EDIT: This thread has been repurposed on page 2.
I'm leaving everything up because it's still potentially useful for someone.
BRAIN vs BRAWN on a budget
This theme originally came from another color-imbalanced cube idea. Instead of being favored to one color like The Black Cube, this idea favors both blue and green. The idea of the cube-turned-Jumpstart is to pit the spell-heavy forces of blue against the creature-heavy armies of green. The two being enemy colors enables a bit of color hate, as well.
Black has been cut because A: I already run all the coolest black cards in my main cube and B: I wanted blue and green to be opposing colors, which could only be done with a 4 color environment. The supported colors are U, G, Uw, rU, Gr, wG, rUw, and rGw.
The Jumpstarts will be kept fairly budget unless something is totally necessary. This will help me keep my power level lower and also not make me as nervous about my cards being stolen or spilled on or whatever else.
Modified Jumpstarts:
WOTC has players open 3-4 packs of 20 cards, choose 2 packs, mash them together, and play.
I'll have players open 3-4 packs (depends on packs available) of 25 cards, choose 2 packs, cut their deck down to 40 cards, and then play. This bit of customization should make the final decks a lot smoother while not costing much time.
I'm leaving everything up because it's still potentially useful for someone.
BRAIN vs BRAWN on a budget
This theme originally came from another color-imbalanced cube idea. Instead of being favored to one color like The Black Cube, this idea favors both blue and green. The idea of the cube-turned-Jumpstart is to pit the spell-heavy forces of blue against the creature-heavy armies of green. The two being enemy colors enables a bit of color hate, as well.
Black has been cut because A: I already run all the coolest black cards in my main cube and B: I wanted blue and green to be opposing colors, which could only be done with a 4 color environment. The supported colors are U, G, Uw, rU, Gr, wG, rUw, and rGw.
The Jumpstarts will be kept fairly budget unless something is totally necessary. This will help me keep my power level lower and also not make me as nervous about my cards being stolen or spilled on or whatever else.
Modified Jumpstarts:
WOTC has players open 3-4 packs of 20 cards, choose 2 packs, mash them together, and play.
I'll have players open 3-4 packs (depends on packs available) of 25 cards, choose 2 packs, cut their deck down to 40 cards, and then play. This bit of customization should make the final decks a lot smoother while not costing much time.
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