from earlier in the thread... I had this saved in a notepad for my reference said:
RBU: Discard/Sifting/Looting powered decks
RWU: Aggressive Artifact decks
UWB: Esper Zombie decks
RWB: Hard Control
BUG: Library Depletion Themes
RB: madness
RG: Berserkers//Horizontal Aggro
RU: Burn Tempo// Burn Control
RW: Artifact Aggro//Horizontal Aggro
UG: Ophidian Tempo//Ramp
BW: Zombies
UB: Hard Control//Tempo
UW: Flyers
GB: Reanimator
GW: ++ Counters//Reanimator
Some people said that there didn't seem to be any clear themes, but the fact that discard, reanimator, trinkets are all themes that exist but don't have a fixed two colour identity that people expect make them feel that the cube is all over the place. The fact that all the decks felt reletively focused and had some decent interplay between them is all I really want and it seems to excel in that area. I am thinking a little more interaction with artifacts/enchantments might be required, as being in red and not being able to deal with salvaging station was a bit annoying, but maybe that is the appeal of those cards (being hard to kill).
With the pandemic halting paper play for me (and countless others) and tons of great penny-synergy-card candidates in the past year, it seems like now is as good of a time as any to start my Penny Pincher update (looking to be V2.5, not V3.0, level of update - maybe a 30-60 card update - with a strong adherence to the above design).
Changes will focus on the following observations:
- looks low on graveyard interaction | I count 6 spells, two being instant-speed interaction.
- looks low on instant-speed enchant & artifact interaction | I count 4 spells.
- tribal cards (except golems?) are very sparsely supported and add another layer of record-keeping | currently has zombie, human, goblin, golem
- some multicolored cards are hard to grok as signposts | there is some opportunity for updated signposts from recent sets, with possible update to color-triad/-pair archetypes
- lots of token-makers | currently 50 cards making tokens! there is also some opportunity to reduce the some ~35 unique types of tokens (and maybe add in populate for a small interaction with some of the more unique tokens ...)
The last update to Penny Pincher 2.0 was Guilds of Ravnica; there is a lot of new material to peruse!
My shortlist of swaps and possible includes:
VIS Karoos -> IKO Triomes
LRW Vivids -> JMP Thriving "duals"
Possible adds:
MH1 goodness
TBD Escape Mechanic, more enchantment interaction
ELD Adventures ... Fooooood?
ZNR Modal Double-Faced Cards (non-mythic spell/tap lands)
IKO More Playable Cycling Cards
Has anyone taken a stab at integrating Penny Pincher sensibilities for newer cards in your cube(s)? What worked, didn't work or are you excited to see if it works?
For those of you that have played with this cube, are there any cards that you LOVED or LOATHED?