Sets (TDM) Tarkir: Dragonstorm Previews!

Nicol Bolas is back!

Haven’t read the story. Just seen some headlines. Appearently Jace is going bananas and have accidentally helped Bolas remember his own name. Something that he couldn’t do before.
 
That would for sure push the power upward.
So probably that’s on the pipeline now or soon.
I feel like they would be pretty similar in power level. Flying is usually stronger than Prowess outside of dedicated Prowess decks. If the base creature had Prowess, it would be a stronger Constructed card, but I think they would be somewhat comparable in limited.
 
A Doomed Traveler that makes a Monk token would be super cool. It would be awesome if the base creature also had Prowess!
That would for sure push the power upward.
So probably that’s on the pipeline now or soon.

We just got this, which feels like it's generally stronger than the ~12 year old Doomed Traveler because it can (eventually) attack for more and plays into common artifact synergies:



This design space seems under-explored for how much WotC loves tokens and hyping up 1-drops these days.

But if you, like me, do not want to wait for your 1-drops to die to get tokens (I know it's not quite the point), you can play my longstanding Cube staple:

 
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Finally, an Elspeth card that lives up to the Sun's Champion!

I think it's funny this one also dunks on her format's Siege Rhino equivalent!
 
That Elspeth is one hell of a Planeswalker!

Doubles any kind of token, which is huge in White. Anthem + evasion for an Overrun effect. And your synergy engine also works as removal which can be tough to find slots for.
That said, I have no interest in running her :p
 
some other things that excite me:

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and the new mechanics are all things I'm at least marginally excited about for cube even if these specific cards are not it:
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Mobilize is pretty neat for sacrifice decks, which are, fittingly, mardu in my cube. But it's also a new token to add, dunno.
Renew is pretty cool, but I like it less than scavenge - and there is one card already that has effectively scavenge with another name.
I don't love endure. I guess it'll play fine, but different numbers creating differently sized, non-flying spirits is a bit akward.
Flurry is imo just less cool than prowess, as it doesn't make you draft much different.
And Harmonize is just flashback with extra steps.
Omens are just Adventures, but with shuffling and without card advantage.


I am still hyped, but a lot of new mechanics feel just like more convoluted versions of old mechanics. I personally wouldn't be less hyped if the clan mechanics were just flashback, prowess, scavenge and such.
 
Honestly, endure should have been "a 0/0 spirit with X counters on it", like Amass - they've done it before and then either way the endure card plays well with Hardened Scales style effects or whatever. (I bet they didn't do that for power level reasons though.)

Harmonize is flashback with extra steps but rewards you for playing creatures in your flashback decks, which I think is at least somewhat neat!

Flurry is just a generic "oh good they keyworded two spells" moment, I hope they also keyword "two draws" and then keep using them as keywords since they come up so often but I bet they won't because it took them how long to figure out that Taigam's Scheming was just surveil?
 
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lmao it's gonna be a whole cycle of cards that make no sense whatsoever I'm SO here for it

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the thing about harmonize that interests me is actually this random draft common cute cat:
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like this thing's built for harmonize in two distinct ways and I could see that shaping card decisions in an environment. also works well with the returning vestiges of Temur's "4 power matters" theme:
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and the "upside" of these adventures shuffling in is that they can push the power level of the creatures:
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treating them as split cards that are nerfed (can't reanimate the body, can't delve the spell) is how I'm shorthanding it so far - kind of like cycling, except totally different even if some of them are, well, just cycling:
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This seems insane at 7 mana. I don't know how many colorless spells your typical cube deck is running, but even just getting the cast trigger and then +2 gives you a stabilizing draw engine.
See, that's where I'm at and I need people to take sense into me. I've got artifacts as a major theme, and using this, then 0 for either a rock or a trinket artifact to immediately exile your opponents best stuff seems great. Needs to be built in the right deck, but I like encouraging build-arounds over generic good stuff anyway.
 
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