mmmm...not sure how I would handle that pack.
Master splicer is a fine pick, but
glimmerpoint stag might be objectively better. Its hard to say, because its a new edition, and is supposed to be a "balanced"
flickerwisp. If
flickerwisp were still in that slot I would probably slam it.
Bone shredder and
goblin sharpshooter are the other two cards I would be looking at. A well played sharpshooter is like goblin
plague wind, and shredder has a lot of interesting interactions with cheap reanimation, blink, and cantrip bounce.
This is fine, though you're going to have a hard time casting that jor off of two red sources
The deck looks pretty medium, but still good.
This is how the splicer archetype ideally comes together. Ideally you would have 1-2 more bouncelands to help out the whelk (and ramp with
frantic search), a
rusted relic or
wing splicer, and a couple more red sources for jor. A temple or two would be sweet.
This is still a good momentary blink deck, and you can punish people for pointing splicers at your removal, with galepowder mage being a synergistic bomb.
Now equipped with the knowledge that I shouldn't be passing swords, I figured I would give your format another whirl
Came out kind of medium. Didn't really see the soft counters or cantrips I wanted until I got to pack three, where there was
force spike,
consecrated sphinx,
mana leak, and
impulse all in the same pack.
Probably should have ran sphinx (after picking it), because its an evasive bomb, but I don't know. It was always going to be missing the
opposition that it needed to push the deck over the top, and I was more worried about consistency and soft counters, than another curve topper, regardless of how good. I at least have the two temples to help smooth draws, and I did get the force spike on the wheel.
On the plus side, there is a lot of creature theft, ways to convert the dorks into value, recursive elements if I have to grind, ways to push a ground assault, and a bit of a toolbox to address problem permanents.