General Fighting Disappointment: Lets fix some cards that were almost sweet

Umezawa is awkward because his effect, while strong has more conditions than it seems (need the mana to do cause a death+cast+something in yard+two targets optimally). He's also a grey ogre, which is never where I want to be.

Sonic burst is a card I'd actually want to see if I were enabling hellbent/flashback themes? Kind of awkward since I was just panning Rakdos in my friends dual-block rav cube this week. I think it is fine at 4 though, a 2 mana lava-axe is probably degenerate, especially at instant speed.
 

Eric Chan

Hyalopterous Lemure
Staff member


I really, really want to love this guy, but I'm pretty sure he wouldn't cut the mustard in my environment. What would a playable but not broken version look like?
 

I think it's almost there pal. It's really one of those "If I untap with it watch out!" sorta cards. Those cards used to feel pretty okay on 4-5 cc creatures but I'm not sure about it now.

Bringing it down to 4R would be a real start. That would be a really fun cube card though, think of the unique memories and boardstates

3/5 for 4R and scale down the bonus to +3/+0?

Trample also makes a big difference on cards like this.
 
Admittedly I don't have as much cubing experience as I'd like, but it strikes me that (to me) the recursion is the most interesting part of the card. I have to assume when I play him, he's dead though. My instinct is to be in the market for a 3/4 (doesn't die to bolt) for 3R, or even more color-hungry at 2RR, with some change to the bonus.

The 'instants-matter' Izzet flavor is pretty cool, I suppose the alternative would be to make him cheaper/lower toughness/haste, with a benefit of first strike or something. More like a ball-lightning design.
 
Better Versions of Goblin Cohort

Mogg Cohort - R
Cannot attack or block alone.
2/2

Gruul Cohort - R/G
Soulbond
As long as Gruul Cohort is paired with another creature, each of those creatures gets +1/+1.
1/1
 
Okay, how about Sarkhan the Mad? I really like his [0], and the idea of having a no + ability planeswalker. What would people do to make him more fun?

 
5 mana draw engines seem weak to me. Especially if they can be attacked to death. Is he too good at 4cc?
 

Chris Taylor

Contributor
5 mana draw engines seem weak to me. Especially if they can be attacked to death. Is he too good at 4cc?

His backup mode is a draw engine (Compare dark tutelage). Very little else has you sacrificing (Not exiling!) creatures to make 5/5 flyings.

He would probably be too good at 4cc if he still made 5/5s. Maybe if the token were smaller, but for now I think he's okay.

also bonus points if you ever use his "ultimate"
 

Jason Waddell

Administrator
Staff member
[6:37:58 PM] Jason Waddell: Bushido would be so much cooler if it left behind +1/+1 counters
[6:38:15 PM] Jason Waddell: what doesn't kill me makes me stronger and all that
[6:38:38 PM] Jason Waddell: you'd be letting things swing through until you could mount an appropriate defense

 
[6:37:58 PM] Jason Waddell: Bushido would be so much cooler if it left behind +1/+1 counters
[6:38:15 PM] Jason Waddell: what doesn't kill me makes me stronger and all that
[6:38:38 PM] Jason Waddell: you'd be letting things swing through until you could mount an appropriate defense



Yes! But remove the block part and make it when blocked only, or you get stupid growing walls.
 
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