i considered running it in my environment with about 13 buddies out of 100ish creatures, but yeah i think you probably want about double that.
EDIT: the art is amazing though
EDIT: the art is amazing though
this is at least partially true but, the creature density has to be there so you can actually reliably have this + one of those out.I think it depends on the power level of your cube... if you play cards like Snapcaster Mage, Dark Confidant, Vendilion Clique, Young Pyromancer, Arcane Savant, Eternal Witness and so on, probably it could be an interesting high-risk high-reward card. I don't think there are enough reasons to support an entire Shaman&Wizards archetype based on this card though
If you want to capitalize on this card's Panharmonicon mode, you would need several other Wizards and Shamans with triggered abilities (specifically triggered abilities importantly, not activated abilities like with Grim Lavamancer). Looking at your Cube, I only see 3 Wizards or Shamans in red that have triggered abilities. You do have several Wizards in blue with decent triggers, but most of them don't strike me as the types of cards that go into the same type of deck as Harmonic Prodigy. So, if you want to run this card as a Panharmonicon type card, you're gonna want some more Wizards and Shamans that work with it.How many wizards and shamans would I need to make Harmonic Prodigy worth it? Something like one in five creatures, perhaps? I think it could add some interesting play to my red-based sections like Humans has for white.
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Yes this card is actually quite good.
Oh this hits walkers
I don't run reanimator/madness, but this might be good enough anywaysYeah Lightning Axe for reanimator just sidestepped into black and got severely upgraded. One can also argue that skipping red is an option now.
Do you run any other graveyard cards like flashback, aftermath, retrace, Academy Ruin, Eternal Witness, escape, jump-start or other? I feel like you need at least a little GY stuff in order to run this card.I don't run reanimator/madness, but this might be good enough anyways
This is true. I have never been game enough to play it myself, but in sealed it is usually always back-breaking. You usually just hold it until you have a cheap creature in the same turn so that you can cast both and get the value straight away. Then from there as long as you have a decent mix of creatures and non-creatures, you should be able to trigger this every second turn, as the clues drawing you cards digs you to the next spells, and the food keeps you alive while doing this grindy motion. Card gets very silly with Academy Manufacturer.
I've seen a draft video or two now, and this thing seems to be easier to trigger than I thought. Did anyone around here play with this card in mh2 drafts or cube so far? I'm strongly reconsidering it as a build around card.
This card has also been very hard to deal with in sealed. Loses a lot of it's lustre in cube because the main draw is just saccing any random tokens (food) to get the anthem and just keep pumping out dudes. Otherwise, yes it does pretty much work the same as squirrel nest, and getting a token for 1 mana a turn is pretty decent.
Lucky Paper Radio pointed out the similarities between this and Squirrel Nest (A card I probably should have been running already) and I'm trying it out btw
Combos.I think Squirrel Nest is quite a bit weaker than Chitter Spitter, or am I missing something?
Absolutely. But that may not be time you have right?Just sac the first squirrel made with it and it's got, tap: make a 2/2