Sets (TDM) Tarkir: Dragonstorm Previews!

moreover i reject your unserious attempt to make stylishness objective, thou rationalist sisyphus ;)
How is Trainmaster a rationalist Sisyphus? The joy is palpable in their description of Rakshasha's Bargain and, if we are to agree with Camus when he writes "il faut imaginer Sisyphe heureux", we must deduce that if Trainmaster is happy they have rejected rationalism and embraced the absurdity of the card's mana cost.

I remain of the opinion that the card is a fucking abomination, however.
 
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Siege Rhino except it's Thought-Knot Seer except it's Skyclave Apparition. You know how they word things to not totally ranch your opponent if you flicker or sac in response to the ETB trigger these days? Well, whoever wrote this card doesn't.

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You could tell me any one of these was the best of the cycle in Constructed and I'd probably believe you. Except the blue one, which is very good at doing what it does but its time has passed.
 

Jason Waddell

Administrator
Staff member
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You could tell me any one of these was the best of the cycle in Constructed and I'd probably believe you. Except the blue one, which is very good at doing what it does but its time has passed.
I guess it depends on the format right? I would guess this one has the highest chance of seeing play in some blue-heavy eternal formats. These all do seem like sweet ULD targets.
 

Chris Taylor

Contributor
I know most people won't look through the commander decks but occasionally there's cool art in there:
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This thing probably isn't that great on the whole, but it kills REALLY quickly if you can get those triggers off.
Still though, a boltable 5 drop that you need to cast more instants and sorceries afterward? Ehhhhhhhhhhh...

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Well if you wanted wheel of...well not quite fortune but more like finding 5$ in the pocket of your spring jacket
This is also no flashback past in flames if you want some role compression in your cube. Shame about that commander text though.

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I'd soft expect all the cards with Harmonize to be sorceries, me and WotC both think it's more interesting of a decision to tap your creature at sorcery speed rather than getting this for free on your end step.
Thirst for Creatures here looks interesting, that's certainly one of the cooler types to be discarding.

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Sure, large flier with some wasteland adjacent upside. I assume there's some play design reason for this to have 5 toughness but I don't really care.

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This card is relatively neat, solid size for a splashable 3, trample is nice, uncounterable is fine (it's not the end of the world grow up) and it does come with the funny (up? down?) side of instantly killing you if your opponent puts an Orcish Bowmasters on the stack, as those draws aren't a may, and bowmaster's triggers won't ever resolve because they keep happening.

There's probably a lesson in there somewhere :p
 
How is Trainmaster a rationalist Sisyphus? The joy is palpable in their description of Rakshasha's Bargain and, if we are to agree with Camus when he writes "il faut imaginer Sisyphe heureux", we must deduce that if Trainmaster is happy they have rejected rationalism and embraced the absurdity of the card's mana cost.

I remain of the opinion that the card is a fucking abomination, however.
Come on now! Calling Rakshasha's Bargain an abomination is like saying chocolate cake is just a glorified mud pie. Have you ever tried embracing the absurdity? It's like slapping on a pair of goggles and diving into a pool of chaos—refreshing and ridiculous all at once!

If I’m an anti-rationalist Sisyphus, then so be it! I’m happily rolling my boulder up the hill, giggling the whole way up, because who needs sanity when you’ve got sweet, sweet card advantage? You see, embracing the absurdity of the mana cost isn’t rejecting rationalism; it’s elevating it to a fine art! Who doesn’t love a little chaos in their deck-building life? It’s like saying, “I’ll take my coffee black, with a side of existential dread, please!” So let’s pump the brakes on the “abomination” talk. Embrace the silliness, my friend!
 
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On the one hand, it's a Sorcery instead of an Instant like most Thirst effects. On the other hand, you can potentially refill your hand for {U} later in the game. I feel like this is going to see some play somewhere.

I really like Harmonize as an elegant way of supporting "run creatures with big power" as a theme without explicitly smacking the drafter over the head with it - contrast, say, Roamer's Routine with Entish Restoration. One of those is going to draft more smoothly/clearly/??? than the other.
 

Chris Taylor

Contributor
Also man I'm not on Aristocrats right now but there's some really nice tools for it in this set:

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The bar on 3 drops is high, but you gotta notice that this says "when your nontoken creatures die, you get a new creature", which is explosive in the right circumstances.

I like flash on this thing, it's nice to have the option for this to do a caller of the claw impression without it being the only thing this does, but I could leave First Strike. If for some reason you want to put more eggs in this basket, a 4/4 first strike blocker is really hard to push through organically, I much prefer the first strike on your turn or when attacking if you must have it on a card.

Also IDK how the paper tokens for this set work, but this does make a 2/2 nonflying spirit and other cards in the set make different sizes, which is a bit yikes. It's been said a million times now but yeah I do wish this was a 0/0 with +1/+1 counters. I get that would have been more powerful in the context of the set, but I'd accept nerfs for the added utility (not card options utility, ease of use utility) in paper.

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I may not have actually said enough about this the first time around. Unopposed, this thing attacks like Kari Zev does ie for 3 with enough toughness to mostly keep doing that, spread across multiple bodies. Here you trade menace & first strike (a delightfully annoying evasion duo which is just tame enough on a 1 power creature that's its cute rather than frustrating) for some generic hatebear text which is not quite Teferi, Time Raveler.

See this thing actually produces bodies in enough quantity to actually be appealing to an aristocrats player, and tosses them out each turn so it's not just a snowball, which I love. The 1/1 bodies are likely enough to bounce off something, but aristocrats decks love giving everything menace or even just letting them die, hell imagine curving this into warleader's call!

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I think this card is mostly bait, and the last thing I'd want to encourage my aristocrats drafters to do is play HEAVIER black, but it's worth noting this does combo very well with gravecrawler
And Shriekmaw, but like whatever

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This is from a while back preview wise, but both these modes work pretty well when you're trying to throw a pile of tiny creatures at the problem.

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So Caveats: this is a 3 color card, this is a commander card, so this is asking a lot.
That out of the way, this provides a really interesting set of incentives for the person playing against it (assuming Zurgo's controller doesn't have a free sac outlet in play and get to make all the decisions their way, which I think they should be within their rights to)

When you're being attacked by this guy, you get to decide if you'd rather give your opponent a card by blocking their 1/1, or taking 2 by letting it hit you and then die. That's gonna change throughout the game, and it's gonna change based on what your opponent has in play, and that's cool.

As commander bullshit goes, this card is actually pretty interesting.
 
Mobilize is very interesting for sacrifice decks. This Ox puts three +1/+1 counters on Carrion Feeder every turn while draining your opponent for 3 with any Blood Artist effect.
 
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I may not have actually said enough about this the first time around. Unopposed, this thing attacks like Kari Zev does ie for 3 with enough toughness to mostly keep doing that, spread across multiple bodies. Here you trade menace & first strike (a delightfully annoying evasion duo which is just tame enough on a 1 power creature that's its cute rather than frustrating) for some generic hatebear text which is not quite Teferi, Time Raveler.

See this thing actually produces bodies in enough quantity to actually be appealing to an aristocrats player, and tosses them out each turn so it's not just a snowball, which I love. The 1/1 bodies are likely enough to bounce off something, but aristocrats decks love giving everything menace or even just letting them die, hell imagine curving this into warleader's call!
This is far and away one of the most stylish cards in the set in my opinion. This is exactly what a White Mardu card should feel like!

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So Caveats: this is a 3 color card, this is a commander card, so this is asking a lot.
That out of the way, this provides a really interesting set of incentives for the person playing against it (assuming Zurgo's controller doesn't have a free sac outlet in play and get to make all the decisions their way, which I think they should be within their rights to)

When you're being attacked by this guy, you get to decide if you'd rather give your opponent a card by blocking their 1/1, or taking 2 by letting it hit you and then die. That's gonna change throughout the game, and it's gonna change based on what your opponent has in play, and that's cool.

As commander bullshit goes, this card is actually pretty interesting.
I'm surprised, this card feels less like a "made for Commander" card than the actual main set Zurgo, Thunder's Decree. If I end up using a Zurgo to round out Mardu, this may actually be the one I go with!
 
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AWESOME.

I just finished adding a dedicated WUBRG module to my cube, and this is an extremely cool upgrade for Courier's Briefcase that makes the whole deck work better. It also has the advantage of being a sweet bejeweled dragon skull instead of a lame briefcase.
 
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A new Acidic Slime! I still think I'm going to skip all Omen cards for the confusion they'll certainly cause with Adventure, but this is a modal one that works pretty well as a split card and if I get enough Omens I'm hot on, I'll probably try it out.

Unless you're a color balance absolutist, I think this is fine as a mono-G card if you, like me, value it about as equally as Acidic Slime.

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Descendents of the Storm
W
Creature - Human Soldier

Whenever this creature attacks, you may pay {1W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

2/1

I would kill to cut Usher of the Fallen for being one of the all-too-many "I'm the only one who makes this kind of token LOL!" members of my Cube. But as of writing, this doesn't really solve the problem, as all my spirit tokens are 1/1 or 2/2 flyers. Maybe there'll be more of these enduring cards that I like, though!

I am very sad it's not a warrior for Haakon, Stromgald Scourge shenanigans as well.

Still, I like it better. There are plenty of games where I do want to build up my one-drop instead of spreading out the board, and I like that it can be a pivot card that both token decks and +1/+1 counter decks are interested in.
 

Jeskai Monument
Mardu Monument
Sultai Monument
Temur Monument

This cycle is going to replace the Savai Crystal and friends cycle in my cube for sure. They're a lot wordier, but I like their mana cost, the way they support Domain, and their cool, on-flavor token generation. Plus, people actually know what Jeskai is. They don't know what Raugrin is.

Obviously these cards are a total nightmare if you want to keep your unique token count low.
 

Jeskai Monument
Mardu Monument
Sultai Monument
Temur Monument

This cycle is going to replace the Savai Crystal and friends cycle in my cube for sure. They're a lot wordier, but I like their mana cost, the way they support Domain, and their cool, on-flavor token generation. Plus, people actually know what Jeskai is. They don't know what Raugrin is.

Obviously these cards are a total nightmare if you want to keep your unique token count low.
The crystal ramps and can tap for different mana each time. 3 mana ramp one is not that great though
 
I was eyeing it for my Land Grant cube (which is eating well this set in general).

...

I'd also like everyone to bask in the "this is going to be annoying to track in paper" of



Forget "different cards in the set make differently sized spirits", this guy makes differently sized spirits.
 
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Forget "different cards in the set make differently sized spirits", this guy makes differently sized spirits.
to be fair, this is a solved problem (dice)

now that I'm not being fair, this specific card doubles down on the question I had about endure in the first place, which is "why doesn't it make a 0/0 with X counters on it" - the Abzan were +1/+1 counter themed in Dragons of Tarkir and their Khans of Tarkir mechanic literally cared about +1/+1 counters being on creatures.

The only two options I can see are "they forgot what the Abzan mechanics were" (very unlikely) or "for power level reasons" (and frankly I am not convinced)... what am I missing?
 
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Clarion Conqueror | 2W | Creature - Dragon | Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated. | 3/3

I honestly don't need to be talked into a 3/3 flyer for 2C with upside all that much. With how pushed and value-generating the premiere 2 and 3 drops of the last few years have been, it's an area I'd really like to see more exploration of.

White 3s are really tough. It's one of the most competitive spots in my Cube, so taking out anything would be culling a favorite without a doubt (I am still not emotionally past removing Preacher or Peacekeeper, even if my Cube gameplay has benefitted from it). That said, I think this gets there for me and for a lot of us, being the platonic ideal 3MV version of a hatebear (not a strict hate bear if its 3mv, I know).

I'm so used to these effects saying "unless they're mana abilities" that I genuinely didn't think of things like mana rocks. This shuts down so much of Cube these days, but is very easy to work around for the drafter who picks it. Big fan.

SMALL RANT:
I adore the art on the "UGIN" version of this card but how the heck am I supposed to tell that it's a white card? Even a little? I can barely tell it's a creature, to be honest. All these overly slick frames are so frustrating from a gameplay POV.


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Heritage Reclamation joins Collective Resistance, Pawpatch Formation, Pick Your Poison and Break Down the Door in the line of incredible new green Naturalize-likes that are the biggest boon for Cube of the Play Booster era. I've been rotating through these, but I think this is the most important for my Cube, considering how strong GY strategies are in my environment.
 
Heritage Reclamation joins Collective Resistance, Pawpatch Formation, Pick Your Poison and Break Down the Door in the line of incredible new green Naturalize-likes that are the biggest boon for Cube of the Play Booster era. I've been rotating through these, but I think this is the most important for my Cube, considering how strong GY strategies are in my environment.
Same… this is the first of this variety I may test in my cube. Been waiting on this third option
 
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