And I missed it can only target friendly creatures
Naaaah I’m just kidding
Lash of Malice is the biggest hit by far for me, surprised it’s not making more people’s testing lists!
On to the lessons! Since my color wheel is WBUGR, it's going to look a little wonky as far as Strixhaven includes are concerned. Looking at the colored lessons, there are definitely some very situational ones there. Before I go into individual cards though, there's one very important thing to realize. Lessons being situational is extremely fine! The important thing, when considering whether you want to include these cards, is if the learn spells are on rate for your cube. If they are, lessons are basically a free include! Of course they take up real estate in your cube, and cutting cards is hard, but think about the draft experience for a minute. Two of the best card types, historically, to pick up during a draft are lands and conspiracies. The reason is because neither of these take up a precious slot in your maindeck. Well, lands technically do, but they're not one of the ~23 nonland cards that form the core of your deck. Lands and conspiracies increase the density, or percentage if you will, of drafted cards with impact you can play. Consider a drafter who picks up only nonland, nonconspiracy cards. At the end of a draft, they will be able to include roughly half of their drafted cards (~23 out of 45) in their deck. Now consider someone who picked up five on color lands (mana fixing or utility) and two conspiracies. Suddenly you're looking at ~30 cards you can include, or 66% of your draft pool. Basically lands and conspiracies are free real estate for a drafter, since neither of them eat into your precious nonland slots. Now look at lessons, and see how similar these are. Again, it's important that the learn spells are on target for your power level, because these are the cards you need to include in your maindeck. In other words, these need to be part of those precious ~23 nonland slots in your draft deck. Lessons though don't. They sit in your sideboard, patiently waiting until you play a learn spell and their effect is situationally good. And if they aren't, you can always loot instead. You don't need to fetch a lesson. I think the learn/lesson mechanic is wonderful, and though I apprehend having to find the appropriate cuts, I am sure these cards will play so, so well.
One can't necessarily cut the "extra" cards that a drafter ends up with. Those are archetype redundancies that you need for a smoother draft. In the former case you would be replacing some of those with lessons that fill a similar role for that deck (but are now lessons). I don't see many situations where you actually decrease the number of playable decks outside of going way too deep on lessons that don't fit for the cube. If anything your suggestion of cutting "extra" cards to make room for more niche things will actually lead to fewer effective draftable decks, as each well-supported archetype would have a smaller pool of stable options and is therefore harder to draft.
That's not to say I think lessons are always going to be worth it. They are still below the curve cards that require support from a different set of cards to function better.
You're making several assumptions here that are simply not correct.I don't doubt that these cards will play great and I'm loking forward to drafting STX, but I think you're underestimating the negative effect these will have on the draft experience. Yes, there will be fewer unused cards in sideboards, but what are these cards anyway? Well, there are basically two options: They are cards that would fit your deck but didn't make the cut OR they are cards supporting a deck that just didn't get drafted (by you). In the former case, when e.g. your golgari dredge decks always end up with ~5 cards more than needed, you could cut them for something else with no harm. These replacements could be lessons or cards that then would fall into the latter category, cards that support a deck (or multiples) but the deck didn't come together (with them). In that case you have some more dead cards in every draft, but also more variety over many drafts, as that deck which wanted Brago, King Eternal now might come together. If you now replace Brago (and similar but less narrow cards) with lessons, you will inevitable reduce the number of different decks one can draft from your cube. Thats the price you are paying for giving the remaining decks more tools within a game through some wish effects for mediocre cards. And I think this is a price I don't want to pay, I enjoy having as many routes open for my drafters as possible.
Obviously Onder is testing 33 cards as opposed to 25 cards, but this is the exception and not the norm for this mechanic.
You are thinking like a cube curator, not like a player. I think your example is misguided as well, as flooding a format with good mana fixing has wildly different consequences from adding a solid learn/lesson package. Re: cube real estate, the thing is, I have never, not even once, seen one of my drafters scramble for playables. The average power level of cards in my cube is higher and the power band much more narrow than is typical for retail limited. The end result is that a user will always end up with more playables than they need. Moreover, the learn spells should all be maindeckable cards that fill a role like any other maindeckable card would. It's only the lessons that eat up cube space from "legitimate" spells. This supposed world where cutting 10-15 "legitimate" spells would leave people without an effective sideboard strategy is something I'm not even remotely afraid of, especially not in the testing stage.Onder said repeatedly that they're free real estate, but that's not right. Your cube slots are your real estate, not your drafter's sideboards. You're going to be missing out on 10-15 legitimate spells so that people can occasionally do something out of their sideboards. Despite further claims, it's the same reason we don't run 200 fixing lands in out 360 list. They aren't free real estate, either, because that ruins the draft.
But more mana fixing would be good and your players don't need more playables. It's the same argument. It isn't all free real estate, that's why no one does it that way.i have never, not even once, seen one of my drafters scramble for playables.
This supposed world where cutting 10-15 "legitimate" spells would leave people without an effective sideboard strategy is something I'm not even remotely afraid of, especially not in the testing stage.
Certainly there's no enormous flaw in having a ton of lessons and learn cards in a format, otherwise WotC wouldn't be printing a format like that,
That's not what I'm saying though. I have called lessons free real estate, yes, but from a player's perspective. What I mean is that, provided that the learn spells are of the appropriate power level to run them in your draft decks, lessons are just free value you can generate off of your learn spells. They don't take up one of your ~23 maindeck slots, but they still do something useful for you. What I'm arguing is that this mechanic is worth dedicating cube slots to. I'm very aware that you would have to cut a bunch of cards to fit these in, and cutting cards is super hard. It's not free real state for the cube owner, but again, that's never what I meant.Just don't let the idea that your cube slots are worthless because they don't all get played every time get in the way of evaluation.
I am excited for this mechanic. I'm also convinced people are massively underrating this mechanic. I can understand people's reservations, because you look at a lesson, and it doesn't look like much, right? To me though, this feels like how people were massively underestimating how broken Companions were. These are obviously not on the same level, thank goodness, but they're still free value generated by cards you would maindeck anyway. That's why the example of losing tempo by playing a lesson instead of a removal spell you could have maindecked instead makes absolutely zero sense to me. These are not replacing your maindeck removal spells, and you aren't casting lessons instead of your premium removal spells. You are casting them in addition to your good removal spells, and you obviously lead with the good removal spell if that generates more tempo. The difference is that you can tutor for a worse removal from your sideboard, and have an extra removal spell, instead of just the one. "But if you want to include learn/lesson, you have to make so many cuts! How are you not going to have to cut premium removal from your cube?" Well, that's the puzzle, isn't it? I, for one, firmly believe it should be possible to find 10-15 cuts for the lessons without destroying the integrity of my cube, and the advantage is that I get to add a super interesting mechanic that not only creates value (in colors that usually are lacking in this department, I might add), but also creates interesting decision points during gameplay once a player drafted more than one lesson.You seem very excited for this mechanic and should keep in mind that a lot of other people are equally wary of it. I even like the mechanic myself, but can only imagine very rare situations where I'd want to tutor for the majority of the Lessons.
It might take a while before I get results, but I certainly will in this case. I promise I will also get back to you all if it does play much worse than I anticipateOnde I appreciate you testing the Learn Lesson cards <3
Please report back with results when you have more information
Both are real estate, but they're for different perspective viewpoints. Someone drafting has no reason to care how much space was available in a Cube spreadsheet. They only care about the cards in front of them. For a drafter, the only thing that matters is making a playable deck out of the cards they have to their disposal- their draft pool. Having cards and mechanics to help fully utilize said draft pool is a boon to the drafter, as they get to use more of their cards to help win the game.I suspect you're going to find yourself not wanting to grab these lessons more often than you realize.
Onder said repeatedly that they're free real estate, but that's not right. Your cube slots are your real estate, not your drafter's sideboards. You're going to be missing out on 10-15 legitimate spells so that people can occasionally do something out of their sideboards.
That seems like a Straw Man. While I understand the point you are attempting to convey at here, I think you've done a very poor job of trying to argue in it's favor.Despite further claims, it's the same reason we don't run 200 fixing lands in out 360 list. They aren't free real estate, either, because that ruins the draft.
Again, no good designer would cut well-performing cards in their environments for learn cards. People don't cut things that work well to try something new unless they are completely re-building their environment. Like I said earlier, the cuts to be made for lesson and learn cards are the things that don't currently work well or wouldn't be missed.I also think that, while I agree it's a good idea to test more cards rather than test less, it's going to be difficult to feel the impact of those sacrificed slots. Maybe someone does well with a removal Lesson, which are below power level for a cube, and it's easy to think "Wow! That Lesson is good!" without realizing they'd have been maindecking the more efficient removal that you cut for the Lesson and would have been ahead on tempo because they didn't take a turn Learning and spending an extra 1-2 mana to get that effect.
Strategic Planning is significantly worse than a lot of the other cantrips we have access to these days, so unless it is being used for its ability to dump cards from the top of the library into the graveyard, cutting it isn't a major loss. We have so many great options for cantrips in 2021 that it is not crazy to suggest cutting a C-tier cantrip for something else.I also think it's crazy to call Strategic Planning BAD, say no one would miss it, and then replace it with a conditional Divination.
I think this statement could be correct if there were more lesson cards, but the fact is there are only 20 of them. Even if someone is playing every single lesson in a 360 card cube, each player would still only end up with 2.5 lesson cards in their pool on average. That just isn't a large number, and certainly not enough to warp the format. Even if you include the 21 learn cards in the list of eaten slots, that's still only 41 cards total. That number is somewhat more substantial, but that also includes cards that actually go into a deck and assumes that literally every lesson and learn card is playable in the same Cube at the same power level. They aren't.I think these warrant testing, for sure, but the idea that you can run as many Lessons as you want "for free" is wrong.
The reason why I am so willing to advocate for this mechanic is not because learn acts like a wish effect, but because it always draws action. If you have a card that lets you learn, you get a spell added to your hand, no questions ask. Granted, the spell isn't always great, but it's still a card that you have some agency over drawing.I'm not against the idea as a whole, it's just that this first implementation is lacking with present options.
It just feel like the pro-Learn designers are thinking of this mechanic ala Karn, the Great Creator wishboards but the rest of us are focusing on how bad it is to grab a shitty overcosted version of a niche effect. The card(s) being tutored for still have to be worth playing in the first place, like they are when Karn grabs a Grafdigger's Cage. I just don't think that's true for the majority of Learn/Lesson pairs you come up with. It feels like you'd just be better off using those Learn slots for cards that are actually solid and contribute to existing themes rather than shoehorning this in hopes of introducing more options.
But hey, if this is exactly what you were looking for and it works great in practice then more power to you. I just don't find it appealing at all with its current options. Definitely not for a higher-powered environment like mine.
But hey, if this is exactly what you were looking for and it works great in practice then more power to you. I just don't find it appealing at all with its current options. Definitely not for a higher-powered environment like mine.