but I think it's a severe miscalculation to say that the set as a whole is bloated. There is a wellspring of great cards for streamlined environments in this set. Elite Spellbinder doesn't even crack the top five from a power level perspective.I don't see how that list was relevant to my point? This set is not elegant with the majority of its designs. A lot of cards are clunky to read through and feel disjointed. A lot read more like custom cards than fine-tuned inclusions to a finished set. Hell, you have a whole cycle of rare deans that apparently do a bunch of stuff that synergizes with their other side, but I can't tell you what a single pair does off the top of my head even after following daily spoilers. Like this abomination:
Okay so tap to exile a card but draw any lands you flip, otherwise exile and put study counters on them. Then you can pour excess mana into making a token with a +1/+1 counter for each different mana value among nonlands in exile with study counters on them. So now I need to track different CMCs in a separate zone. But not everything I own in exile, so I also have to keep those separate. Also these Fractals can be different sized depending on when you activate this. And this study counter is mostly irrelevant unless I play another copy with the other side that can then "draw" me these cards later. But wait, maybe these study counters matter with other things in thisguildcollege? Nope.
At least with Cosima, God of the Voyage from Kaldheim the voyage counters were flavorful with a god that goes on long journeys and brings back goods and stories ala Leif Erikson. This is just messy all around.
Magecraft cards look cool for Limited and it's probably neat for someone's environment here, but it's not for me. I'm not interested in revamping whole sections of my cube to include cards that don't currently synergize with existing cards and probably wouldn't last a year. Ditto with Lessons; that's a huge miss for me as I don't think the majority of cards with the Learn mechanic are worth inclusion at my power level. I'm not into incorporating a narrow Lessons package and increasing complexity either when, on first glance, it doesn't seem worth it in my environment.
If I'm focusing on the designs at rare and uncommon that might crack into my cube power level wise, the only two cards I'm even interested in trying out at this point are Prismari Command and Elite Spellbinder. The command fits in well with existing themes in my cube and Spellbinder is one of my favorite card designs in a long while. It's not overtly powerful, it has a ton of play to it, and it synergizes with multiple different themes that are common across cubes. It's an absolute slam dunk. Aside from these two, however, this set has been a miss for me and I'd imagine for most people that play with a higher powered cube.
And that's okay. I don't want or need every set to be appealing to me as a cube designer. Much like Ikoria last year, this feels like an inelegantly designed set that reads ugly but will likely play fine in its own Limited environment. That's cool, just not my cup of tea.
This is definitely a contender for the best piece of art in the set, which is really saying something considering the high quality of many of the Mystical Archive and Japanese region exclusive artworks.It’s Witherbloom day
So beautiful!