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  1. Changling Bob

    General Custom Cards: The Lab

    I like it, but would put the counter add at the end so you can't use it the first turn it's down. Dunno if that's necessary though.
  2. Changling Bob

    General Custom Cards: The Lab

    'May' is probably better for Rev decks than 'must'.
  3. Changling Bob

    General Custom Cards: The Lab

    At forced, how many uses do you get out of it before it kills you? Three uses is 6 damage, four uses is 10 damage, assuming you don't skip using it. I guess games probably go quite quick if you have 0, 2, 4, 6, 8 mana though.
  4. Changling Bob

    General Custom Cards: The Lab

    I did think about that, but then it does just kill you instead of being useful.
  5. Changling Bob

    OFFICIAL HEARTHSTONE THREAD

    I agree with Quinns: Hearthstone is game that's fine. It's fine. Arena seems actually interesting, constructed seems to be about grinding flavour of the month deck. I'm sure things can beat warlock zoo, but, you know, why play that thing when you could play warlock zoo and spec for the mirror...
  6. Changling Bob

    General Custom Cards: The Lab

    At the beginning of your upkeep, you may put a charge counter on this. {t}: Add X to your mana pool and lose X life where X is the number of charge counters on this. Disclaimer: I make no claims that this isn't bonkers.
  7. Changling Bob

    General Fight Club

    Riptide doesn't actually have necros, much like threads don't strictly have topics; they go wherever the fuck they want.
  8. Changling Bob

    General CBS

    Oh or if you can draft like 6 tyrant's choice because it's garbage until you just kill them with it.
  9. Changling Bob

    General CBS

    With that said, I don't know what fair non-linear decks look like in VMA, and I believe there's something to think about with regards to our cubes and linear (but non-poisonous) strategies; cf: gravecrawlers, pods.
  10. Changling Bob

    General CBS

    I dunno, the format seems wide open if you can get exclusive access to goblins, battle screeches or UG madness, or can open recurring nightmare or power, or get some storm pull cards early enough that you can try and force brainstorms and dark rituals and you continue to get storm finishers...
  11. Changling Bob

    Grid Draft #1 (test)

    avalanche riders counterspell figure of destiny
  12. Changling Bob

    Grid Draft #1 (test)

    I don't even know if I've got enough sensible playables in few enough colours =/
  13. Changling Bob

    Grid Draft #1 (test)

    magma jet stomping ground marsh flats wall of omens mizzium mortars
  14. Changling Bob

    Grid Draft #1 (test)

    Oh shit we're low on packs. I may have made mistakes. Instances of may in this post may be superfluous.
  15. Changling Bob

    Grid Draft #1 (test)

    Also this format is way harder than I was expecting, which is actually really cool.
  16. Changling Bob

    Grid Draft #1 (test)

    I cannot promise I am a smart man. phantasmal image eternal witness wild nacatl wickerbough elder threads of disloyalty scalding tarn
  17. Changling Bob

    Grid Draft #1 (test)

    temporal mastery terminus grim lavamancer glen elendra archmage overgrown tomb geist of saint traft
  18. Changling Bob

    Grid Draft #1 (test)

    Yeah, now I look at it that's pretty unpleasant. Better kill you fast! sunlance spellskite tezzeret, agent of bolas ajani vengeant goblin guide
  19. Changling Bob

    Grid Draft #1 (test)

    bloodstained mire stormblood berserker burning-tree emissary mulldrifter stoneforge mystic chain lightning
  20. Changling Bob

    Grid Draft #1 (test)

    silverblade paladin harness by force brimstone volley hero of bladehold mana leak jace beleren I'd rather take the left column there, but leak/jace need denying here.
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