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  1. japahn

    General Mana sinks

    I've found that my black and green sections only had 5/52 = 9.6% and 6/52 = 11.5% of mana sinks, respectively. I've improved a lot on white (10/52), blue (7/52 + card draw) and red (10/52), but those two colors lagged behind. In general, mana sinks are great to increase player agency and make...
  2. japahn

    General Revisiting Aristocrat Environments: Things that don't mind dying

    Why Hallowed Spiritkeeper feels fake: 1. No one has run it at tournaments or built around it because it wasn't in Standard, yet it's pushed. Like fake cards. 2. It lacks resonance. Why does it have a vigilance ability? Why does it make spirits when it dies, and not when it ETBs? Fake cards...
  3. japahn

    Card/Deck How to execute a minimalist Enchantment theme

    The issue with these enchantments payoffs is that at 5 mana, you've often already cast many of your enchantments to buy time to play a do-nothing 5-drop without dying. Celestial Ancient is better in that it's a 3/3 flier, so it blocks, but worse in that it's much easier to remove and it feels...
  4. japahn

    Cookie's Pre-Lorwyn Cube

    Yeah, awesome cube! Drafted a UR Control without counters but with burn: https://cubecobra.com/cube/deck/604273fd0bf7241039e13a05 It's more of a tap-out control deck, play stuff that lets you get to the endgame and start deploying haymakers (Meloku, Siege-Gang Commander, Morphling, etc.). I...
  5. japahn

    Card/Deck Low Power Card Spotlight

    Every time you read Feldon, it does a different thing. That's probably because we shortcut cards a lot and Feldon does a lot of unusual things. Imagine it was: 1RR Filip of the Fourth Path Legendary Creature - Human Artificer 1RR, T, exile a creature card from your graveyard: Create a token...
  6. japahn

    General "Looking for a card"-Thread

    Went for Daring Saboteur and Callaphe, thanks for the ideas and discussion! Another bounty: I'm looking for red reanimation targets (ideally 7+ drops) that provide some value even if removed. Current contender is Bogardan Hellkite, but it seems a bit weak.
  7. japahn

    General Enchantments not ruining your day

    Yeah, it's hard to formulate hard and fast rules to determine what's GRBS. I've been thinking in a similar way to Chris, except that I'm ok with people not being able to win through 6+ drops without creature removal. The reason is that you can't run many 6 drops in a deck, so if you forced the...
  8. japahn

    General Timespiral Remastered Timeshifts

    Wow, these cards look so good in the old frame. It's so natural. I didn't like the new frame in 2003, and they said "one day you'll get used to it and not be able to go back to the old one." I did get used to it, and it does make the text more readable, but the old one still looks nicer...
  9. japahn

    General Distanced Drafting--Online Cube League

    Anyone (else) interested in drafting the Elegant Cube this Sunday, around 1PM ET? We will play on Cockatrice afterwards.
  10. japahn

    The Elegant Cube v5

    Updates 5.0.8 - 5.1.0 More blocking I've noticed in my cube about 2/3 of creatures in white and blue had some sort of evasion ability or "harder to block" ability. A great part of this is because I support aggro-control decks, and have been relying on evasion for them to be viable. This takes...
  11. japahn

    Card/Deck Single Card Spotlight

    The tokens are relevant, but not enough to make you not want to kill it. They can't block and you get 2 at most. Trading with Anax is kind of easy. It's far from GRBS, though it is a good card.
  12. japahn

    General Brainstorming: 2 Player Cubes

    Desert Island cube?
  13. japahn

    General "Looking for a card"-Thread

    Pyroclasm was quite strong, and aggro decks couldn't deal with it (or Whipflare). I do have Slice and Dice, which is spectacular against fliers, but it's just one card, and the situation becomes much more about drawing it or not. The problem with fliers was definitely smaller with higher powered...
  14. japahn

    General "Looking for a card"-Thread

    I'm trying to avoid cards that don't add to any archetypes - I feel like I can make it work if I run enough generic cards. It's high in my "reach ranking" though, and if I supported an enchantments archetype, it'd be an easy include. Sorry, yeah. I'd just pretend occasionals aren't there...
  15. japahn

    General "Looking for a card"-Thread

    Thanks so much for the suggestions! Assuming you mean reach as in "can block fliers" not as in Lava Spike, I've already done that and it helped a little, but not enough. Low CMC is the problem. For high CMC threats, that what you're supposed to spend removal on anyways, and that's when the...
  16. japahn

    General "Looking for a card"-Thread

    I'm trying to reduce the amount of evasion I have, particularly in blue. Two thirds of my blue creatures have evasion, which leads to uninteractive games if there's no removal. The thing is, I want to swap out at least 5 of them, but I want blue aggro to remain viable. What blue creatures that...
  17. japahn

    General LuckyPaper Kaldheim Community Survey Results - See what the community thinks of Kaldheim!

    Don't base your decisions about fixing on CubeCobra bots. They take nonbasic lands very, very highly. Take a look at the pick-by-pick breakdown of bot seats. There are other ways CubeCobra bots are pretty skewed, but this is the most glaring one. Perhaps the current weights work well for high...
  18. japahn

    General Fight Club

    I think Reconnaissance Mission is stronger. If you start hitting with some tokens or fliers it snowballs, and when it looks like you can't, you cycle it away. Tandem Lookout might be best in specific environments, like if there aren't many tokens, or if your blue aggro deck can keep the board...
  19. japahn

    Article ChannelFireball: Utility Land Draft

    I don't run a ULD, but I want to add 10 utility lands to my cube's core for a number of reasons: Players use more of their draft pool, cut fewer cards Mana sinks Agency - more possible lines to take Scrappiness - fewer spells means the worst ones need to be played more often There are two...
  20. japahn

    General [STX] Strixhaven Spoilers

    I don't think it means that these "houses" won't explore new design territory. These commands are a completion of the cycle of the DTK commands: Atarka's Command Dromoka's Command Kolaghan's Command Ojutai's Command Silumgar's Command They were very generic, and it's natural that the...
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