I wouldn't play a vanilla creature at 2C, no matter how big. It's just uninteresting. On the other hand, Reverent Hunter looks cool.
But aren't you the guy who loves Woolly Thoctar so much? What's with that?
I wouldn't play a vanilla creature at 2C, no matter how big. It's just uninteresting. On the other hand, Reverent Hunter looks cool.
If I am going to lose with awful creatures, I might as well win with awesome flavor text.
It's gold though, and we have so precious few slots for those cards. There are a ton of multicolored cards that would be auto includes if mono colored. Including this dude. 4/4 uncounterable for 3 mana? That's pretty good (even if it's a little boring).
Look at how many hybrids suddenly become competitive as soon as you include them in mono colored sections? Snakeform for example is awesome but is it awesome enough to justify one of your 3 Simic slots? That's the issue.
I've never understood that line of thinking re. hybrids. If I would play Snakeform if it was 2G, or if it was 2U, I'm supposed to not play it because it could be either of those.
If I am going to lose with awful creatures, I might as well win with awesome flavor text.
The parallel is if snakeform was 1UG, which I don't think it'd be that great at...
I've never understood that line of thinking re. hybrids. If I would play Snakeform if it was 2G, or if it was 2U, I'm supposed to not play it because it could be either of those.
From a design perspective, you really are stuck using those slots for specific arch type enabling cards or cards that are stupid value (Vindicate and friends). There is simply no room for "good" cards in your gold section because of how much competition there is now. In 2008, yes. But not today.
Speaking of flavour texs, trained armodon in tempest has the best.
If card classification really matters that much, just lump hybrids with artifacts. Seriously. Kitchen Finks is almost as easy to cast as Bottle Gnomes, and easier to cast than Trained Armodon.
One way you can somewhat get around that problem is having a number of your archetype enabling cards be off-color activation/interaction cards in the mono sections: desperate ravings kird ape loam lion forbidden alchemy etc.
That seems like a stretch. Then again, I did have a separate hybrid section at one point so pretty much the same thing I guess. I didn't like that though because it got unbalanced and I didn't really know where to draw the line since hybrids weren't competing with anything directly. It got easier when I put them in the mono-colored sections. For me at least.
Slippery slope though. You end up running too many gold cards while hiding them in your mono-colored sections. It might look better on paper than running giant gold sections, but your draft is going to be hurt all the same.
I'm only doing this with flashback cards since they aren't useless if you only have one color. I suppose you can argue Kird Ape isn't useless either, but a 1/1 vanilla for R is terribad. At least with Lingering Souls you get decent value for one activation and you really only need a single W or B at some point in the game to get retarded value out of it. The Ape actually requires a forest be in play for him not to suck, not just a single green mana at some point in the game. It represents a much larger commitment so I really don't think running it in red sections is doing your cube any favors.
It's kind of a grab bag. If you think of your cube as 2-color decks, hybrids (cast in 70% of decks) are halfway between mono (cast Trained Armoden in 40% of decks, Bottle Gnomes in 100%).
If you think of your cube as 3-color decks, the percentages tip to 90% / 60% / 100%, pushing hybrids closer to artifacts.
If you're a mix of 2 and 3 color decks artifacts are mathematically closer.
Can somebody explain to me why this card mentions tokens?
Slippery slope though. You end up running too many gold cards while hiding them in your mono-colored sections. It might look better on paper than running giant gold sections, but your draft is going to be hurt all the same.
I'm only doing this with flashback cards since they aren't useless if you only have one color. I suppose you can argue Kird Ape isn't useless either, but a 1/1 vanilla for R is terribad. At least with Lingering Souls you get decent value for one activation and you really only need a single W or B at some point in the game to get retarded value out of it. The Ape actually requires a forest be in play for him not to suck, not just a single green mana at some point in the game. It represents a much larger commitment so I really don't think running it in red sections is doing your cube any favors.
*I think I saw this approach featured in either one of Jason's articles or a WOTZ article--don't remember which, but it worked for me.