General [TMT] Teenage Mutant Ninja Turtles

I hadn't seen this one - from Commander deck, based on the symbol:


Not anything groundbreaking, but I don't think we've had that large a body on a creature with this ability (rather than convoke) before, let alone double strike.
 
I'm glad the card exists (mechanically). I loved Salt Road Packbeast in TDM retail (aside: I just realized why they didn't give the set the code TDS, which is on its face more sensible otherwise) and it's something I was looking to slot into my rather powerful Reject Cube recently. It's a good mechanic for white to have that's on-theme and has a lot of practical uses for communicating the types of decks supported in a limited format like Cube.

A card in a similar vein that got overlooked in the deluge of Final Fantasy cards recently is Cyan, Vengeful Samurai.



I don't think it needed the +1/+1 counter ability, but I guess it makes it feel less empty/gives it slightly more synergies in a Commander deck. I love graveyard mechanics so it's preferable for most of my projects, but it's clear Leonardo's power-level (literally) makes it a more thrilling inclusion into Cubes. That turtle hits like a truck!
 
Yeah Elder Scroll would also be acceptable for me. Good shout!

Someone should make a format called Legacy But Without Universes Beyond and a format called Modern But Without Universes Beyond etc. and watch it have an incredibly growing player base. One day, maybe, perhaps, Wizards would replace Standard with Standard but without Universes Beyond or stop printing them.

Premodern is doing great despite the format’s inherit downside that there is absolutely no rotation and no new cards added ever. Format grows rapidly which means some players find it interesting.

But that is my point exactly. Me and most of us don't want exactly that. I would prefer a format without "Rakdos is a cowboy now", "Sharks on motor cycles" and "Sherlock Holmes party on Ravnica" over a format that forbids Rally at the Hornburg or Hei Bai, Spirit of Balance.

I mean, I would also chose the reality where they only print sets like Ravnica: City of Guilds, Oddyssey, Innistrad, Khans or Shadowmoor. But given what we have to work with, I wouldn't want to exclude all UB per se from my cube or any format I play.
 

Chris Taylor

Contributor
I hadn't seen this one - from Commander deck, based on the symbol:


Not anything groundbreaking, but I don't think we've had that large a body on a creature with this ability (rather than convoke) before, let alone double strike.
Honestly between this and Splinter this set's theme in my eyes is quickly becoming "Oh dear that is ENORMOUS"
I'm not sure its even too big or even problematically big but I'm getting the same kind of reaction from when I saw Agonasaur Rex
 
A card in a similar vein that got overlooked in the deluge of Final Fantasy cards recently is Cyan, Vengeful Samurai.
haha I'd already forgotten about him and he's really sweet too
I'm not sure its even too big or even problematically big but I'm getting the same kind of reaction from when I saw Agonasaur Rex
Yeah, it feels like... definitely far too large to print ten years ago, but simultaneously, you need some kind of nutty Raise the Alarm -> Hop to It draw for it to actually be cheap enough to raise my eyebrows, and you can still chump it (though it's terrifying).

I've heard "rate monster", like, something that's just a really high pile of stats. Not necessarily a Baneslayer because it doesn't have abilities but just like a Gigantosaurus, you know?
 
Honestly between this and Splinter this set's theme in my eyes is quickly becoming "Oh dear that is ENORMOUS"
I'm not sure its even too big or even problematically big but I'm getting the same kind of reaction from when I saw Agonasaur Rex
It's been kind of frustrating for me how unimpressive the big thicc creatures have been. I want my 8/8 for 5 to actually feel impactful, damnit!
 
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