So, I have been working on a major overhaul of my cube for months now. And I'm ready to break singleton. I've always supported the idea conceptually, I just haven't considered putting it into practice until now. I'm ready. Let's do this.
I'd appreciate some feedback on this though because it has me somewhat overwhelmed from a design standpoint. Cube designing was hard enough when I had hard (albeit somewhat silly) rules like singleton limiting my options. Now it seems like I can do anything which means I have no idea where to even start.
1. What cards benefit the most from multiples?
2. Which cards don't work without multiples?
3. What are some arch types / build around ideas that have suddenly become great (both for your meta and fun to draft/play) because you are now running multiples?
I have an idea on some of this, but I'd like to get some discussion going in one place.
Cheers.
I'd appreciate some feedback on this though because it has me somewhat overwhelmed from a design standpoint. Cube designing was hard enough when I had hard (albeit somewhat silly) rules like singleton limiting my options. Now it seems like I can do anything which means I have no idea where to even start.
1. What cards benefit the most from multiples?
2. Which cards don't work without multiples?
3. What are some arch types / build around ideas that have suddenly become great (both for your meta and fun to draft/play) because you are now running multiples?
I have an idea on some of this, but I'd like to get some discussion going in one place.
Cheers.