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  1. japahn

    Sets (ZNR) Zendikar Rising Testing/Includes

    Yeah, Luminarch Aspirant is no low power card. I like you need to decide where to put counters and it's an interesting decision, but I don't think I can run it in my cube.
  2. japahn

    Article Lessons from Kaldheim

    I'm creating this thread to focus on Kaldheim as a limited environment (before it derails on post #3 to a discussion about shale fracking or designer bags) and what we can take away from it that might apply for designing other limited environments. You know, like cube. It's been a confusing...
  3. japahn

    Article One Card a Day

    Thanks! I intend to write a post for each evergreen keyword (first time I went forward and assigned some themes to certain appropriate cards before getting to them) and its role. I had depleted my backlog to the bone, today I sat down and wrote a couple of posts to refill it.
  4. japahn

    General CBS

    My guesstimates for a 360 cube at my cube's power level: Skemfar Avenger: ~16, but count berserkers too. Roots of Wisdom: not worth running Bounty of Skemfar: ~13 Imperious Perfect: 0, it's good by itself, and was too good Harald, Kind of Skemfar: ~14, but counting warriors too. An annoying...
  5. japahn

    General "Looking for a card"-Thread

    Defensive: Piper of the Swarm Disruptive: Kitesail Freebooter
  6. japahn

    General Fight Club

    I don't like any of those because they feel like blunt instruments. It doesn't make sense to let the opponent's best creature thaw, so they never block and are a simple 2-for-1 + a pretty good clock if they don't have removal, which is effectively a removal check in many games. The creatures are...
  7. japahn

    General Fight Club

    I really like Dismissive Pyromancer. It's not better than Merfolk Looter at looting, of course, but it does the job, is more resilient, can turn into a beater, and can turn into decent removal. It's the exactly the sort of card I need: elegant (not much text), resonant (burning books and...
  8. japahn

    Article Cross-Appeal in Cube — Recipes to Avoid the Pitfalls of Parasitic Archetypes

    People are calling it "anti 'you need more aggro support' " because of this current of thought: https://www.reddit.com/r/mtgcube/comments/f7txbj/cultic_cube_hypergeometric_hype_math_makes_magic/ Hypergeometric math, like Onder's Cookbook to Reduce Parasitism (I'll take the right over the...
  9. japahn

    General Let me draft your cube

    The spot removal also costs 2 or 3, so it's fine. You don't need to answers to be more mana efficient, you just need them not to be far less efficient for them to be playable. Magma Jet, Savage Alliance, Crush the Weak, Fight with Fire, Rift Bolt... red removal is totally ok. Ruinous Path is...
  10. japahn

    Article Cross-Appeal in Cube — Recipes to Avoid the Pitfalls of Parasitic Archetypes

    Onder, I read this article as "here are tools you may use to reduce parasitism" and it does that really well :) Thanks for writing it. I think a lot of people are reading it as "this is the gospel, do not run parasitic cards at all", and concerned that the combination of all cards being...
  11. japahn

    General CBS

    It's great in my cube because blue is an aggressive color like the others. Breath before combat prevents 2 attacks + 2 blocks from 2 creatures or 3 attacks + 3 blocks from 1 creature. It's a huge tempo swing that buys a lot of time for midrange and wins games with aggro-control. 3 mana is...
  12. japahn

    Sets (KHM) Kaldheim Testing/Includes Thread

    The only cards I'm pretty sure I'm including at this point, besides the Pathways to complete the cycle, are: Cosmos Elixir Maskwood Nexus Cosmos Elixir is a lifegain payoff-enabler that control can use as card advantage engine. I'm pretty happy with that one. Maskwood Nexus is a wordier...
  13. japahn

    Penny Pincher Seat G - LadyMapi - Big In Japa(h)n

    :D it's one of those songs I had no idea that existed but immediately recognized when I listened to it. I would have no idea what to pick in these packs, FWIW. I wonder is that's how people feel when drafting my cube.
  14. japahn

    Afternoon Delight: Constrained CMCs

    Yeah, I realize it sounds contradictory. I was suggesting that low power 7's could be cost reduced, since they represent a "payoff", a "powerful play", a "game winner", so that they are an actual force in the format. Some need to be hardcast, like the powermax ones I suggested, and reaching 7...
  15. japahn

    Afternoon Delight: Constrained CMCs

    Yes. By "cheating" in the 7s with adventures, alternate costs (Sephara, Sky's Blade, Siege Wurm, Scourge of Nel Toth), and cycling I think this might not be necessary. +1 as I said in my previous post. It's not that bad. It was true for the sevens, and I think for a first draft it was...
  16. japahn

    Afternoon Delight: Constrained CMCs

    I know I'm the low power guy, but the 7-drops might be a good place to go powermax. It might give enough incentive for people not to draft aggro, combined with cards that can be used offensively and defensively (which I think it already one of the strengths of the list). Elesh Norn, Grand...
  17. japahn

    General Tinkerer's Cube (MTGA)

    Draft #9 Not believing anymore that aggro is the best deck of the format, I go back to the midrange/draft good cards plan, now with a better grasp on what are the best cards of the format. Ones 1 Grim Lavamancer Twos 1 Kraul Harpooner 1 Untamed Kavu 1 Omen of the Forge 1 Underworld...
  18. japahn

    General Tinkerer's Cube (MTGA)

    Draft #5 One thing that gives me the most insight into a format is drafting aggro. It's also something I'm often successful with, for some reason. Maybe it's a good strategy, often underdrafted on formats in which people are just trying to do broken things. Maybe I'm actually better at it than...
  19. japahn

    General "Looking for a card"-Thread

    None of the replacements you showed I would play over a mediocre 2-drop, except for Call the Skybreaker as a wincon in control. Djinn Illuminatus looks fun in the format though, while Enigma Sphinx looks particularly bad in it. Why do you need a lot of multicolored 7-drops? 7-drops are narrow...
  20. japahn

    General Tinkerer's Cube (MTGA)

    Thought I'd write a report on how many drafts in this format went. It's not a great format, has glaring balance issues and I don't think it really achieves anything close to what the name suggests, but... it was fun, it was interesting, and it was enlightening. Thanks to untapped.gg I have the...
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