Yes, yes, we know the Titans are all amazing and game dominating. After that, though, it seems that the power level of sixes across Magic drops off a cliff. I noticed a huge hole at six cmc in my own cube, and I could use some ideas. What are some unconventional but effective six drops that you guys run? I'm open to pretty much anything at this point - creatures, spells, planeswalkers; finishers, value cards, do nothings. Wait, maybe not the last one.