A ball lightning that can Falter your opponent’s team from the GY? Or help you sacrifice your board? Maybe a type of Propaganda from the GY since opponent won’t attack unless to alpha strike?
Cool card indeed!
Sunpearl Kirin
1W
Creature - Kirin
Flash
Flying
When this enters, return up to one other nonland permanent you control to its owners hand. If that permanent was a token, draw a card.
2/1
This is nice as a Reyhan, Last of the Abzan without Commander trinket text.View attachment 10373
Sometimes the art is so good, you have to add a whole new archetype to the cube.
Name is a little too referential to an existing iconic game piece for my liking, but at the same I think a creature granting Harmonize is coolio mechanically?
I really like what you have got going. Do you have a blog for your cube?
Any chance you can elaborate on the dragon designs that are not good for Dragonstorm? I have read it many times before but never really delved into understanding why.
In terms of being a build around I would say the red one does the job the best, as long as it lets you repeatedly hit expensive dragons, which omens make a bit easier to alleviate in deckbuilding, letting you theoretically cast nothing but it over and over. Overall I like the grixis ones.
I’m a bit disappointed with how this cycle ended up shaking out. I feel like the Blue one is far and away the most interesting as a build-around, while the rest are a bit more middling.
I wonder what a deck would need for Encroaching Dragonstorm to be the play… I think it’s an interesting riff on Explosive Vegetation, which was historically used for the purposes of casting Dragonlord Atarka in Standard!
This is the kind of card that makes me lament feeling like I'm being left behind in the power level. I don't think it's unreasonable in my cube or anything, but I think I would enjoy the card more if it didn't give both trample and haste, it doesn't need to threaten being an un-chumpable Storm Entity while it sits in play. It's a sequencing-centric card that can be fetched with stoneforge mystic though, so I will cube it.It's a bit less impressive than the Rotten Chonker, but
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This seems sweet.
god I can't stand multicolored-focused sets, I want to cube this effect
Just Cube it, there's a certain point where three color cards become strong enough to usually justify the cost, and I think this one fits the bill, especially if you're not power-prioritizing.god I can't stand multicolored-focused sets, I want to cube this effect
Yeah but I want players to flashback No One Left Behind and Secure the Wastes, or rebuy it with Unearth and Ephemerate. It's not like I don't tempt my players to railroad their drafts by adding extra colors, I have several converge and domain cards, but three-color cards are way too prescriptive for me. A player should look at this card and think "This is a snapcaster mages that encourages me to run high-power creatures", not "This is a snapcaster mage I have to be in temur to play". Not that I think you'll really even need much more than a discount of 3 most of the time, but the point is more so that I think colors are more interesting as emergent restrictions than explicit ones.Just Cube it, there's a certain point where three color cards become strong enough to usually justify the cost, and I think this one fits the bill, especially if you're not power-prioritizing.
Well, as always, modality is huge. Being able to turn your wrath into an efficient flier that threatens to either kill them/their planeswalkers or give you a 2-for-1 is a pretty big upside if you're not treating it entirely as a sideboard option.This one's at least interesting, even if I think XBB -X/-X isn't a good enough rate without a lot more going on
Can I interest you in hitting this off Collected company? (So long as you have aYeah but I want players to flashback No One Left Behind and Secure the Wastes, or rebuy it with Unearth and Ephemerate. It's not like I don't tempt my players to railroad their drafts by adding extra colors, I have several converge and domain cards, but three-color cards are way too prescriptive for me. A player should look at this card and think "This is a snapcaster mages that encourages me to run high-power creatures", not "This is a snapcaster mage I have to be in temur to play". Not that I think you'll really even need much more than a discount of 3 most of the time, but the point is more so that I think colors are more interesting as emergent restrictions than explicit ones.
Well, as always, modality is huge. Being able to turn your wrath into an efficient flier that threatens to either kill them/their planeswalkers or give you a 2-for-1 is a pretty big upside if you're not treating it entirely as a sideboard option.
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This one's at least interesting, even if I think XBB -X/-X isn't a good enough rate without a lot more going on
Sunpearl Kirin 1W
Creature - Kirin
Flash
Flying
When this enters, return up to one other nonland permanent you control to it's owners hand. If it's a token, draw a card.
Illus. Allen Morris
2/1
"This is a snapcaster mage I have to be in temur to play"
Bit of a Thrumming Stone momentCan I interest you in hitting this off Collected company? (So long as you have aopen)
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Fucking straight up anti-Eldrazi propaganda.
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There are a lot of big numbers on this card. I mean, I'm a sucker for Aftermath Analyst, so I'm sure I could find a home for this, but it's not really... interesting?
well, it can take the initiative (by attacking once it's in play)