Agree with much of what has been said.
I apologize for missing the universal mana fixers in the lands section, but you are correct that your total fixing % is higher than what I had calculated, and roughly just below the normal numbers for a 360 cube.
I.
However, everything that Onder is saying about 540 design is also true. With any draft, you'll have 180 cards randomly removed from the card population, which can create some wonky packs. This problem usually can manifest in a couple of different ways, when you have lower percentages of certain effects, or excessive build arounds, narrow cards, or a wide power band (resulting in
de facto non picks, and packs that are effectively smaller than they actually are):
1. Hardly any of your mana fixing shows up in the draft; alternately, all of your mana fixing shows up in the draft.
2. The all sweepers draft; alternately, the no sweepers draft
3. The build around stuffed pack, where you have to dance around the non-picks to find the bread and potatoes for your deck
This can also apply to removal, if you have a very low asfan.
Here is an example of this in action from Klug's cube:
Safra's:
Than my:
Force blue and pivot into red or black removal depending on what handful of fixing you see in the draft.
In safra's pool, the 180 subtraction just didn't hit fixing lands, and she has a wealth of fixing options, while in my population, the subtraction murdered fixing. Very frustrating type of variance to experience on something that really dictates how practically effective your deck can be.
II.
Though, I liked your format quite a bit better than klugs, it still suffers from having such a wide power band (which is a mistake that I've myself made in the past). Here are my draft notes of your cube:
Here is the color twist cube
Only 50 fixing lands, but lots of mana rocks that at least help. This is the problem with broad power bands, you end up just carving your way around the lower power synergy cards as much as you can, and your strategy warps its way around the bombs.
This is just 90% ETB value, and 10% low power synergy filler. Having red be a control color isn't really that revolutionary as you can just snipe planeswalkers for CA, and neither is having blue be aggressive (most cube lists already have U/x flyers as a deck). The garbage blue weenies will just be drafted around.
Still, I enjoyed this draft a lot more than the pro tour format, though I am disappointed this didn't provide as unique an experience as I had hoped.
As an aside, fixing did feel tight in the draft, and I needed to make up the slack via mana rocks, which is likely a result of that 180 card subtraction just happening to hit fixers in this draft. This is even after we consider that their is something like 6-7 more fixing lands in the cube than I had originally eyeballed.
And when you look at that deck it pretty much tells the story. None of the synergies--tribal or otherwise--you had originally contemplated are present, and any lower power cards are there grudgingly just to fill slots. Its impossible to get excited over tribal synergies or synergies at all, when I can just collect good removal and bomb value cards, making a deck that is mostly legacy cube, to stomp over the non-legacy cube decks.
Thats not to say you can't draft these fringe decks and have them look functional on paper. Like this guy:
What a fun looking wizards deck! However, how do you think this is going to end when
sage of fables,
jhoira of the ghitu,
docent of perfection,
thwart and
stonybrook banneret get matched up against FTK, glen elendra archemage, siege-gang commander, chandra, flamecaller, and wildfire.
Especially given how bad his mana is.
And...er..welcome to the forum, here is a heap of criticism.