I actually am really liking this set. We've now seen every mythic and I think are likely to have seen every rare (
we've gotten 50 compared to Spider-Man's 53, but I wouldn't be surprised if this is it), so I feel I'm almost ready to make my includes and testing list at this rate!!
I still don't like the turtle aesthetic and have zero nostalgia/interest in the franchise, but it's much more Magic-feeling than Spider-Man and doesn't conflict as much as I had feared. Like
@TrainmasterGT said, a lot of the creatures are just dudes that look like they could be in any random set. I saw someone call it Kawabunga: Neon Dynasty and I don't think that's wholly unreasonable.
My favorite card so far?
Rat King, Verminister
I think
@Nanonox is right. It's interesting how similar this card is to
Super Shredder and
Moonshadow, the bonus of a 1/1 rat token more than making up for the the limit of only once per turn and only for our own permanents. In environment with fetches, Landscapes, and so many trinket artifacts, I think this is a pretty reliable token engine, and I
love how it also can just turn into a reanimation spell if you happen to trigger it twice, since it's a rat itself. He also looks like a Magic card!
I see
Super Shredder and I can't help but feel how pushed it is. But that's almost all it is. I see Rat King and I and feel like, if you can ignore the obvious
Relentless Rats baiting the card is doing, it's such a dense and fun card to play with. It's an engine all on its own! I know many here reasonably don't like Engine+Payoff cards, and I'd be 90% as hyped for this card if it were just the engine part, but the payoff is reanimation (and requires you to throw away your engine) and it's finally a 2-drop creature that makes you work
just enough for the reanimation bonus. It's something I've seriously been wanting for a long time, here's a list of those I've tried:
*
Bonecaller Cleric is a little too anemic.
*
Nullpriest of Oblivion, who should be in my Cube all the same, is a touch too expensive.
*
Osteomancer Adept uses finality counters, which I'm only now just getting over.
*
Reezug, the Bonecobbler is more limited in its outcome but most importantly is a fake card.
*
Nezumi Graverobber is too slow for modern Magic cards and flip cards are annoying.
I really
really like The Rat King and will probably play him
instead of the more powerful
Super Shredder due to the play patterns he supports. It's annoying though that previous rat tokens were unable to block, but I think I've taken out any cards that made those in the last few months (sadly).
Michelangelo, Weirdness to 11 is excellent. I love the +1/+1 counters support on a creature that benefits from it like
Ozolith, the Shattered Spire, which has been very good for us. I've been really on the fence for actually playing
Hardened Scales, which does nothing on its own, but there's enough +1/+1 stuff happening that it's felt weird I didn't. This gets it over the edge. I like the game pieces/trinkets support. The +1/+1 deck ends up playing plenty of tokens as it is, so it'll feel like a nice spot between a bunch of different archetypes, including the legendary creatures matter one.
That said, man, I don't love having two of my green 2-drops being Michelangelo, since I already feel pretty committed to
Michelangelo, the Heart, even despite the irrelevant partner text and forced full-art (I wish they would put commander face cards with standard borders in CBs or something). They do work great together, though.
I adore
Ravenous Robots, and again, doesn't even look UB.
Pinnacle Emissary was interesting to me, but I didn't like it enough to take a UR slot, and at 3 mana, I felt I wanted the effect to come in earlier. Here we go! I can't wait to follow this up with a
Mishra's Bauble or something. Giving tokens haste seems like a fun way to get some truly explosive turns. Only getting the tokens on cast is a good thing to stop a lot of shenanigans. The card isn't overly complicated, but it does a lot. Really excited for this one.
I'm right with
@Nanonox on this.
The Ooze is such a delightful card in every way so long as you're already playing Mutagens...except it has weird radioactive turtles on it.
Ajani's Pridemate meets
The Destined White Mage/
Aerith Gainsborough with ninjutsu.
I really want to make life gain matter, but the real key here is that I love the Sneak cost. If Spiderman taught me anything, it's that white really does love web-slinging mechanics, and getting your first hit safely using the Sneak ability makes you feel just smart enough. I like how this plays, and it makes me all the more interested in revisiting
The Destined White Mage.
So here's the thing: I like
Raphael, the Nightwatcher more than
Sawhorn Nemesis. The double pip is a good thing to keep it in heavy red decks IMO, and double strike is generally just as good if not better than doubling the damage dealt. Losing that extra toughness is a big issue
but being able to sneak it in is really powerful and fun on an effect like this. I saw complaints on Reddit that it's a win-more card or not as good as the 3-drops in Vintage Cube, and those things are both reasonable to say, but I think this compares favorably to
Hellrider and other 4-drops, and there's very little in the Magic world that's as good as red's best 3's in Vintage lists.
I just tossed back in
Karlach, Fury of Avernus on a lark but
Raph & Leo, Sibling Rivals reminds me how powerful this kind of effect can be at lower MV. I don't think I want it for my Cube, but I do like what it's doing, and think it fits rather well in the median non-powered Cube as a flexible threat.
I was interested
Technodrome prior to seeing its mana cost, but having it confirmed at

really gets me going. It's a construct if I want to put
Scrapyard Recombiner back in, which it pairs very nicely with, but mostly, this is a way to maximize value of my many repeating token makers in the trinket deck. I wish it turned into a creature at 3 counters instead of being one that can't attack or block to start for the purposes of blowing up my food for value the turn it enters, but this is a compelling inclusion all the same.
I'd been looking at
Chronomancer and this just seems better, both for not costing colored mana and for not requiring a payment each card draw. That said, I do love the unearth on the Necron...maybe I'll add both!
I feel like the Cube community is so mad about UB that they're ignoring seriously cool designs. I don't mind the throat clearing that myself and others do, but I also feel like the dislike of the aesthetic is drowning out so much of the conversation. I actively don't like Ninja Turtles. I do wish this was a UW set instead. But these designs are really cool, and I wish more people would engage with these from a Melvin POV if nothing else!
And like
@TrainmasterGT said, there's some cool weirdness going on here that I miss from a more adventurous in-universe Magic.
Technodrome seems just as much at home in Magic as
Carrot Cake or
Boom Box, doesn't it?